Player Matchup

Ao Kuang
Ao Kuang
Silver II
Jhouvess
Ao Kuang
Silver II
Level 129
God Stats
4W - 8L
1,307 SR
Queue Stats
172W - 176L
1,270 MMR
Solo
Danzaburou
Danzaburou
Bronze III
Puckz34
Danzaburou
Bronze III
Level 101
God Stats
1W - 1L
1,323 SR
Queue Stats
8W - 19L
1,270 MMR
Solo
Achilles
Achilles
Silver III
officialkd__
Achilles
Silver III
Level 51
God Stats
6W - 12L
1,205 SR
Queue Stats
41W - 60L
1,259 MMR
Party 1
Cerberus
Cerberus
Bronze III
takumichep-_-
Cerberus
Bronze III
Level 80
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 69L
1,261 MMR
Solo
Janus
Janus
Silver IV
wolfstar314
Janus
Silver IV
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
173W - 163L
1,274 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 101
1,367 SR
1,267 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 108
1,417 SR
1,267 MMR
Merlin
Merlin
Bronze IV
NyxxAbrasax
Merlin
Bronze IV
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 44L
1,255 MMR
Solo
Aphrodite
Aphrodite
Silver I
hydro2121
Aphrodite
Silver I
Level 128
God Stats
20W - 17L
1,328 SR
Queue Stats
545W - 570L
1,293 MMR
Party 2
Charybdis
Charybdis
Silver IV
wiLLieD0707
Charybdis
Silver IV
Level 129
God Stats
11W - 19L
1,278 SR
Queue Stats
212W - 223L
1,249 MMR
Party 2
Guan Yu
Guan Yu
Silver I
xTitansfan93x
Guan Yu
Silver I
Level 109
God Stats
14W - 27L
1,488 SR
Queue Stats
495W - 505L
1,270 MMR
Solo
Loki
Loki
Bronze IV
xriskyx-_-
Loki
Bronze IV
Level 67
God Stats
0W - 2L
1,493 SR
Queue Stats
2W - 12L
1,268 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Jhouvess
Ao Kuang
18
8 / 2 / 9
10,731
537
15,627
17,049
6,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Puckz34
Danzaburou
15
0 / 2 / 6
8,817
441
13,704
16,094
4,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
officialkd__
Achilles
16
3 / 1 / 10
9,990
500
11,817
11,422
13,703
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
takumichep-_-
Cerberus
15
4 / 1 / 6
9,808
490
7,323
20,967
15,581
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
7 / 2 / 4
11,230
562
12,365
14,758
4,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AtlasBacchusAh Muzen CabGilgamesh

VS

Bans
IzanamiMulanBastetCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
1 / 4 / 1
10,402
520
8,988
15,023
6,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Aphrodite
hydro2121
Aphrodite
13
0 / 4 / 2
8,550
428
8,054
18,196
18,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Charybdis
wiLLieD0707
Charybdis
13
2 / 3 / 0
8,518
426
17,380
18,354
6,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
15
2 / 5 / 0
9,436
472
8,245
19,574
13,892
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 6 / 2
9,290
465
8,711
15,309
5,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
13
22
Kills
8
8
Deaths
22
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Jhouvess
Ao Kuang
8
2
9
6.25
L
Merlin
1
4
1
0.38
W
Danzaburou
Puckz34
Danzaburou
0
2
6
1.5
L
Aphrodite
hydro2121
Aphrodite
0
4
2
0.25
W
Achilles
officialkd__
Achilles
3
1
10
8
W
Cerberus
takumichep-_-
Cerberus
4
1
6
7
L
Charybdis
wiLLieD0707
Charybdis
2
3
0
0.67
W
7
2
4
4.5
L
Guan Yu
2
5
0
0.4
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,836
Damage
51,378
80,290
Taken
86,456
44,417
Mitigated
50,588
33,831
Healing
29,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Jhouvess
Ao Kuang
15,627
4,242
0
7,483
17,049
6,088
1,435
3,259
13,790
79,856
0
L
Merlin
8,988
37
100
2,903
15,023
6,416
570
9,080
5,599
79,815
0
W
Danzaburou
Puckz34
Danzaburou
13,704
5,289
68
7,067
16,094
4,786
1,796
2,292
13,802
0
74,622
L
Aphrodite
hydro2121
Aphrodite
8,054
496
5,137
5,991
18,196
18,403
20
8,166
9,940
34,995
4,027
W
Achilles
officialkd__
Achilles
11,817
3,489
0
908
11,422
13,703
509
1,616
9,806
6,475
48,048
W
Cerberus
takumichep-_-
Cerberus
7,323
311
4,480
9,178
20,967
15,581
220
3,886
17,081
32,446
0
L
Charybdis
wiLLieD0707
Charybdis
17,380
9,880
606
6,006
18,354
6,111
544
5,887
12,415
0
68,519
W
12,365
382
358
4,289
14,758
4,259
131
6,344
8,414
79,630
0
L
Guan Yu
8,245
1,745
431
3,998
19,574
13,892
254
6,719
12,831
7,094
47,005
L
8,711
1,887
0
4,734
15,309
5,766
0
5,934
9,224
0
47,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,576
Gold Earned
46,196
512
Minions Killed
523
0
Camps Cleared
0
1,984,674
Distance Traveled
1,736,527
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,731
537
98
5
0
390,042
1
L
Merlin
10,402
520
161
8
0
337,985
3
W
Danzaburou
8,817
441
116
6
0
364,442
4
L
Aphrodite
8,550
428
50
3
0
323,782
2
W
Achilles
9,990
500
104
5
0
385,748
4
W
Cerberus
9,808
490
49
2
0
403,098
5
L
Charybdis
8,518
426
129
6
0
346,791
1
W
Janus
11,230
562
145
7
0
441,344
4
L
Guan Yu
9,436
472
105
5
0
349,740
9
L
Loki
9,290
465
78
4
0
378,229
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role