Player Matchup

Da Ji
Da Ji
SapereX
Da Ji
Level 13
God Stats
8W - 5L
1,244 SR
Queue Stats
80W - 75L
1,341 Elo+
Party 1
Cthulhu
Cthulhu
Szamuro
Cthulhu
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 61L
1,338 Elo+
Party 1
Agni
Agni
WizzLex28
Agni
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 2L
1,587 Elo+
Solo
Neith
Neith
broken_claw7
Neith
Level 10
God Stats
3W - 6L
1,595 SR
Queue Stats
6W - 13L
1,500 Elo+
Solo
Athena
Athena
xXSaiyanPrinceXx
Athena
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 14
1,468 SR
1,453 Elo+

VS

Team Averages
Level 79
1,531 SR
1,495 Elo+
Hel
Hel
D-Dragunokovich
Hel
Level 28
God Stats
5W - 5L
1,304 SR
Queue Stats
20W - 45L
1,360 Elo+
Party 2
Atlas
Atlas
Damiem
Atlas
Level 125
God Stats
5W - 2L
1,665 SR
Queue Stats
48W - 37L
1,595 Elo+
Party 3
Sun Wukong
Sun Wukong
DrowsyDodo
Sun Wukong
Level 106
God Stats
6W - 3L
1,898 SR
Queue Stats
44W - 32L
1,595 Elo+
Party 3
Kali
Kali
The-Maddest
Kali
Level 110
God Stats
1W - 1L
1,288 SR
Queue Stats
14W - 15L
1,428 Elo+
Party 2
Neith
Neith
Wiz0rds
Neith
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
SapereX
Da Ji
15
3 / 6 / 0
9,341
667
10,640
12,178
4,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Szamuro
Cthulhu
16
1 / 2 / 5
9,590
685
13,440
14,198
12,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Agni
16
3 / 7 / 0
9,780
699
8,591
10,491
3,640
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 9 / 5
8,600
614
6,842
15,444
4,136
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 4 / 5
9,913
708
8,360
21,254
18,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 9
9,666
690
4,172
8,120
2,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
Damiem
Atlas
19
11 / 2 / 9
11,518
823
20,771
15,098
6,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
DrowsyDodo
Sun Wukong
18
8 / 0 / 10
11,048
789
13,959
14,310
13,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
1 / 3 / 8
9,570
684
6,940
10,966
4,066
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Wiz0rds
Neith
19
7 / 3 / 4
11,441
817
14,990
13,542
4,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
68
8
Kills
28
28
Deaths
8
15
Assists
40
Player
Kills
Deaths
Assists
KDA
W
1
0
9
5.5
W
Atlas
Damiem
Atlas
11
2
9
7.75
W
Sun Wukong
DrowsyDodo
Sun Wukong
8
0
10
13
L
Da Ji
SapereX
Da Ji
3
6
0
0.5
L
Cthulhu
Szamuro
Cthulhu
1
2
5
1.75
W
1
3
8
1.67
W
Neith
Wiz0rds
Neith
7
3
4
3
L
Agni
3
7
0
0.43
L
0
9
5
0.28
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,873
Damage
60,832
73,565
Taken
62,036
42,567
Mitigated
32,148
11,448
Healing
23,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,172
592
6,377
4,306
8,120
2,929
1,261
2,259
5,770
17,720
0
W
Atlas
Damiem
Atlas
20,771
4,231
0
3,646
15,098
6,745
1,539
6,956
7,728
34,070
0
W
Sun Wukong
DrowsyDodo
Sun Wukong
13,959
2,439
0
2,410
14,310
13,550
1,312
6,797
6,998
0
36,059
L
Da Ji
SapereX
Da Ji
10,640
2,595
0
1,339
12,178
4,181
1,335
2,950
8,885
0
27,649
L
Cthulhu
Szamuro
Cthulhu
13,440
969
1,002
3,198
14,198
12,134
0
4,297
9,550
32,616
0
W
6,940
2,977
0
1,429
10,966
4,066
823
6,553
4,301
0
25,366
W
Neith
Wiz0rds
Neith
14,990
6,270
1,757
3,558
13,542
4,858
3,396
6,375
6,848
0
49,115
L
Agni
8,591
695
0
0
10,491
3,640
1,095
2,454
7,822
29,027
0
L
6,842
1,161
0
1,416
15,444
4,136
0
7,259
8,015
0
25,968
L
8,360
2,626
722
3,771
21,254
18,476
0
7,983
13,030
20,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,224
Gold Earned
53,243
193
Minions Killed
231
0
Camps Cleared
0
1,266,685
Distance Traveled
1,408,786
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,666
690
33
2
0
294,749
1
W
Atlas
11,518
823
17
1
0
276,268
0
W
Sun Wukong
11,048
789
53
4
0
286,895
1
L
Da Ji
9,341
667
39
3
0
250,790
4
L
Cthulhu
9,590
685
35
3
0
264,259
0
W
Kali
9,570
684
37
3
0
306,791
4
W
Neith
11,441
817
91
7
0
244,083
1
L
Agni
9,780
699
44
3
0
221,038
0
L
Neith
8,600
614
38
3
0
245,273
0
L
Athena
9,913
708
37
3
0
285,325
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role