Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
JustifiedOtaku
Athena
Level 160
God Stats
2W - 6L
1,190 SR
Queue Stats
130W - 120L
1,590 Elo+
Party 3
Xbalanque
Xbalanque
ReactiveFiree
Xbalanque
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 105L
1,597 Elo+
Party 1
Nu Wa
Nu Wa
TheLuckyDog
Nu Wa
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 102L
1,622 Elo+
Party 1
Team Averages
Level 147
1,438 SR
1,562 Elo+

VS

Team Averages
Level 96
1,601 SR
1,643 Elo+
King Arthur
King Arthur
 
King Arthur
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
EvanIsSaltyAF
Ao Kuang
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
178W - 159L
1,774 Elo+
Solo
Atlas
Atlas
GarbagePunk77
Atlas
Level 63
God Stats
19W - 14L
1,701 SR
Queue Stats
67W - 49L
1,655 Elo+
Party 2
Scylla
Scylla
JWDAKILLER
Scylla
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 33L
1,652 Elo+
Party 2
Chernobog
Chernobog
JazanReyers
Chernobog
Level 100
God Stats
6W - 4L
1,805 SR
Queue Stats
257W - 249L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
4 / 0 / 0
5,393
674
3,494
4,465
1,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
 
Cerberus
8
1 / 0 / 3
4,392
549
3,039
5,027
2,182
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 2 / 3
4,916
615
1,977
4,647
3,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
ReactiveFiree
Xbalanque
9
3 / 0 / 1
5,349
669
6,590
5,386
1,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 0 / 2
4,485
561
1,147
1,405
318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
6
1 / 5 / 1
4,425
553
2,448
5,731
2,419
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
EvanIsSaltyAF
Ao Kuang
9
1 / 0 / 0
5,113
639
1,470
4,127
1,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 3 / 0
4,207
526
1,820
8,314
1,799
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
JWDAKILLER
Scylla
9
0 / 0 / 0
4,737
592
442
3,003
606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
JazanReyers
Chernobog
7
0 / 2 / 0
4,146
518
2,604
4,566
837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
9
Kills
2
2
Deaths
10
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
0
4
W
Cerberus
 
Cerberus
1
0
3
2.5
L
King Arthur
 
King Arthur
1
5
1
0.3
L
Ao Kuang
EvanIsSaltyAF
Ao Kuang
1
0
0
1
L
0
3
0
0
L
Scylla
JWDAKILLER
Scylla
0
0
0
0
L
Chernobog
JazanReyers
Chernobog
0
2
0
0
W
1
2
3
1.25
W
Xbalanque
ReactiveFiree
Xbalanque
3
0
1
3.5
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,247
Damage
8,784
20,930
Taken
25,741
8,491
Mitigated
6,734
8,595
Healing
6,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,494
751
0
906
4,465
1,440
0
547
3,918
0
34,263
W
Cerberus
 
Cerberus
3,039
249
372
1,572
5,027
2,182
0
370
4,657
14,860
0
L
King Arthur
 
King Arthur
2,448
631
0
640
5,731
2,419
0
1,291
4,122
0
13,958
L
Ao Kuang
EvanIsSaltyAF
Ao Kuang
1,470
42
0
756
4,127
1,073
0
644
3,394
30,454
0
L
1,820
567
800
2,303
8,314
1,799
0
1,006
6,602
9,226
1,643
L
Scylla
JWDAKILLER
Scylla
442
79
0
1,028
3,003
606
0
652
2,329
23,069
0
L
Chernobog
JazanReyers
Chernobog
2,604
1,838
0
715
4,566
837
0
2,085
2,441
0
21,788
W
1,977
503
0
1,651
4,647
3,153
0
1,150
3,497
15,323
0
W
Xbalanque
ReactiveFiree
Xbalanque
6,590
3,166
0
3,387
5,386
1,398
470
1,165
4,221
0
35,316
W
1,147
300
0
707
1,405
318
513
291
1,114
17,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,535
Gold Earned
22,628
262
Minions Killed
217
0
Camps Cleared
0
819,838
Distance Traveled
712,824
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,393
674
68
9
0
189,488
3
W
Cerberus
4,392
549
36
5
0
167,072
2
L
King Arthur
4,425
553
35
4
0
104,443
1
L
Ao Kuang
5,113
639
73
9
0
171,916
2
L
Atlas
4,207
526
14
2
0
152,434
1
L
Scylla
4,737
592
53
7
0
144,414
3
L
Chernobog
4,146
518
42
5
0
139,617
1
W
Athena
4,916
615
40
5
0
161,546
0
W
Xbalanque
5,349
669
77
10
0
148,746
2
W
Nu Wa
4,485
561
41
5
0
152,986
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role