Player Matchup

Cthulhu
Cthulhu
AngusLoveHammer
Cthulhu
Level 36
God Stats
39W - 34L
1,764 SR
Queue Stats
43W - 38L
1,721 Elo+
Party 2
Discordia
Discordia
NegativeKarmaSFX
Discordia
Level 137
God Stats
13W - 15L
1,518 SR
Queue Stats
312W - 276L
1,672 Elo+
Party 2
Hercules
Hercules
PenGu19
Hercules
Level 102
God Stats
22W - 16L
1,461 SR
Queue Stats
115W - 85L
1,433 Elo+
Party 2
Hachiman
Hachiman
Smi1odon
Hachiman
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 57L
1,565 Elo+
Party 2
Bakasura
Bakasura
burntworm94
Bakasura
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,677 Elo+
Solo
Team Averages
Level 73
1,549 SR
1,614 Elo+

VS

Team Averages
Level 64
1,616 SR
1,567 Elo+
Atlas
Atlas
Damn_Zip
Atlas
Level 35
God Stats
1W - 1L
1,985 SR
Queue Stats
24W - 24L
1,615 Elo+
Party 1
Erlang Shen
Erlang Shen
GrNadee
Erlang Shen
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 35L
1,506 Elo+
Party 1
Serqet
Serqet
SolarrSoldier
Serqet
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 19L
1,531 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
lil_king0397
Morgan Le Fay
Level 27
God Stats
21W - 11L
1,762 SR
Queue Stats
97W - 106L
1,570 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
rawwwrrrrr
Ah Muzen Cab
Level 28
God Stats
26W - 16L
1,334 SR
Queue Stats
227W - 200L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 1
8,505
709
3,474
16,996
14,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
17
5 / 7 / 2
9,769
814
12,618
10,609
3,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hercules
PenGu19
Hercules
13
0 / 6 / 3
7,614
635
5,498
15,546
11,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
Smi1odon
Hachiman
16
4 / 5 / 5
9,519
793
7,825
13,310
5,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bakasura
burntworm94
Bakasura
14
1 / 9 / 2
7,818
652
6,726
17,197
8,883
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Damn_Zip
Atlas
18
7 / 1 / 9
10,567
881
11,976
10,106
4,100
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Erlang Shen
GrNadee
Erlang Shen
16
4 / 4 / 10
9,410
784
11,627
10,402
5,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

17
5 / 4 / 10
10,250
854
9,049
12,265
4,601
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
lil_king0397
Morgan Le Fay
18
5 / 1 / 11
10,311
859
10,847
6,308
2,549
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
rawwwrrrrr
Ah Muzen Cab
20
11 / 1 / 7
11,880
990
18,648
10,238
4,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
79
11
Kills
32
32
Deaths
11
13
Assists
47
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Atlas
Damn_Zip
Atlas
7
1
9
11.5
W
Erlang Shen
GrNadee
Erlang Shen
4
4
10
2.25
L
Discordia
5
7
2
0.86
L
Hercules
PenGu19
Hercules
0
6
3
0.25
L
Hachiman
Smi1odon
Hachiman
4
5
5
1.3
W
5
4
10
2.5
L
Bakasura
burntworm94
Bakasura
1
9
2
0.22
W
Morgan Le Fay
lil_king0397
Morgan Le Fay
5
1
11
10.5
W
Ah Muzen Cab
rawwwrrrrr
Ah Muzen Cab
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,141
Damage
62,147
73,658
Taken
49,319
42,997
Mitigated
20,674
15,413
Healing
12,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,474
497
1,401
1,278
16,996
14,333
0
3,621
13,315
18,304
0
W
Atlas
Damn_Zip
Atlas
11,976
3,036
0
952
10,106
4,100
909
3,879
5,705
40,681
0
W
Erlang Shen
GrNadee
Erlang Shen
11,627
5,909
0
2,349
10,402
5,267
0
2,985
7,118
0
22,325
L
Discordia
12,618
1,196
0
740
10,609
3,419
36
4,321
6,028
47,500
0
L
Hercules
PenGu19
Hercules
5,498
819
0
3,844
15,546
11,328
0
5,382
9,719
0
14,553
L
Hachiman
Smi1odon
Hachiman
7,825
5,507
0
5,140
13,310
5,034
348
3,825
9,365
0
24,521
W
9,049
1,576
0
2,014
12,265
4,601
86
3,981
7,951
0
21,344
L
Bakasura
burntworm94
Bakasura
6,726
4,545
166
2,844
17,197
8,883
0
5,640
11,266
0
12,254
W
Morgan Le Fay
lil_king0397
Morgan Le Fay
10,847
1,791
228
1,729
6,308
2,549
1,815
2,490
3,597
27,541
0
W
Ah Muzen Cab
rawwwrrrrr
Ah Muzen Cab
18,648
9,592
0
4,809
10,238
4,157
1,760
1,983
7,502
0
78,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,225
Gold Earned
52,418
228
Minions Killed
262
0
Camps Cleared
0
1,121,800
Distance Traveled
1,333,763
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,505
709
30
3
0
232,116
0
W
Atlas
10,567
881
58
5
0
277,076
1
W
Erlang Shen
9,410
784
24
2
0
268,234
0
L
Discordia
9,769
814
98
8
0
224,127
4
L
Hercules
7,614
635
34
3
0
228,173
1
L
Hachiman
9,519
793
39
3
0
203,357
0
W
Serqet
10,250
854
26
2
0
289,295
3
L
Bakasura
7,818
652
27
2
0
234,027
3
W
Morgan Le Fay
10,311
859
41
3
0
236,142
1
W
Ah Muzen Cab
11,880
990
113
9
0
263,016
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role