Player Matchup

King Arthur
King Arthur
GaIatical
King Arthur
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 124L
1,666 Elo+
Party 2
Zeus
Zeus
Klampsi
Zeus
Level 144
God Stats
13W - 10L
1,674 SR
Queue Stats
326W - 251L
1,650 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Vzqa
Tsukuyomi
Level 46
God Stats
14W - 9L
1,357 SR
Queue Stats
222W - 168L
1,602 Elo+
Party 2
Team Averages
Level 91
1,510 SR
1,640 Elo+

VS

Team Averages
Level 109
1,701 SR
1,567 Elo+
Neith
Neith
ELCOMPADRE7794
Neith
Level 53
God Stats
5W - 2L
1,827 SR
Queue Stats
7W - 5L
1,716 Elo+
Party 1
Bellona
Bellona
Robertrob7676
Bellona
Level 129
God Stats
1W - 1L
1,285 SR
Queue Stats
180W - 168L
1,325 Elo+
Solo
Chang'e
Chang'e
XxAaronMaidenxX
Chang'e
Level 145
God Stats
2W - 1L
1,991 SR
Queue Stats
245W - 224L
1,659 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GaIatical
King Arthur
18
2 / 8 / 15
13,575
754
10,652
23,729
22,919
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Zeus
Klampsi
Zeus
20
13 / 8 / 8
16,050
892
27,648
19,235
6,145
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
Vzqa
Tsukuyomi
18
9 / 7 / 6
14,667
815
15,523
21,900
8,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 9 / 8
13,950
775
16,485
18,589
6,837
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bellona
18
6 / 7 / 11
13,256
736
16,025
23,159
26,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

17
6 / 8 / 11
13,479
749
21,726
21,800
10,612
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
52
24
Kills
22
23
Deaths
24
29
Assists
30
Player
Kills
Deaths
Assists
KDA
L
10
9
8
1.56
W
King Arthur
GaIatical
King Arthur
2
8
15
1.19
W
Zeus
Klampsi
Zeus
13
8
8
2.13
L
Bellona
6
7
11
1.64
W
Tsukuyomi
Vzqa
Tsukuyomi
9
7
6
1.71
L
6
8
11
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,823
Damage
54,236
64,864
Taken
63,548
37,302
Mitigated
44,150
15,545
Healing
15,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,485
9,280
0
2,142
18,589
6,837
534
9,166
9,135
0
41,941
W
King Arthur
GaIatical
King Arthur
10,652
1,431
838
6,588
23,729
22,919
427
7,797
15,932
0
43,589
W
Zeus
Klampsi
Zeus
27,648
4,142
117
4,292
19,235
6,145
2,121
5,399
13,836
62,815
0
L
Bellona
16,025
6,207
205
3,641
23,159
26,701
713
8,721
13,916
0
49,804
W
Tsukuyomi
Vzqa
Tsukuyomi
15,523
3,605
0
3,710
21,900
8,238
72
8,928
12,972
0
26,556
L
21,726
1,965
2,060
7,319
21,800
10,612
186
10,356
10,927
64,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,292
Gold Earned
40,685
166
Minions Killed
174
7
Camps Cleared
8
862,292
Distance Traveled
817,472
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
13,950
775
48
3
1
240,955
2
W
King Arthur
13,575
754
63
4
4
307,904
2
W
Zeus
16,050
892
80
4
1
255,453
0
L
Bellona
13,256
736
49
3
4
283,694
3
W
Tsukuyomi
14,667
815
23
1
2
298,935
0
L
Chang'e
13,479
749
77
4
3
292,823
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role