Player Matchup

Scylla
Scylla
Gold II
 
Scylla
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xing Tian
Xing Tian
Platinum V
Uchiha Vibe
Xing Tian
Platinum V
Level 150
God Stats
1W - 1L
1,715 SR
Queue Stats
140W - 121L
1,824 MMR
Party 1
Chaac
Chaac
Gold IV
iamdeadfool
Chaac
Gold IV
Level 155
God Stats
1W - 2L
1,565 SR
Queue Stats
10W - 6L
1,814 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 155
1,593 SR
1,713 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 152
1,769 SR
1,822 MMR
Bacchus
Bacchus
Gold III
Shamario96
Bacchus
Gold III
Level 157
God Stats
2W - 1L
1,894 SR
Queue Stats
56W - 65L
1,728 MMR
Solo
Medusa
Medusa
Gold I
Zyzz Khalil
Medusa
Gold I
Level 154
God Stats
24W - 20L
1,565 SR
Queue Stats
743W - 763L
1,942 MMR
Solo
Zhong Kui
Zhong Kui
Platinum V
datmofolucas
Zhong Kui
Platinum V
Level 146
God Stats
5W - 6L
1,846 SR
Queue Stats
313W - 398L
1,795 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
1 / 3 / 0
6,632
663
4,662
4,763
1,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
Uchiha Vibe
Xing Tian
8
0 / 4 / 1
5,867
587
4,011
10,958
6,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
0 / 3 / 1
6,133
613
3,130
8,901
5,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
AphroditeSolBastetGilgameshAchilles

VS

Bans
FenrirAthenaThothArtioPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Shamario96
Bacchus
13
2 / 0 / 6
8,343
834
4,208
7,109
7,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
13
3 / 1 / 7
7,975
798
10,728
6,678
2,574
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
datmofolucas
Zhong Kui
13
5 / 0 / 5
8,260
826
7,667
7,403
4,708
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
1
Kills
10
10
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
3
0
0.33
W
Bacchus
Shamario96
Bacchus
2
0
6
5
L
Xing Tian
Uchiha Vibe
Xing Tian
0
4
1
0.13
W
Medusa
3
1
7
6.5
W
Zhong Kui
datmofolucas
Zhong Kui
5
0
5
7.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,803
Damage
22,603
24,622
Taken
21,190
13,545
Mitigated
14,400
4,310
Healing
10,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
4,662
361
0
840
4,763
1,339
0
2,271
2,492
20,750
0
W
Bacchus
Shamario96
Bacchus
4,208
301
671
3,044
7,109
7,118
168
2,542
3,996
16,435
0
L
Xing Tian
Uchiha Vibe
Xing Tian
4,011
395
0
1,107
10,958
6,391
0
5,633
5,325
6,208
0
W
Medusa
10,728
5,481
0
2,393
6,678
2,574
1,550
2,210
4,084
0
40,416
W
Zhong Kui
datmofolucas
Zhong Kui
7,667
984
0
4,776
7,403
4,708
1,201
3,513
3,501
34,645
0
L
3,130
18
297
2,066
8,901
5,815
0
3,971
4,930
0
13,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,632
Gold Earned
24,578
87
Minions Killed
134
0
Camps Cleared
9
553,045
Distance Traveled
611,850
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,632
663
41
4
0
151,198
0
W
Bacchus
8,343
834
19
2
1
210,536
3
L
Xing Tian
5,867
587
19
2
0
190,104
0
W
Medusa
7,975
798
33
3
7
203,654
2
W
Zhong Kui
8,260
826
82
8
1
197,660
2
L
Chaac
6,133
613
27
3
0
211,743
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role