Player Matchup

Sol
Sol
Adxptinz
Sol
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 15L
1,651 Elo+
Party 2
Danzaburou
Danzaburou
OneGraph
Danzaburou
Level 69
God Stats
11W - 9L
1,500 SR
Queue Stats
258W - 240L
1,311 Elo+
Solo
Hachiman
Hachiman
made_In_china11
Hachiman
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 17L
1,694 Elo+
Party 2
Team Averages
Level 82
1,500 SR
1,552 Elo+

VS

Team Averages
Level 35
1,500 SR
1,066 Elo+
Da Ji
Da Ji
Disney_Queen0624
Da Ji
Level 79
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 100L
1,106 Elo+
Party 1
Anubis
Anubis
GoldenJragon
Anubis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 143L
948 Elo+
Party 1
Cthulhu
Cthulhu
TheFallenScorch
Cthulhu
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,144 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
11 / 1 / 8
8,058
1,151
13,002
6,615
2,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
OneGraph
Danzaburou
12
5 / 2 / 16
7,816
1,117
3,978
5,894
3,781
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hachiman
11
6 / 1 / 12
7,287
1,041
4,094
5,447
1,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 8 / 0
5,858
837
4,600
10,411
5,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anubis
9
0 / 9 / 2
5,279
754
3,089
8,445
3,840
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 5 / 2
6,081
869
3,357
10,217
8,594
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
8
22
Kills
4
4
Deaths
22
36
Assists
4
Player
Kills
Deaths
Assists
KDA
W
11
1
8
15
L
3
8
0
0.38
L
Anubis
0
9
2
0.11
W
Danzaburou
OneGraph
Danzaburou
5
2
16
6.5
L
1
5
2
0.4
W
Hachiman
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,074
Damage
11,046
17,956
Taken
29,073
7,792
Mitigated
17,687
5,233
Healing
1,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,002
6,074
0
2,671
6,615
2,355
1,702
2,550
3,994
38,865
3,095
L
4,600
607
0
278
10,411
5,253
0
4,268
6,143
0
10,599
L
Anubis
3,089
358
0
748
8,445
3,840
0
3,329
5,116
8,663
0
W
Danzaburou
OneGraph
Danzaburou
3,978
919
298
883
5,894
3,781
633
1,919
3,146
0
11,296
L
3,357
41
0
671
10,217
8,594
0
4,648
5,569
14,774
0
W
Hachiman
4,094
2,661
48
1,333
5,447
1,656
543
1,932
3,442
0
11,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,161
Gold Earned
17,218
92
Minions Killed
38
5
Camps Cleared
1
389,854
Distance Traveled
314,960
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,058
1,151
54
8
3
122,324
1
L
Da Ji
5,858
837
9
1
1
114,066
0
L
Anubis
5,279
754
8
1
0
92,762
0
W
Danzaburou
7,816
1,117
20
3
2
125,378
3
L
Cthulhu
6,081
869
21
3
0
108,132
0
W
Hachiman
7,287
1,041
18
3
0
142,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role