Player Matchup

Ymir
Ymir
Dr_Shmeckles420
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Chaac
Chaac
G_R_O_L_D
Chaac
Level 155
God Stats
10W - 10L
1,612 SR
Queue Stats
308W - 334L
1,358 Elo+
Party 2
Zeus
Zeus
praithreal
Zeus
Level 61
God Stats
25W - 28L
1,512 SR
Queue Stats
36W - 47L
1,261 Elo+
Party 2
Team Averages
Level 73
1,541 SR
1,373 Elo+

VS

Team Averages
Level 67
1,509 SR
1,411 Elo+
Chiron
Chiron
JovialSphinx616
Chiron
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Solo
Bacchus
Bacchus
Rabidgunmen
Bacchus
Level 85
God Stats
11W - 9L
1,622 SR
Queue Stats
93W - 104L
1,366 Elo+
Party 1
Guan Yu
Guan Yu
xXrabidbutcherXx
Guan Yu
Level 28
God Stats
2W - 3L
1,404 SR
Queue Stats
41W - 48L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 2
7,725
644
1,476
11,561
5,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
G_R_O_L_D
Chaac
9
0 / 7 / 1
6,608
551
8,966
15,726
5,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

12
3 / 6 / 0
8,694
725
8,896
7,390
1,986
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
12 / 2 / 6
10,061
838
13,707
6,862
2,259
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Rabidgunmen
Bacchus
13
4 / 0 / 12
9,523
794
6,144
10,641
13,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
2 / 1 / 13
8,804
734
10,211
9,789
5,878
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
49
3
Kills
18
18
Deaths
3
3
Assists
31
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
Chaac
G_R_O_L_D
Chaac
0
7
1
0.07
W
12
2
6
7.5
W
Bacchus
Rabidgunmen
Bacchus
4
0
12
10
L
3
6
0
0.5
W
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,338
Damage
30,062
34,677
Taken
27,292
13,529
Mitigated
21,536
6,667
Healing
8,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,476
273
0
775
11,561
5,731
0
1,391
10,170
3,462
0
L
Chaac
G_R_O_L_D
Chaac
8,966
1,479
323
5,319
15,726
5,812
0
2,613
13,113
0
25,143
W
13,707
5,618
1,188
1,618
6,862
2,259
2,055
2,478
4,216
0
36,075
W
Bacchus
Rabidgunmen
Bacchus
6,144
1,238
0
2,416
10,641
13,399
218
4,246
5,902
12,014
0
L
8,896
1,427
0
250
7,390
1,986
0
2,349
5,041
26,627
0
W
10,211
1,519
1,442
1,851
9,789
5,878
392
4,080
5,478
0
33,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,027
Gold Earned
28,388
83
Minions Killed
125
1
Camps Cleared
5
547,325
Distance Traveled
654,302
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,725
644
7
1
0
189,305
0
L
Chaac
6,608
551
21
2
0
186,578
1
W
Chiron
10,061
838
55
5
4
186,043
3
W
Bacchus
9,523
794
13
1
0
232,338
0
L
Zeus
8,694
725
55
5
1
171,442
2
W
Guan Yu
8,804
734
57
5
1
235,921
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role