Player Matchup

Neith
Neith
GucciNuggz
Neith
Level 6
God Stats
41W - 32L
1,464 SR
Queue Stats
103W - 106L
1,456 Elo+
Party 3
Bacchus
Bacchus
LongBoi53
Bacchus
Level 6
God Stats
7W - 5L
1,784 SR
Queue Stats
15W - 18L
1,512 Elo+
Party 3
Scylla
Scylla
LordgarunA
Scylla
Level 18
God Stats
2W - 4L
1,297 SR
Queue Stats
3W - 6L
1,269 Elo+
Solo
Skadi
Skadi
Sistagore
Skadi
Level 27
God Stats
15W - 11L
1,607 SR
Queue Stats
27W - 28L
1,562 Elo+
Party 2
Chiron
Chiron
SmitedNova
Chiron
Level 128
God Stats
3W - 2L
1,721 SR
Queue Stats
20W - 15L
1,720 Elo+
Party 2
Team Averages
Level 37
1,575 SR
1,504 Elo+

VS

Team Averages
Level 37
1,428 SR
1,447 Elo+
Kukulkan
Kukulkan
Dharlets
Kukulkan
Level 8
God Stats
0W - 3L
1,188 SR
Queue Stats
2W - 3L
1,446 Elo+
Party 1
Chiron
Chiron
Pertle51991
Chiron
Level 144
God Stats
10W - 16L
1,786 SR
Queue Stats
172W - 188L
1,432 Elo+
Solo
Ra
Ra
Xx_the-twix_xX90
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,394 Elo+
Party 1
Ares
Ares
attention47
Ares
Level 4
God Stats
1W - 2L
1,509 SR
Queue Stats
2W - 5L
1,520 Elo+
Party 1
Medusa
Medusa
essam_pgb19
Medusa
Level 12
God Stats
0W - 5L
1,155 SR
Queue Stats
2W - 7L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
0 / 4 / 7
9,019
694
8,443
10,762
5,221
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
LongBoi53
Bacchus
16
3 / 3 / 14
10,220
786
6,933
16,370
19,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
LordgarunA
Scylla
20
12 / 0 / 11
11,758
904
22,569
7,734
3,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
Sistagore
Skadi
16
3 / 3 / 8
9,819
755
8,561
11,115
4,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Chiron
SmitedNova
Chiron
18
8 / 1 / 11
11,207
862
12,305
10,312
4,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dharlets
Kukulkan
15
2 / 4 / 6
8,744
673
11,177
11,159
3,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
17
3 / 4 / 7
9,716
747
8,567
14,441
4,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

14
1 / 6 / 4
8,075
621
2,129
9,520
2,561
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
4 / 7 / 5
9,640
742
12,042
19,783
17,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
14
1 / 5 / 4
8,042
619
6,086
10,960
3,098
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
37
26
Kills
11
11
Deaths
26
51
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Dharlets
Kukulkan
2
4
6
1.25
W
Neith
0
4
7
0.88
W
Bacchus
LongBoi53
Bacchus
3
3
14
3.33
W
Scylla
LordgarunA
Scylla
12
0
11
17.5
L
Chiron
3
4
7
1.63
W
Skadi
Sistagore
Skadi
3
3
8
2.33
W
Chiron
SmitedNova
Chiron
8
1
11
13.5
L
1
6
4
0.5
L
4
7
5
0.93
L
Medusa
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,811
Damage
40,001
56,293
Taken
65,863
37,488
Mitigated
31,233
15,353
Healing
8,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Dharlets
Kukulkan
11,177
616
367
1,323
11,159
3,310
0
7,024
3,801
32,822
0
W
Neith
8,443
3,241
304
1,680
10,762
5,221
831
5,390
5,372
0
30,241
W
Bacchus
LongBoi53
Bacchus
6,933
610
0
3,396
16,370
19,122
407
6,357
10,013
12,823
0
W
Scylla
LordgarunA
Scylla
22,569
1,108
0
1,480
7,734
3,815
2,449
3,521
4,213
49,777
0
L
Chiron
8,567
1,022
713
3,586
14,441
4,502
0
5,891
8,317
0
38,636
W
Skadi
Sistagore
Skadi
8,561
3,627
0
1,297
11,115
4,688
975
5,531
5,584
0
23,246
W
Chiron
SmitedNova
Chiron
12,305
3,645
598
6,598
10,312
4,642
3,357
4,549
5,763
0
52,337
L
2,129
612
426
0
9,520
2,561
0
5,457
3,935
14,289
0
L
12,042
142
0
979
19,783
17,762
0
5,409
14,040
21,056
0
L
Medusa
6,086
1,208
0
611
10,960
3,098
0
4,545
6,249
0
15,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,023
Gold Earned
44,217
241
Minions Killed
184
0
Camps Cleared
0
1,354,692
Distance Traveled
1,249,922
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,744
673
46
4
0
258,631
0
W
Neith
9,019
694
43
3
0
254,493
3
W
Bacchus
10,220
786
14
1
0
278,505
0
W
Scylla
11,758
904
73
6
0
280,361
2
L
Chiron
9,716
747
77
6
0
274,436
0
W
Skadi
9,819
755
33
3
0
276,931
0
W
Chiron
11,207
862
78
6
0
264,402
1
L
Ra
8,075
621
30
2
0
225,505
0
L
Ares
9,640
742
8
1
0
241,506
1
L
Medusa
8,042
619
23
2
0
249,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role