Player Matchup

Janus
Janus
Almoe
Janus
Level 160
God Stats
4W - 2L
1,730 SR
Queue Stats
319W - 29L
1,884 Elo+
Party 1
Hercules
Hercules
Avtenom
Hercules
Level 158
God Stats
16W - 1L
1,722 SR
Queue Stats
127W - 9L
1,909 Elo+
Party 1
Neith
Neith
Sylvеon
Neith
Level 160
God Stats
3W - 2L
1,743 SR
Queue Stats
107W - 13L
1,799 Elo+
Party 1
Team Averages
Level 159
1,732 SR
1,864 Elo+

VS

Team Averages
Level 146
1,547 SR
1,761 Elo+
Atlas
Atlas
GawkingGopher
Atlas
Level 137
God Stats
45W - 23L
1,692 SR
Queue Stats
540W - 444L
1,718 Elo+
Solo
Merlin
Merlin
Jurgensiño
Merlin
Level 157
God Stats
1W - 1L
1,285 SR
Queue Stats
17W - 11L
1,525 Elo+
Solo
Danzaburou
Danzaburou
νιяgσ
Danzaburou
Level 143
God Stats
2W - 0L
1,665 SR
Queue Stats
9W - 3L
2,039 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Almoe
Janus
15
2 / 8 / 4
10,744
632
11,770
14,046
3,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
Avtenom
Hercules
15
2 / 5 / 5
10,614
624
14,593
25,313
16,552
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Neith
Sylvеon
Neith
15
3 / 7 / 3
11,525
678
14,566
14,514
4,228
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 14
12,759
751
14,475
20,226
32,135
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
18
6 / 3 / 7
12,969
763
17,491
11,689
5,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
νιяgσ
Danzaburou
18
9 / 3 / 5
13,096
770
13,665
17,837
7,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
46
7
Kills
20
20
Deaths
7
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Janus
Almoe
Janus
2
8
4
0.5
L
Hercules
Avtenom
Hercules
2
5
5
0.9
W
5
1
14
12
W
Merlin
6
3
7
3.17
L
Neith
Sylvеon
Neith
3
7
3
0.64
W
Danzaburou
νιяgσ
Danzaburou
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,929
Damage
45,631
53,873
Taken
49,752
23,883
Mitigated
44,759
10,236
Healing
13,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Almoe
Janus
11,770
461
144
1,823
14,046
3,103
149
8,286
5,760
43,809
0
L
Hercules
Avtenom
Hercules
14,593
5,374
0
5,231
25,313
16,552
0
13,905
11,408
493
26,396
W
14,475
4,471
1,069
3,677
20,226
32,135
235
5,366
14,860
36,255
0
W
Merlin
17,491
744
0
3,712
11,689
5,326
1,108
3,533
8,156
77,597
0
L
Neith
Sylvеon
Neith
14,566
5,352
0
3,038
14,514
4,228
540
10,036
4,478
0
48,346
W
Danzaburou
νιяgσ
Danzaburou
13,665
6,573
0
4,578
17,837
7,298
1,300
3,847
13,990
0
44,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,883
Gold Earned
38,824
194
Minions Killed
207
6
Camps Cleared
9
916,196
Distance Traveled
975,713
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,744
632
70
4
3
294,513
7
L
Hercules
10,614
624
28
2
1
331,954
3
W
Atlas
12,759
751
24
1
1
347,523
4
W
Merlin
12,969
763
124
7
5
325,679
4
L
Neith
11,525
678
96
6
2
289,729
3
W
Danzaburou
13,096
770
59
3
3
302,511
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role