Player Matchup

Ganesha
Ganesha
Choeby
Ganesha
Level 85
God Stats
2W - 2L
1,300 SR
Queue Stats
55W - 49L
1,622 Elo+
Party 1
Bastet
Bastet
Jokemenotnotnot
Bastet
Level 43
God Stats
7W - 2L
1,743 SR
Queue Stats
11W - 2L
1,740 Elo+
Party 1
Nike
Nike
NeonKnight96
Nike
Level 109
God Stats
5W - 1L
1,956 SR
Queue Stats
53W - 54L
1,299 Elo+
Party 1
Agni
Agni
Zwinkster1
Agni
Level 46
God Stats
5W - 0L
1,860 SR
Queue Stats
12W - 2L
1,740 Elo+
Party 1
Fenrir
Fenrir
iPikaGirl
Fenrir
Level 108
God Stats
6W - 3L
1,836 SR
Queue Stats
76W - 56L
1,747 Elo+
Solo
Team Averages
Level 78
1,739 SR
1,630 Elo+

VS

Team Averages
Level 130
1,477 SR
1,557 Elo+
Merlin
Merlin
 
Merlin
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Dooshark
Gilgamesh
Level 155
God Stats
18W - 18L
1,577 SR
Queue Stats
667W - 665L
1,622 Elo+
Solo
Ravana
Ravana
ElPolloDiablo99
Ravana
Level 125
God Stats
0W - 2L
1,306 SR
Queue Stats
59W - 70L
1,522 Elo+
Solo
Cernunnos
Cernunnos
SolidCascade276
Cernunnos
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
321W - 318L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Choeby
Ganesha
17
0 / 1 / 11
10,910
1,091
7,768
15,401
20,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
4 / 1 / 9
11,541
1,154
16,947
10,758
6,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
8 / 1 / 8
12,308
1,231
11,426
9,341
6,536
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
3 / 1 / 14
11,111
1,111
23,454
6,198
2,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
iPikaGirl
Fenrir
17
6 / 1 / 9
11,238
1,124
9,239
7,955
3,786
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

295

VS

Team 2 Tickets

130

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
0 / 2 / 3
9,901
990
14,912
11,383
3,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
 
Khepri
15
0 / 6 / 4
9,810
981
3,034
14,190
16,603
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
Dooshark
Gilgamesh
15
4 / 1 / 1
10,679
1,068
10,370
17,343
11,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

15
1 / 6 / 2
10,051
1,005
6,754
15,084
3,870
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cernunnos
SolidCascade276
Cernunnos
16
0 / 6 / 4
10,099
1,010
8,744
14,349
3,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
19
21
Kills
5
5
Deaths
21
51
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
3
0.75
L
Khepri
 
Khepri
0
6
4
0.33
W
Ganesha
Choeby
Ganesha
0
1
11
5.5
L
Gilgamesh
Dooshark
Gilgamesh
4
1
1
4.5
L
1
6
2
0.33
W
4
1
9
8.5
W
8
1
8
12
L
Cernunnos
SolidCascade276
Cernunnos
0
6
4
0.33
W
3
1
14
10
W
Fenrir
iPikaGirl
Fenrir
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,834
Damage
43,814
49,653
Taken
72,349
40,161
Mitigated
39,028
4,428
Healing
6,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
14,912
448
168
870
11,383
3,513
0
4,947
6,049
31,804
0
L
Khepri
 
Khepri
3,034
75
0
75
14,190
16,603
0
5,787
8,016
11,076
0
W
Ganesha
Choeby
Ganesha
7,768
169
0
1,071
15,401
20,892
0
5,742
9,004
19,466
0
L
Gilgamesh
Dooshark
Gilgamesh
10,370
2,273
0
2,349
17,343
11,056
0
7,369
9,348
0
17,925
L
6,754
1,336
0
658
15,084
3,870
0
5,743
8,955
0
15,962
W
16,947
3,537
0
2,854
10,758
6,383
0
2,844
7,539
0
25,910
W
11,426
716
0
37
9,341
6,536
0
2,514
6,502
3,956
41,296
L
Cernunnos
SolidCascade276
Cernunnos
8,744
5,458
0
2,464
14,349
3,986
0
7,078
6,908
0
37,392
W
23,454
581
0
120
6,198
2,564
0
2,833
3,009
43,152
0
W
Fenrir
iPikaGirl
Fenrir
9,239
1,291
0
346
7,955
3,786
0
2,971
4,619
0
14,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,108
Gold Earned
50,540
206
Minions Killed
180
9
Camps Cleared
5
1,080,614
Distance Traveled
921,470
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,901
990
66
7
1
175,058
0
L
Khepri
9,810
981
14
1
2
165,475
0
W
Ganesha
10,910
1,091
0
0
0
181,198
1
L
Gilgamesh
10,679
1,068
17
2
0
200,537
2
L
Ravana
10,051
1,005
22
2
0
209,650
1
W
Bastet
11,541
1,154
33
3
4
228,603
0
W
Nike
12,308
1,231
90
9
1
223,968
1
L
Cernunnos
10,099
1,010
61
6
2
170,750
0
W
Agni
11,111
1,111
66
7
2
213,681
0
W
Fenrir
11,238
1,124
17
2
2
233,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role