Player Matchup

Bastet
Bastet
 
Bastet
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Chuckmansbeard
Ymir
Level 81
God Stats
3W - 1L
1,316 SR
Queue Stats
97W - 91L
1,476 Elo+
Party 1
Thor
Thor
Dudemanchu
Thor
Level 117
God Stats
2W - 2L
1,719 SR
Queue Stats
282W - 276L
1,513 Elo+
Party 1
Hou Yi
Hou Yi
roouster92
Hou Yi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,625 Elo+
Party 1
Ah Puch
Ah Puch
Ðeft
Ah Puch
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 26L
1,711 Elo+
Party 2
Team Averages
Level 75
1,507 SR
1,565 Elo+

VS

Team Averages
Level 127
1,484 SR
1,544 Elo+
Fenrir
Fenrir
Batatilla
Fenrir
Level 125
God Stats
5W - 4L
1,500 SR
Queue Stats
317W - 332L
1,624 Elo+
Solo
Cthulhu
Cthulhu
Caderader
Cthulhu
Level 102
God Stats
3W - 5L
1,500 SR
Queue Stats
248W - 226L
1,564 Elo+
Solo
Bakasura
Bakasura
Dac12
Bakasura
Level 108
God Stats
1W - 2L
1,176 SR
Queue Stats
166W - 170L
1,399 Elo+
Solo
Da Ji
Da Ji
Warzone97
Da Ji
Level 157
God Stats
11W - 10L
1,602 SR
Queue Stats
473W - 416L
1,573 Elo+
Party 3
Artemis
Artemis
keyazoom
Artemis
Level 142
God Stats
14W - 14L
1,644 SR
Queue Stats
659W - 632L
1,559 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
0 / 8 / 7
6,756
676
4,483
10,945
3,286
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
4 / 6 / 7
8,920
892
7,255
18,876
14,406
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
4 / 8 / 4
8,300
830
6,143
16,581
10,156
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Hou Yi
roouster92
Hou Yi
14
4 / 8 / 6
8,616
862
6,124
11,767
4,140
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Puch
Ðeft
Ah Puch
17
6 / 8 / 3
9,473
947
13,380
14,158
4,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Batatilla
Fenrir
15
8 / 4 / 19
9,551
955
10,521
11,218
8,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
Caderader
Cthulhu
16
1 / 3 / 25
9,307
931
11,730
11,619
12,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
Dac12
Bakasura
16
8 / 4 / 20
9,541
954
10,799
8,663
5,910
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Warzone97
Da Ji
18
14 / 5 / 17
11,194
1,119
18,566
12,199
5,880
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
keyazoom
Artemis
17
7 / 3 / 15
9,909
991
11,694
8,304
3,279
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
134
18
Kills
38
38
Deaths
19
27
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
8
7
0.44
W
Fenrir
Batatilla
Fenrir
8
4
19
4.38
W
Cthulhu
Caderader
Cthulhu
1
3
25
4.5
L
4
6
7
1.25
W
Bakasura
Dac12
Bakasura
8
4
20
4.5
L
4
8
4
0.75
W
Da Ji
Warzone97
Da Ji
14
5
17
4.5
W
Artemis
keyazoom
Artemis
7
3
15
4.83
L
Hou Yi
roouster92
Hou Yi
4
8
6
0.88
L
Ah Puch
Ðeft
Ah Puch
6
8
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,385
Damage
63,310
72,327
Taken
52,003
36,665
Mitigated
36,434
13,731
Healing
17,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
4,483
1,464
0
1,290
10,945
3,286
8
1,984
8,393
0
7,685
W
Fenrir
Batatilla
Fenrir
10,521
1,493
1,083
2,961
11,218
8,625
822
4,953
6,265
0
12,990
W
Cthulhu
Caderader
Cthulhu
11,730
495
3,070
3,647
11,619
12,740
353
3,744
7,875
21,277
0
L
7,255
1,581
756
4,814
18,876
14,406
0
2,243
14,932
12,958
0
W
Bakasura
Dac12
Bakasura
10,799
6,941
0
1,916
8,663
5,910
1,175
4,009
4,654
0
13,870
L
6,143
1,676
621
1,627
16,581
10,156
26
1,920
13,530
0
15,878
W
Da Ji
Warzone97
Da Ji
18,566
3,916
823
2,904
12,199
5,880
449
4,267
7,932
0
27,756
W
Artemis
keyazoom
Artemis
11,694
3,174
640
414
8,304
3,279
1,733
3,662
4,642
0
27,723
L
Hou Yi
roouster92
Hou Yi
6,124
1,861
0
110
11,767
4,140
0
2,639
8,421
0
12,092
L
Ah Puch
Ðeft
Ah Puch
13,380
1,039
0
4,513
14,158
4,677
295
1,757
12,202
32,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,065
Gold Earned
49,502
91
Minions Killed
112
0
Camps Cleared
0
848,926
Distance Traveled
917,624
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,756
676
6
1
0
174,848
1
W
Fenrir
9,551
955
10
1
0
186,372
0
W
Cthulhu
9,307
931
26
3
0
207,162
0
L
Ymir
8,920
892
14
1
0
166,029
1
W
Bakasura
9,541
954
27
3
0
166,569
0
L
Thor
8,300
830
17
2
0
172,083
0
W
Da Ji
11,194
1,119
19
2
0
192,567
3
W
Artemis
9,909
991
30
3
0
164,954
1
L
Hou Yi
8,616
862
9
1
0
168,990
0
L
Ah Puch
9,473
947
45
5
0
166,976
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role