Player Matchup

Hera
Hera
Abyss0Walker
Hera
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,479 Elo+
Party 1
Chaac
Chaac
OYaJ1x
Chaac
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 26L
1,479 Elo+
Party 1
Arachne
Arachne
SK_Aizen0
Arachne
Level 46
God Stats
15W - 17L
1,334 SR
Queue Stats
19W - 33L
1,297 Elo+
Party 1
Hachiman
Hachiman
TaurusRelic
Hachiman
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 23L
1,408 Elo+
Party 3
Ymir
Ymir
gazlid
Ymir
Level 123
God Stats
2W - 1L
1,784 SR
Queue Stats
26W - 23L
1,408 Elo+
Party 3
Team Averages
Level 77
1,524 SR
1,414 Elo+

VS

Team Averages
Level 48
1,482 SR
1,473 Elo+
Danzaburou
Danzaburou
MisteurVinzZ
Danzaburou
Level 40
God Stats
23W - 17L
1,587 SR
Queue Stats
32W - 32L
1,522 Elo+
Party 2
Ymir
Ymir
Mutona-kun
Ymir
Level 48
God Stats
9W - 4L
1,590 SR
Queue Stats
83W - 70L
1,518 Elo+
Party 2
Sun Wukong
Sun Wukong
guillaume_db
Sun Wukong
Level 28
God Stats
6W - 7L
1,269 SR
Queue Stats
174W - 164L
1,457 Elo+
Party 2
Janus
Janus
iSmockle__
Janus
Level 51
God Stats
0W - 3L
1,273 SR
Queue Stats
45W - 62L
1,444 Elo+
Solo
Susano
Susano
sanjitan
Susano
Level 71
God Stats
17W - 9L
1,691 SR
Queue Stats
30W - 27L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
24 / 4 / 4
18,351
680
45,472
17,967
9,271
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chaac
OYaJ1x
Chaac
20
4 / 5 / 14
14,406
534
19,418
28,833
31,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
SK_Aizen0
Arachne
20
2 / 6 / 9
14,756
547
13,061
28,274
13,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
TaurusRelic
Hachiman
20
6 / 3 / 8
15,256
565
15,744
15,074
5,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ymir
gazlid
Ymir
20
3 / 2 / 14
14,579
540
14,421
25,318
33,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MisteurVinzZ
Danzaburou
20
5 / 9 / 3
12,979
481
22,332
28,832
10,763
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 9 / 6
10,199
378
6,859
28,659
36,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
guillaume_db
Sun Wukong
19
2 / 4 / 7
12,218
453
15,479
28,916
27,541
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Janus
18
3 / 11 / 4
11,940
442
10,852
20,502
7,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
sanjitan
Susano
20
8 / 6 / 6
15,092
559
23,161
25,518
11,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
44
39
Kills
18
20
Deaths
39
49
Assists
26
Player
Kills
Deaths
Assists
KDA
W
24
4
4
6.5
L
Danzaburou
MisteurVinzZ
Danzaburou
5
9
3
0.72
L
0
9
6
0.33
W
Chaac
OYaJ1x
Chaac
4
5
14
2.2
W
Arachne
SK_Aizen0
Arachne
2
6
9
1.08
W
Hachiman
TaurusRelic
Hachiman
6
3
8
3.33
W
Ymir
gazlid
Ymir
3
2
14
5
L
Sun Wukong
guillaume_db
Sun Wukong
2
4
7
1.38
L
Janus
3
11
4
0.45
L
Susano
sanjitan
Susano
8
6
6
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,116
Damage
78,683
115,466
Taken
132,427
94,251
Mitigated
93,929
36,242
Healing
30,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
45,472
11,251
324
2,940
17,967
9,271
532
2,327
15,351
148,940
0
L
Danzaburou
MisteurVinzZ
Danzaburou
22,332
13,585
394
10,684
28,832
10,763
2,382
15,824
12,620
0
102,836
L
6,859
1,655
289
1,651
28,659
36,701
0
17,341
11,130
26,431
0
W
Chaac
OYaJ1x
Chaac
19,418
3,708
0
10,758
28,833
31,700
564
4,892
23,795
102
73,148
W
Arachne
SK_Aizen0
Arachne
13,061
7,627
0
9,990
28,274
13,884
387
2,810
25,392
0
139,591
W
Hachiman
TaurusRelic
Hachiman
15,744
7,386
0
7,089
15,074
5,773
7,439
1,066
14,008
0
108,559
W
Ymir
gazlid
Ymir
14,421
2,821
467
4,674
25,318
33,623
1,327
6,101
19,020
66,336
0
L
Sun Wukong
guillaume_db
Sun Wukong
15,479
4,248
0
9,275
28,916
27,541
85
5,572
22,285
0
67,688
L
Janus
10,852
1,051
0
2,775
20,502
7,214
0
12,069
8,174
86,015
0
L
Susano
sanjitan
Susano
23,161
7,609
0
5,903
25,518
11,710
1,125
9,363
15,964
0
124,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,348
Gold Earned
62,428
732
Minions Killed
622
0
Camps Cleared
0
2,520,111
Distance Traveled
2,334,641
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
18,351
680
194
7
0
496,574
1
L
Danzaburou
12,979
481
148
5
0
410,923
2
L
Ymir
10,199
378
37
1
0
420,617
3
W
Chaac
14,406
534
103
4
0
483,388
2
W
Arachne
14,756
547
172
6
0
534,233
1
W
Hachiman
15,256
565
182
7
0
496,006
4
W
Ymir
14,579
540
81
3
0
509,910
3
L
Sun Wukong
12,218
453
118
4
0
514,000
3
L
Janus
11,940
442
133
5
0
441,368
4
L
Susano
15,092
559
186
7
0
547,733
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role