Player Matchup

Pele
Pele
Boi_Backwood
Pele
Level 63
God Stats
2W - 3L
1,516 SR
Queue Stats
20W - 23L
1,412 Elo+
Party 1
Tyr
Tyr
DegenerateDinner
Tyr
Level 68
God Stats
2W - 2L
1,715 SR
Queue Stats
53W - 56L
1,443 Elo+
Party 1
Ra
Ra
Fiery_cyanide
Ra
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
21W - 24L
1,500 Elo+
Party 1
Team Averages
Level 45
1,577 SR
1,452 Elo+

VS

Team Averages
Level 84
1,467 SR
1,404 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Baronbandit
Baron Samedi
Level 47
God Stats
57W - 46L
1,397 SR
Queue Stats
741W - 860L
1,390 Elo+
Party 2
Erlang Shen
Erlang Shen
BlavkoGotBankz
Erlang Shen
Level 104
God Stats
27W - 43L
1,505 SR
Queue Stats
183W - 275L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 0
7,151
596
7,140
12,386
3,997
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 4 / 1
8,508
709
10,484
14,915
10,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
0 / 6 / 3
7,526
627
4,134
8,287
2,650
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
3 / 2 / 11
9,359
780
10,903
9,977
4,014
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Baronbandit
Baron Samedi
16
9 / 0 / 8
10,164
847
11,645
9,292
4,717
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
BlavkoGotBankz
Erlang Shen
14
5 / 1 / 9
9,522
794
5,214
11,736
7,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
3
Kills
17
17
Deaths
3
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
3
2
11
4.25
W
Baron Samedi
Baronbandit
Baron Samedi
9
0
8
13
W
Erlang Shen
BlavkoGotBankz
Erlang Shen
5
1
9
9.5
L
1
7
0
0.14
L
2
4
1
0.63
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,758
Damage
27,762
35,588
Taken
31,005
17,234
Mitigated
16,382
5,675
Healing
16,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
10,903
3,865
0
4,700
9,977
4,014
1,233
2,355
7,411
0
40,172
W
Baron Samedi
Baronbandit
Baron Samedi
11,645
317
1,789
5,010
9,292
4,717
712
694
8,269
30,644
0
W
Erlang Shen
BlavkoGotBankz
Erlang Shen
5,214
2,176
0
5,294
11,736
7,651
642
2,768
8,705
0
16,725
L
7,140
2,075
0
908
12,386
3,997
595
4,282
7,918
0
19,789
L
10,484
1,619
37
2,288
14,915
10,587
0
5,082
9,294
3,594
26,899
L
4,134
1,074
1,587
855
8,287
2,650
86
2,666
5,494
14,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,185
Gold Earned
29,045
113
Minions Killed
121
3
Camps Cleared
6
612,792
Distance Traveled
632,816
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,359
780
58
5
3
222,082
0
W
Baron Samedi
10,164
847
42
4
2
221,726
4
W
Erlang Shen
9,522
794
21
2
1
189,008
0
L
Pele
7,151
596
34
3
0
196,100
0
L
Tyr
8,508
709
61
5
2
230,816
0
L
Ra
7,526
627
18
2
1
185,876
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role