Player Matchup

Zhong Kui
Zhong Kui
Bronze III
 
Zhong Kui
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ravana
Ravana
Bronze III
RazielMex
Ravana
Bronze III
Level 159
God Stats
1W - 0L
1,829 SR
Queue Stats
36W - 31L
1,500 MMR
Solo
Horus
Horus
Bronze III
The1whoFeeds
Horus
Bronze III
Level 87
God Stats
4W - 5L
1,500 SR
Queue Stats
12W - 21L
1,500 MMR
Party 1
Apollo
Apollo
Bronze III
WhiteClawBoomie
Apollo
Bronze III
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,500 MMR
Party 2
Izanami
Izanami
Bronze III
іKill
Izanami
Bronze III
Level 156
God Stats
4W - 0L
1,741 SR
Queue Stats
150W - 140L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 128
1,614 SR
1,500 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 107
1,548 SR
1,500 MMR
Skadi
Skadi
Bronze III
 
Skadi
Bronze III
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Bronze III
 
Cupid
Bronze III
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Silver II
Dyslexican32
Ra
Silver II
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 31L
1,498 MMR
Solo
Awilix
Awilix
Bronze III
PhiGhost
Awilix
Bronze III
Level 125
God Stats
0W - 1L
1,741 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Poseidon
Poseidon
Bronze III
VΦID
Poseidon
Bronze III
Level 147
God Stats
0W - 3L
1,500 SR
Queue Stats
22W - 19L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
4 / 1 / 3
6,874
687
6,693
4,940
3,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
RazielMex
Ravana
12
3 / 0 / 2
6,942
694
1,377
2,505
826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
2 / 1 / 4
5,972
597
2,096
5,239
2,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
7 / 2 / 2
7,883
788
5,200
6,191
2,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Izanami
іKill
Izanami
13
0 / 0 / 1
7,068
707
153
4,107
1,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AchillesBastetThothArtio

VS

Bans
GilgameshAgniFenrirCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
9
1 / 1 / 0
5,345
535
995
3,608
1,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
 
Cupid
6
0 / 2 / 1
3,728
373
0
2,041
393
10
2 / 6 / 0
5,563
556
1,537
6,225
2,515
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Awilix
PhiGhost
Awilix
8
0 / 3 / 3
4,916
492
1,683
6,616
1,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Poseidon
VΦID
Poseidon
7
0 / 4 / 1
4,537
454
1,520
3,957
780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
16
Kills
3
4
Deaths
16
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
4
1
3
5.5
L
Skadi
 
Skadi
1
1
0
1
L
Cupid
 
Cupid
0
2
1
0.25
L
2
6
0
0.33
L
Awilix
PhiGhost
Awilix
0
3
3
0.5
W
Ravana
RazielMex
Ravana
3
0
2
4
W
2
1
4
4
L
Poseidon
VΦID
Poseidon
0
4
1
0.13
W
7
2
2
4
W
Izanami
іKill
Izanami
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,519
Damage
5,735
22,982
Taken
22,447
10,582
Mitigated
5,900
11,633
Healing
3,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
6,693
2,047
0
2,430
4,940
3,260
398
944
3,996
33,149
0
L
Skadi
 
Skadi
995
426
0
617
3,608
1,015
0
1,175
2,419
0
24,572
L
Cupid
 
Cupid
0
0
0
0
2,041
393
0
297
1,742
0
0
L
1,537
219
18
1,367
6,225
2,515
0
499
5,690
21,415
0
L
Awilix
PhiGhost
Awilix
1,683
666
0
1,228
6,616
1,197
0
2,367
4,155
0
17,698
W
Ravana
RazielMex
Ravana
1,377
119
0
2,030
2,505
826
0
154
2,351
0
38,510
W
2,096
751
662
1,856
5,239
2,615
98
487
4,752
0
7,916
L
Poseidon
VΦID
Poseidon
1,520
175
0
608
3,957
780
0
2,035
1,748
20,463
0
W
5,200
2,919
0
2,459
6,191
2,514
1,270
1,472
4,719
0
42,596
W
Izanami
іKill
Izanami
153
153
0
2,196
4,107
1,367
3,042
0
4,107
0
54,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,739
Gold Earned
24,089
377
Minions Killed
198
0
Camps Cleared
0
1,001,348
Distance Traveled
739,095
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,874
687
69
7
0
183,287
3
L
Skadi
5,345
535
64
6
0
179,242
3
L
Cupid
3,728
373
0
0
0
17,614
0
L
Ra
5,563
556
45
5
0
164,709
1
L
Awilix
4,916
492
40
4
0
191,287
1
W
Ravana
6,942
694
89
9
0
210,006
0
W
Horus
5,972
597
16
2
0
214,750
4
L
Poseidon
4,537
454
49
5
0
186,243
3
W
Apollo
7,883
788
81
8
0
194,375
2
W
Izanami
7,068
707
122
12
0
198,930
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role