Player Matchup

Poseidon
Poseidon
BelongsToAReal_1
Poseidon
Level 89
God Stats
1W - 3L
1,500 SR
Queue Stats
190W - 204L
1,344 Elo+
Solo
Medusa
Medusa
Death Gun9824
Medusa
Level 46
God Stats
9W - 8L
1,460 SR
Queue Stats
632W - 605L
1,329 Elo+
Solo
Mulan
Mulan
SOVDovahkiin
Mulan
Level 63
God Stats
3W - 1L
1,701 SR
Queue Stats
399W - 422L
1,284 Elo+
Solo
Yemoja
Yemoja
caiquezicamemo
Yemoja
Level 45
God Stats
1W - 1L
1,733 SR
Queue Stats
44W - 46L
1,271 Elo+
Party 1
Bastet
Bastet
lord_xXtimeXx55
Bastet
Level 43
God Stats
1W - 5L
1,120 SR
Queue Stats
48W - 50L
1,332 Elo+
Party 1
Team Averages
Level 57
1,503 SR
1,312 Elo+

VS

Team Averages
Level 76
1,474 SR
1,416 Elo+
Sol
Sol
BLAZD AYO
Sol
Level 65
God Stats
5W - 2L
1,666 SR
Queue Stats
11W - 12L
1,442 Elo+
Solo
Mulan
Mulan
Bey-Its-Tino-242
Mulan
Level 89
God Stats
22W - 25L
1,503 SR
Queue Stats
261W - 280L
1,394 Elo+
Solo
Chiron
Chiron
DelawareDigger1
Chiron
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Muhand_kanaan
Cthulhu
Level 57
God Stats
3W - 5L
1,382 SR
Queue Stats
169W - 171L
1,375 Elo+
Solo
Arachne
Arachne
TuNeSqUaD6256
Arachne
Level 58
God Stats
83W - 74L
1,319 SR
Queue Stats
207W - 202L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,962
596
2,990
6,796
1,410
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
2 / 3 / 2
5,076
508
3,333
6,013
1,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
0 / 5 / 2
4,806
481
3,617
7,280
2,419
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
2 / 0 / 1
5,369
537
2,346
4,430
2,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

8
2 / 5 / 0
5,242
524
2,033
7,516
2,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 4
5,360
536
4,100
5,738
1,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
6 / 2 / 1
7,334
733
5,669
7,281
5,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

11
1 / 1 / 1
6,622
662
4,498
5,864
1,923
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
9
3 / 1 / 1
6,242
624
2,952
5,341
2,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
12
5 / 0 / 3
7,265
727
4,877
6,197
2,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
7
Kills
15
15
Deaths
7
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
3
4
0.67
L
1
2
0
0.5
W
6
2
1
3.25
L
2
3
2
1
W
1
1
1
1.5
W
Cthulhu
3
1
1
3.5
L
0
5
2
0.2
W
Arachne
5
0
3
6.5
L
2
0
1
2.5
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,319
Damage
22,096
32,035
Taken
30,421
9,884
Mitigated
14,550
10,465
Healing
10,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,100
936
0
2,162
5,738
1,420
1,662
1,219
4,519
20,790
0
L
2,990
399
39
3,244
6,796
1,410
0
0
6,796
33,202
0
W
5,669
1,002
0
2,602
7,281
5,662
1,421
0
7,281
0
34,730
L
3,333
1,790
0
1,698
6,013
1,844
39
3,650
2,363
0
21,113
W
4,498
1,084
0
1,982
5,864
1,923
362
2,968
2,896
0
38,800
W
Cthulhu
2,952
311
48
1,773
5,341
2,932
135
988
4,353
15,989
0
L
3,617
1,218
91
1,509
7,280
2,419
402
0
6,921
0
19,869
W
Arachne
4,877
3,684
82
2,152
6,197
2,613
1,576
161
5,926
0
43,575
L
2,346
284
351
1,954
4,430
2,177
72
3,103
1,327
11,684
0
L
2,033
642
0
1,579
7,516
2,034
412
299
7,112
0
21,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,455
Gold Earned
32,823
225
Minions Killed
302
0
Camps Cleared
0
890,096
Distance Traveled
1,030,619
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,360
536
41
4
0
174,172
1
L
Poseidon
5,962
596
68
7
0
205,990
1
W
Mulan
7,334
733
80
8
0
209,916
3
L
Medusa
5,076
508
43
4
0
170,065
0
W
Chiron
6,622
662
74
7
0
194,299
1
W
Cthulhu
6,242
624
23
2
0
208,026
0
L
Mulan
4,806
481
41
4
0
137,598
2
W
Arachne
7,265
727
84
8
0
244,206
0
L
Yemoja
5,369
537
25
3
0
191,587
0
L
Bastet
5,242
524
48
5
0
184,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role