Player Matchup

Danzaburou
Danzaburou
Kinaesthesiaqq
Danzaburou
Level 55
God Stats
28W - 33L
1,742 SR
Queue Stats
151W - 166L
1,472 Elo+
Solo
Bastet
Bastet
Kuramaxx
Bastet
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
151W - 157L
1,609 Elo+
Party 2
Sylvanus
Sylvanus
OrochimaruSensei
Sylvanus
Level 64
God Stats
20W - 14L
1,528 SR
Queue Stats
151W - 157L
1,609 Elo+
Party 2
Zhong Kui
Zhong Kui
Taniwhaa6
Zhong Kui
Level 91
God Stats
12W - 6L
1,742 SR
Queue Stats
88W - 87L
1,325 Elo+
Solo
Sol
Sol
eJECT00
Sol
Level 136
God Stats
11W - 15L
1,420 SR
Queue Stats
308W - 330L
1,527 Elo+
Solo
Team Averages
Level 82
1,586 SR
1,509 Elo+

VS

Team Averages
Level 93
1,446 SR
1,476 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Alamete
Bacchus
Level 97
God Stats
4W - 8L
1,500 SR
Queue Stats
259W - 264L
1,424 Elo+
Solo
Bellona
Bellona
MangaCraze
Bellona
Level 103
God Stats
4W - 2L
1,464 SR
Queue Stats
19W - 14L
1,463 Elo+
Solo
Cliodhna
Cliodhna
TyViUs
Cliodhna
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 51L
1,458 Elo+
Party 1
Jing Wei
Jing Wei
dendozz
Jing Wei
Level 109
God Stats
0W - 2L
1,268 SR
Queue Stats
233W - 226L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kinaesthesiaqq
Danzaburou
10
2 / 0 / 2
6,066
607
3,631
3,210
1,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
Kuramaxx
Bastet
10
2 / 1 / 2
5,861
586
2,370
6,560
2,004
9
3 / 0 / 2
5,648
565
3,010
5,824
3,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
Taniwhaa6
Zhong Kui
10
1 / 1 / 1
6,145
615
6,228
7,489
5,027
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sol
12
3 / 3 / 2
6,638
664
6,497
7,024
2,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
9
2 / 4 / 0
5,520
552
5,984
7,195
2,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Alamete
Bacchus
2
0 / 0 / 0
3,642
364
505
1,217
437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
MangaCraze
Bellona
10
1 / 2 / 0
5,722
572
5,306
8,225
4,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cliodhna
TyViUs
Cliodhna
10
2 / 2 / 2
6,058
606
4,506
7,251
2,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
dendozz
Jing Wei
8
0 / 3 / 0
4,983
498
2,711
6,814
1,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
11
Kills
5
5
Deaths
11
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
2
4
0
0.5
L
Bacchus
Alamete
Bacchus
0
0
0
0
W
Danzaburou
Kinaesthesiaqq
Danzaburou
2
0
2
3
W
Bastet
Kuramaxx
Bastet
2
1
2
3
L
Bellona
MangaCraze
Bellona
1
2
0
0.5
W
3
0
2
4
W
Zhong Kui
Taniwhaa6
Zhong Kui
1
1
1
1.5
L
Cliodhna
TyViUs
Cliodhna
2
2
2
1.5
L
Jing Wei
dendozz
Jing Wei
0
3
0
0
W
Sol
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,736
Damage
19,012
30,107
Taken
30,702
13,881
Mitigated
10,334
13,927
Healing
7,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
5,984
853
0
841
7,195
2,013
0
3,862
3,333
23,665
0
L
Bacchus
Alamete
Bacchus
505
33
0
381
1,217
437
0
312
905
1,564
0
W
Danzaburou
Kinaesthesiaqq
Danzaburou
3,631
1,337
0
1,772
3,210
1,047
769
802
2,408
0
22,505
W
Bastet
Kuramaxx
Bastet
2,370
513
0
2,417
6,560
2,004
0
1,605
4,955
0
27,562
L
Bellona
MangaCraze
Bellona
5,306
2,176
0
638
8,225
4,464
0
5,761
2,464
0
28,837
W
3,010
922
432
2,577
5,824
3,297
344
1,363
4,461
15,908
8,562
W
Zhong Kui
Taniwhaa6
Zhong Kui
6,228
1,292
0
3,827
7,489
5,027
671
0
7,489
33,772
0
L
Cliodhna
TyViUs
Cliodhna
4,506
427
0
3,112
7,251
2,238
0
3,001
4,250
0
31,502
L
Jing Wei
dendozz
Jing Wei
2,711
1,326
0
2,270
6,814
1,182
225
1,751
5,063
0
22,530
W
Sol
6,497
3,030
0
2,902
7,024
2,506
1,124
2,719
4,305
32,741
4,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,358
Gold Earned
25,925
312
Minions Killed
213
0
Camps Cleared
0
977,493
Distance Traveled
834,290
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,520
552
33
3
0
170,381
5
L
Bacchus
3,642
364
5
1
0
41,217
0
W
Danzaburou
6,066
607
42
4
0
190,746
1
W
Bastet
5,861
586
53
5
0
228,010
0
L
Bellona
5,722
572
63
6
0
221,981
0
W
Sylvanus
5,648
565
44
4
0
201,980
1
W
Zhong Kui
6,145
615
71
7
0
176,277
3
L
Cliodhna
6,058
606
65
7
0
216,504
3
L
Jing Wei
4,983
498
47
5
0
184,207
1
W
Sol
6,638
664
102
10
0
180,480
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role