Player Matchup

Ganesha
Ganesha
Cthulhu2
Ganesha
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,588 Elo+
Party 1
Ravana
Ravana
Lord_Cthulhu1
Ravana
Level 148
God Stats
3W - 7L
1,702 SR
Queue Stats
244W - 292L
1,523 Elo+
Party 1
Hel
Hel
SickTiqhT
Hel
Level 89
God Stats
1W - 2L
1,735 SR
Queue Stats
56W - 64L
1,545 Elo+
Solo
Charybdis
Charybdis
mustachemongoos
Charybdis
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 27L
1,667 Elo+
Solo
Artemis
Artemis
somyungi
Artemis
Level 160
God Stats
6W - 4L
1,695 SR
Queue Stats
508W - 599L
1,507 Elo+
Party 1
Team Averages
Level 130
1,626 SR
1,566 Elo+

VS

Team Averages
Level 110
1,499 SR
1,543 Elo+
Agni
Agni
 
Agni
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BPGas15
Bacchus
Level 89
God Stats
12W - 18L
1,562 SR
Queue Stats
86W - 90L
1,534 Elo+
Solo
Fenrir
Fenrir
Malvelius
Fenrir
Level 127
God Stats
2W - 0L
1,280 SR
Queue Stats
36W - 46L
1,592 Elo+
Solo
Mulan
Mulan
MetalTrooper
Mulan
Level 106
God Stats
30W - 16L
1,426 SR
Queue Stats
342W - 349L
1,551 Elo+
Solo
Chiron
Chiron
ShoopDaWhoop20
Chiron
Level 106
God Stats
5W - 3L
1,725 SR
Queue Stats
133W - 108L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Cthulhu2
Ganesha
15
0 / 0 / 3
8,872
682
8,749
14,920
16,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
0 / 2 / 3
8,447
650
4,079
11,693
8,710
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
1 / 6 / 2
8,670
667
6,735
9,708
3,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
mustachemongoos
Charybdis
16
2 / 5 / 1
9,152
704
4,721
13,127
4,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
somyungi
Artemis
16
2 / 3 / 1
9,096
700
5,726
10,034
4,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
1 / 1 / 7
9,162
705
14,002
6,793
2,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
BPGas15
Bacchus
15
4 / 2 / 8
9,445
727
6,344
11,864
15,530
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
Malvelius
Fenrir
17
6 / 0 / 4
9,637
741
9,894
9,830
7,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 0 / 5
10,129
779
8,240
8,656
7,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
1 / 2 / 5
9,766
751
9,876
9,131
3,627
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
5
Kills
16
16
Deaths
5
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
1
1
7
4.5
W
Bacchus
BPGas15
Bacchus
4
2
8
4
L
Ganesha
Cthulhu2
Ganesha
0
0
3
1.5
L
0
2
3
0.75
W
Fenrir
Malvelius
Fenrir
6
0
4
8
W
4
0
5
6.5
W
1
2
5
1.75
L
1
6
2
0.33
L
Charybdis
mustachemongoos
Charybdis
2
5
1
0.5
L
Artemis
somyungi
Artemis
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,010
Damage
48,356
59,482
Taken
46,274
37,927
Mitigated
37,008
10,065
Healing
11,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
14,002
826
0
500
6,793
2,709
150
1,342
5,451
41,643
0
W
Bacchus
BPGas15
Bacchus
6,344
403
862
1,783
11,864
15,530
34
5,795
6,069
10,288
0
L
Ganesha
Cthulhu2
Ganesha
8,749
632
0
1,025
14,920
16,891
0
4,056
10,557
25,543
0
L
4,079
1,098
907
634
11,693
8,710
0
4,172
7,146
107
9,657
W
Fenrir
Malvelius
Fenrir
9,894
1,910
0
2,374
9,830
7,387
108
2,436
7,394
0
21,659
W
8,240
1,875
0
1,467
8,656
7,755
1,313
2,539
6,117
0
39,047
W
9,876
3,296
649
3,500
9,131
3,627
2,390
3,413
5,718
0
53,944
L
6,735
981
1,760
2,411
9,708
3,378
0
2,619
6,830
31,179
0
L
Charybdis
mustachemongoos
Charybdis
4,721
2,716
257
3,071
13,127
4,944
1,273
5,439
7,413
0
34,732
L
Artemis
somyungi
Artemis
5,726
1,752
0
0
10,034
4,004
0
4,060
5,787
0
30,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,237
Gold Earned
48,139
232
Minions Killed
267
0
Camps Cleared
0
1,241,855
Distance Traveled
1,336,877
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,162
705
65
5
0
250,222
4
W
Bacchus
9,445
727
7
1
0
285,898
0
L
Ganesha
8,872
682
12
1
0
273,067
1
L
Ravana
8,447
650
17
1
0
253,291
3
W
Fenrir
9,637
741
25
2
0
268,958
5
W
Mulan
10,129
779
69
5
0
287,221
5
W
Chiron
9,766
751
101
8
0
244,578
1
L
Hel
8,670
667
60
5
0
245,370
1
L
Charybdis
9,152
704
78
6
0
241,189
3
L
Artemis
9,096
700
65
5
0
228,938
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role