Player Matchup

Geb
Geb
HidinBiden
Geb
Level 145
God Stats
6W - 5L
1,659 SR
Queue Stats
114W - 60L
1,674 Elo+
Party 1
Jing Wei
Jing Wei
KekiSenshi
Jing Wei
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
147W - 83L
1,683 Elo+
Party 1
Zeus
Zeus
SexBaBombs
Zeus
Level 129
God Stats
7W - 5L
1,773 SR
Queue Stats
672W - 305L
1,743 Elo+
Party 1
Team Averages
Level 127
1,644 SR
1,700 Elo+

VS

Team Averages
Level 123
1,400 SR
1,576 Elo+
Sobek
Sobek
PsychoCRO
Sobek
Level 117
God Stats
2W - 2L
1,379 SR
Queue Stats
6W - 5L
1,564 Elo+
Party 2
Sol
Sol
luke765p
Sol
Level 138
God Stats
2W - 1L
1,320 SR
Queue Stats
73W - 70L
1,600 Elo+
Solo
Neith
Neith
papithemenace
Neith
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 13
9,008
751
5,371
17,510
13,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
KekiSenshi
Jing Wei
14
3 / 7 / 12
9,058
755
8,562
15,694
4,871
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
13 / 5 / 2
10,611
884
24,836
10,517
3,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
PsychoCRO
Sobek
14
1 / 6 / 14
10,020
835
6,109
21,349
18,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
11 / 6 / 5
12,170
1,014
18,204
16,998
4,655
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 5 / 9
9,714
810
13,146
10,930
3,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
44
17
Kills
16
16
Deaths
17
27
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
4
13
1.88
L
Jing Wei
KekiSenshi
Jing Wei
3
7
12
1.29
W
Sobek
PsychoCRO
Sobek
1
6
14
1.33
L
13
5
2
2.8
W
11
6
5
2.25
W
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,769
Damage
37,459
43,721
Taken
49,277
21,535
Mitigated
26,729
7,620
Healing
16,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,371
849
202
3,890
17,510
13,106
12
10,623
6,887
11,052
0
L
Jing Wei
KekiSenshi
Jing Wei
8,562
6,586
0
2,221
15,694
4,871
734
7,557
8,137
0
27,845
W
Sobek
PsychoCRO
Sobek
6,109
160
286
4,882
21,349
18,171
289
13,070
8,279
12,642
0
L
24,836
6,165
0
1,307
10,517
3,558
368
6,408
4,109
56,073
0
W
18,204
7,055
0
8,671
16,998
4,655
1,772
10,568
6,430
61,627
0
W
13,146
5,209
0
2,623
10,930
3,903
498
6,985
3,945
0
37,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,677
Gold Earned
31,904
119
Minions Killed
131
4
Camps Cleared
5
655,279
Distance Traveled
665,608
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,008
751
5
0
0
234,871
0
L
Jing Wei
9,058
755
42
4
2
220,979
2
W
Sobek
10,020
835
15
1
0
253,102
1
L
Zeus
10,611
884
72
6
2
199,429
0
W
Sol
12,170
1,014
78
7
5
201,063
0
W
Neith
9,714
810
38
3
0
211,443
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role