Player Matchup

Terra
Terra
Platinum IV
 
Terra
Platinum IV
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Platinum II
Shmeepo
Hou Yi
Platinum II
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
139W - 118L
1,968 MMR
Solo
Bellona
Bellona
Gold I
SprinkleMeDinkl
Bellona
Gold I
Level 160
God Stats
8W - 3L
1,500 SR
Queue Stats
176W - 173L
1,847 MMR
Solo
Hercules
Hercules
Platinum II
xNMRx
Hercules
Platinum II
Level 127
God Stats
3W - 4L
1,897 SR
Queue Stats
592W - 579L
1,994 MMR
Party 1
Thoth
Thoth
Platinum III
ºWarden
Thoth
Platinum III
Level 158
God Stats
8W - 6L
1,237 SR
Queue Stats
284W - 271L
1,900 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 134
1,527 SR
1,842 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 149
1,742 SR
1,862 MMR
Sun Wukong
Sun Wukong
Platinum III
 
Sun Wukong
Platinum III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum I
Dëśtiny
Ah Muzen Cab
Platinum I
Level 108
God Stats
11W - 2L
1,936 SR
Queue Stats
46W - 40L
2,020 MMR
Solo
Fenrir
Fenrir
Platinum III
Moshatarts
Fenrir
Platinum III
Level 158
God Stats
15W - 8L
1,500 SR
Queue Stats
529W - 515L
1,865 MMR
Solo
Baba Yaga
Baba Yaga
Diamond V
doznn
Baba Yaga
Diamond V
Level 160
God Stats
4W - 6L
1,755 SR
Queue Stats
381W - 371L
2,077 MMR
Solo
Serqet
Serqet
Platinum IV
кaizo
Serqet
Platinum IV
Level 160
God Stats
5W - 3L
2,021 SR
Queue Stats
166W - 116L
1,845 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
15
1 / 4 / 8
9,596
417
6,750
20,985
22,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hou Yi
Shmeepo
Hou Yi
17
1 / 7 / 8
10,627
462
9,112
16,852
4,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
7 / 4 / 3
12,420
540
18,276
18,518
12,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
xNMRx
Hercules
20
3 / 4 / 5
12,415
540
10,896
24,597
15,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thoth
ºWarden
Thoth
17
3 / 8 / 4
11,251
489
9,912
13,543
4,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GebBastetGilgameshLoki

VS

Bans
CamazotzCliodhnaOdinAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
20
2 / 0 / 9
14,097
613
12,489
21,904
26,958
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Dëśtiny
Ah Muzen Cab
20
6 / 5 / 9
14,612
635
15,135
16,635
6,590
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Moshatarts
Fenrir
20
5 / 2 / 10
13,492
587
9,646
16,917
10,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
doznn
Baba Yaga
20
8 / 3 / 9
14,688
639
22,559
14,576
5,831
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Serqet
кaizo
Serqet
18
6 / 5 / 7
13,181
573
12,570
26,588
16,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
71
15
Kills
27
27
Deaths
15
28
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
4
8
1.25
W
Sun Wukong
 
Sun Wukong
2
0
9
6.5
W
Ah Muzen Cab
Dëśtiny
Ah Muzen Cab
6
5
9
2.1
W
Fenrir
Moshatarts
Fenrir
5
2
10
5
L
Hou Yi
Shmeepo
Hou Yi
1
7
8
0.71
L
7
4
3
2.13
W
Baba Yaga
doznn
Baba Yaga
8
3
9
4.17
L
Hercules
xNMRx
Hercules
3
4
5
1.38
L
Thoth
ºWarden
Thoth
3
8
4
0.63
W
Serqet
кaizo
Serqet
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,946
Damage
72,399
94,495
Taken
96,620
60,245
Mitigated
66,626
20,990
Healing
38,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
6,750
632
1,335
3,514
20,985
22,967
0
5,903
14,734
30,027
0
W
Sun Wukong
 
Sun Wukong
12,489
1,783
0
13,128
21,904
26,958
199
3,356
18,548
0
99,472
W
Ah Muzen Cab
Dëśtiny
Ah Muzen Cab
15,135
5,457
0
6,813
16,635
6,590
5,033
3,669
12,966
0
145,145
W
Fenrir
Moshatarts
Fenrir
9,646
2,371
0
6,943
16,917
10,884
2,440
2,991
13,926
0
100,815
L
Hou Yi
Shmeepo
Hou Yi
9,112
4,579
0
4,058
16,852
4,920
364
2,209
14,048
0
67,455
L
18,276
8,553
0
1,551
18,518
12,219
0
3,980
13,771
0
108,595
W
Baba Yaga
doznn
Baba Yaga
22,559
959
0
4,416
14,576
5,831
1,267
4,078
10,498
119,644
0
L
Hercules
xNMRx
Hercules
10,896
3,108
0
9,218
24,597
15,429
0
6,530
17,850
0
91,977
L
Thoth
ºWarden
Thoth
9,912
132
0
1,314
13,543
4,710
0
3,937
9,568
73,474
0
W
Serqet
кaizo
Serqet
12,570
1,763
0
7,684
26,588
16,363
613
4,242
21,068
0
36,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,309
Gold Earned
70,070
694
Minions Killed
727
0
Camps Cleared
0
2,071,685
Distance Traveled
2,412,064
23
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,596
417
39
2
0
424,313
8
W
Sun Wukong
14,097
613
189
8
0
514,662
7
W
Ah Muzen Cab
14,612
635
199
9
0
410,609
3
W
Fenrir
13,492
587
127
6
0
531,902
5
L
Hou Yi
10,627
462
165
7
0
380,144
4
L
Bellona
12,420
540
164
7
0
475,588
0
W
Baba Yaga
14,688
639
182
8
0
465,993
13
L
Hercules
12,415
540
194
8
0
411,591
5
L
Thoth
11,251
489
132
6
0
380,049
6
W
Serqet
13,181
573
30
1
0
488,898
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role