Player Matchup

Olorun
Olorun
 
Olorun
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
PH0xIT
Nemesis
Level 125
God Stats
5W - 7L
1,323 SR
Queue Stats
182W - 202L
1,462 Elo+
Solo
Erlang Shen
Erlang Shen
Scarecrow lI
Erlang Shen
Level 157
God Stats
3W - 7L
1,519 SR
Queue Stats
176W - 162L
1,611 Elo+
Party 1
Izanami
Izanami
TheMightyFilly
Izanami
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,641 Elo+
Party 2
Sobek
Sobek
hellboy32226
Sobek
Level 24
God Stats
1W - 2L
1,494 SR
Queue Stats
15W - 18L
1,537 Elo+
Party 2
Team Averages
Level 112
1,467 SR
1,550 Elo+

VS

Team Averages
Level 84
1,433 SR
1,534 Elo+
Izanami
Izanami
BruceyJuicyyy
Izanami
Level 87
God Stats
20W - 20L
1,393 SR
Queue Stats
121W - 116L
1,530 Elo+
Solo
Bakasura
Bakasura
DmackandtheFunk
Bakasura
Level 120
God Stats
5W - 9L
1,500 SR
Queue Stats
285W - 260L
1,546 Elo+
Solo
Janus
Janus
Melormatic
Janus
Level 86
God Stats
3W - 2L
1,500 SR
Queue Stats
211W - 192L
1,589 Elo+
Party 3
Osiris
Osiris
RoninOne
Osiris
Level 86
God Stats
9W - 11L
1,271 SR
Queue Stats
203W - 176L
1,507 Elo+
Party 3
Athena
Athena
xqx-RUTHLESS-xpx
Athena
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
1 / 2 / 2
8,544
570
1,245
8,243
3,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
PH0xIT
Nemesis
14
2 / 4 / 0
8,119
541
6,575
13,245
8,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Erlang Shen
Scarecrow lI
Erlang Shen
14
3 / 3 / 3
8,116
541
9,231
12,508
5,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 3 / 2
7,913
528
5,064
7,335
1,874
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 2 / 1
7,454
497
3,417
11,603
10,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
4 / 4 / 0
8,886
592
8,336
8,505
2,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
16
5 / 0 / 0
9,204
614
5,187
8,891
3,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Janus
16
2 / 3 / 4
9,194
613
9,362
6,099
1,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
RoninOne
Osiris
14
1 / 1 / 4
8,218
548
7,532
10,917
11,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 1 / 6
8,289
553
3,556
11,059
9,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
28
9
Kills
14
14
Deaths
9
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
2
2
1
W
Izanami
4
4
0
1
W
Bakasura
5
0
0
5
W
Janus
2
3
4
1.33
L
Nemesis
PH0xIT
Nemesis
2
4
0
0.5
W
Osiris
RoninOne
Osiris
1
1
4
3
L
Erlang Shen
Scarecrow lI
Erlang Shen
3
3
3
1.5
L
1
3
2
0.67
L
2
2
1
1.25
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,532
Damage
33,973
52,934
Taken
45,471
28,898
Mitigated
29,848
21,169
Healing
14,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
1,245
831
54
3,647
8,243
3,038
648
4,632
3,347
58,426
0
W
Izanami
8,336
4,965
0
2,488
8,505
2,647
808
1,734
6,771
0
65,650
W
Bakasura
5,187
3,971
0
2,172
8,891
3,730
750
373
8,518
0
62,109
W
Janus
9,362
631
0
1,518
6,099
1,820
34
1,053
5,046
69,461
0
L
Nemesis
PH0xIT
Nemesis
6,575
2,139
0
6,015
13,245
8,186
0
1,397
11,828
173
47,704
W
Osiris
RoninOne
Osiris
7,532
2,628
0
4,735
10,917
11,924
0
411
10,506
0
48,571
L
Erlang Shen
Scarecrow lI
Erlang Shen
9,231
4,018
0
2,660
12,508
5,085
0
3,540
8,701
0
52,552
L
5,064
2,731
0
2,818
7,335
1,874
899
564
6,771
0
67,215
L
3,417
227
100
5,875
11,603
10,715
0
2,412
9,165
16,658
0
W
3,556
874
0
3,732
11,059
9,727
44
1,424
9,635
28,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,146
Gold Earned
43,791
459
Minions Killed
513
0
Camps Cleared
0
1,454,772
Distance Traveled
1,610,249
17
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,544
570
123
8
0
256,584
5
W
Izanami
8,886
592
113
8
0
255,589
11
W
Bakasura
9,204
614
120
8
0
400,180
5
W
Janus
9,194
613
147
10
0
297,931
5
L
Nemesis
8,119
541
95
6
0
305,604
2
W
Osiris
8,218
548
89
6
0
323,100
9
L
Erlang Shen
8,116
541
77
5
0
318,557
3
L
Izanami
7,913
528
140
9
0
266,160
5
L
Sobek
7,454
497
24
2
0
307,867
2
W
Athena
8,289
553
44
3
0
333,449
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role