Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Habbieboebie
Anubis
Level 63
God Stats
4W - 1L
1,500 SR
Queue Stats
26W - 24L
1,302 Elo+
Party 1
Sol
Sol
Haverstad
Sol
Level 78
God Stats
28W - 19L
1,618 SR
Queue Stats
324W - 340L
1,551 Elo+
Solo
Loki
Loki
ItzMatt15
Loki
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,500 Elo+
Party 1
Apollo
Apollo
Jazargo02
Apollo
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,634 Elo+
Solo
Team Averages
Level 91
1,524 SR
1,498 Elo+

VS

Team Averages
Level 73
1,459 SR
1,398 Elo+
King Arthur
King Arthur
BigGurke
King Arthur
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,287 Elo+
Party 2
Hachiman
Hachiman
Hige33
Hachiman
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 85L
1,446 Elo+
Party 2
Serqet
Serqet
SirLordGamer
Serqet
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,400 Elo+
Solo
Artio
Artio
SireSpamalot
Artio
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,414 Elo+
Party 2
Sol
Sol
xTheNotoriouZ
Sol
Level 109
God Stats
37W - 57L
1,297 SR
Queue Stats
192W - 224L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
2 / 3 / 4
8,493
531
7,651
18,387
18,885
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
16
5 / 2 / 2
9,640
603
7,663
6,249
2,620
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
2 / 3 / 3
9,816
614
5,912
8,450
2,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
13
2 / 4 / 0
7,779
486
5,265
11,891
3,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
Jazargo02
Apollo
13
2 / 4 / 4
7,774
486
12,875
9,346
2,843
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigGurke
King Arthur
12
0 / 2 / 1
6,871
429
1,933
8,341
4,732
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hachiman
Hige33
Hachiman
13
1 / 2 / 3
7,215
451
6,994
12,340
3,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
14
4 / 4 / 5
8,529
533
9,660
13,507
4,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 2 / 4
7,096
444
3,591
12,237
8,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
10 / 3 / 0
10,060
629
11,709
11,973
4,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
29
13
Kills
16
16
Deaths
13
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
3
4
1.33
L
King Arthur
BigGurke
King Arthur
0
2
1
0.25
W
Anubis
5
2
2
3
W
2
3
3
1.17
L
Hachiman
Hige33
Hachiman
1
2
3
1.25
W
Loki
2
4
0
0.5
W
Apollo
Jazargo02
Apollo
2
4
4
1
L
Serqet
4
4
5
1.63
L
1
2
4
1.5
L
10
3
0
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,366
Damage
33,887
54,323
Taken
58,398
30,926
Mitigated
25,014
20,093
Healing
13,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
7,651
2,488
2,286
6,104
18,387
18,885
35
5,521
12,716
17,362
4,377
L
King Arthur
BigGurke
King Arthur
1,933
94
0
645
8,341
4,732
0
2,873
5,468
0
32,336
W
Anubis
7,663
355
0
2,964
6,249
2,620
520
412
5,687
48,956
0
W
5,912
1,647
0
2,581
8,450
2,905
1,074
3,699
4,751
70,301
0
L
Hachiman
Hige33
Hachiman
6,994
3,846
0
3,352
12,340
3,403
0
3,126
9,214
0
54,145
W
Loki
5,265
1,168
0
4,277
11,891
3,673
0
3,153
8,434
0
47,710
W
Apollo
Jazargo02
Apollo
12,875
6,891
0
1,881
9,346
2,843
1,163
1,535
7,594
0
60,439
L
Serqet
9,660
3,283
0
345
13,507
4,579
0
4,539
8,968
0
52,822
L
3,591
637
1,887
3,855
12,237
8,242
0
3,953
8,284
10,348
0
L
11,709
4,078
0
3,791
11,973
4,058
808
5,797
6,176
66,729
5,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,502
Gold Earned
39,771
432
Minions Killed
415
0
Camps Cleared
0
1,471,884
Distance Traveled
1,511,070
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,493
531
20
1
0
285,719
1
L
King Arthur
6,871
429
73
5
0
325,840
0
W
Anubis
9,640
603
89
6
0
274,666
4
W
Sol
9,816
614
136
9
0
295,310
5
L
Hachiman
7,215
451
107
7
0
263,913
0
W
Loki
7,779
486
87
5
0
335,924
2
W
Apollo
7,774
486
100
6
0
280,265
4
L
Serqet
8,529
533
93
6
0
330,306
5
L
Artio
7,096
444
10
1
0
307,617
5
L
Sol
10,060
629
132
8
0
283,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role