Player Matchup

Rama
Rama
GladyusX
Rama
Level 149
God Stats
5W - 1L
1,770 SR
Queue Stats
15W - 10L
1,636 Elo+
Party 3
Hades
Hades
JaréArrebentado
Hades
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 24L
1,500 Elo+
Solo
Eset
Eset
Orioka
Eset
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 27L
1,601 Elo+
Party 2
Nemesis
Nemesis
TheDarkFarias
Nemesis
Level 5
God Stats
1W - 1L
1,308 SR
Queue Stats
12W - 14L
1,563 Elo+
Party 3
Gilgamesh
Gilgamesh
TioPsycho
Gilgamesh
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 22L
1,861 Elo+
Party 2
Team Averages
Level 91
1,516 SR
1,632 Elo+

VS

Team Averages
Level 29
1,535 SR
1,413 Elo+
Eset
Eset
Agnóstico
Eset
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,316 Elo+
Party 1
Anhur
Anhur
CocadaBaiana
Anhur
Level 7
God Stats
2W - 4L
1,677 SR
Queue Stats
2W - 7L
1,389 Elo+
Party 1
Sun Wukong
Sun Wukong
LaMottaXIII
Sun Wukong
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 1
Yemoja
Yemoja
Owneddie
Yemoja
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Agni
Agni
Rockzize
Agni
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
17
6 / 0 / 11
9,311
846
16,047
10,540
4,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
5 / 3 / 4
8,994
818
5,566
8,605
4,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Eset
Orioka
Eset
15
3 / 1 / 6
8,502
773
7,106
5,477
2,197
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Nemesis
15
5 / 0 / 7
8,426
766
5,421
2,733
1,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
TioPsycho
Gilgamesh
16
4 / 0 / 10
8,857
805
9,260
10,250
7,282
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
6,673
607
2,850
8,310
3,054
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 6 / 0
7,183
653
4,466
9,186
3,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
LaMottaXIII
Sun Wukong
14
1 / 5 / 2
7,378
671
3,926
13,859
9,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Yemoja
Owneddie
Yemoja
12
0 / 5 / 2
7,215
656
2,331
12,683
11,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
15
2 / 2 / 2
7,887
717
8,423
5,953
1,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
11
23
Kills
4
4
Deaths
23
38
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
1
6
0
0.17
W
Rama
6
0
11
11.5
W
5
3
4
2.33
L
Sun Wukong
LaMottaXIII
Sun Wukong
1
5
2
0.4
W
Eset
Orioka
Eset
3
1
6
6
L
Yemoja
Owneddie
Yemoja
0
5
2
0.2
L
Agni
2
2
2
1.5
W
Nemesis
5
0
7
8.5
W
Gilgamesh
TioPsycho
Gilgamesh
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,400
Damage
21,996
37,605
Taken
49,991
19,231
Mitigated
29,112
12,021
Healing
6,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,850
423
114
642
8,310
3,054
0
3,188
5,122
9,436
0
L
4,466
2,890
0
934
9,186
3,597
0
3,730
5,181
0
15,901
W
Rama
16,047
11,644
0
5,990
10,540
4,060
2,983
4,219
5,908
0
41,841
W
5,566
540
316
2,823
8,605
4,296
264
3,278
4,967
27,971
0
L
Sun Wukong
LaMottaXIII
Sun Wukong
3,926
618
55
2,408
13,859
9,231
398
2,446
11,292
0
16,489
W
Eset
Orioka
Eset
7,106
225
0
1,771
5,477
2,197
0
1,350
3,952
29,733
0
L
Yemoja
Owneddie
Yemoja
2,331
824
916
656
12,683
11,370
0
2,408
10,205
10,206
0
L
Agni
8,423
244
0
510
5,953
1,860
0
957
4,967
25,831
0
W
Nemesis
5,421
2,175
0
431
2,733
1,396
608
783
1,848
0
12,194
W
Gilgamesh
TioPsycho
Gilgamesh
9,260
2,910
0
690
10,250
7,282
414
3,242
6,740
3,931
30,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,090
Gold Earned
36,336
231
Minions Killed
128
0
Camps Cleared
0
1,130,855
Distance Traveled
1,005,591
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,673
607
16
1
0
203,822
4
L
Anhur
7,183
653
29
3
0
190,200
1
W
Rama
9,311
846
62
6
0
217,274
1
W
Hades
8,994
818
48
4
0
200,142
1
L
Sun Wukong
7,378
671
28
3
0
210,196
0
W
Eset
8,502
773
52
5
0
216,003
3
L
Yemoja
7,215
656
15
1
0
159,848
0
L
Agni
7,887
717
40
4
0
241,525
3
W
Nemesis
8,426
766
19
2
0
232,993
0
W
Gilgamesh
8,857
805
50
5
0
264,443
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role