Player Matchup

Anhur
Anhur
Bronze III
Dcrypted
Anhur
Bronze III
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 20L
1,539 MMR
Solo
Sol
Sol
Gold III
Eclpzz_LunarTTV
Sol
Gold III
Level 147
God Stats
5W - 3L
1,700 SR
Queue Stats
288W - 287L
1,543 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
Ftvb
Tsukuyomi
Bronze III
Level 109
God Stats
3W - 5L
1,679 SR
Queue Stats
24W - 24L
1,546 MMR
Party 2
Loki
Loki
Bronze III
ItZ Xtasyyy
Loki
Bronze III
Level 124
God Stats
15W - 12L
1,501 SR
Queue Stats
22W - 22L
1,546 MMR
Party 2
Ganesha
Ganesha
Bronze III
Mini Janus8847
Ganesha
Bronze III
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,541 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 129
1,576 SR
1,543 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 136
1,500 SR
1,534 MMR
King Arthur
King Arthur
Silver II
 
King Arthur
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Bronze III
Satyasena
Sobek
Bronze III
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,541 MMR
Solo
Hun Batz
Hun Batz
Gold V
Wrld9
Hun Batz
Gold V
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 174L
1,544 MMR
Solo
Apollo
Apollo
Bronze III
akadies
Apollo
Bronze III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,538 MMR
Solo
Agni
Agni
Silver II
ub
Agni
Silver II
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
208W - 202L
1,546 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Dcrypted
Anhur
20
16 / 0 / 5
16,386
780
25,998
15,604
6,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
12 / 1 / 2
13,763
655
15,338
9,546
3,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
Ftvb
Tsukuyomi
19
3 / 5 / 4
12,667
603
11,865
17,334
7,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
1 / 2 / 2
13,030
620
4,301
9,295
3,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
0 / 1 / 18
12,842
612
7,013
15,836
23,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
OdinGeb

VS

Bans
FenrirMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
19
4 / 3 / 2
12,247
583
11,787
23,351
20,563
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
Satyasena
Sobek
13
0 / 7 / 2
8,256
393
3,512
18,761
14,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
Wrld9
Hun Batz
17
3 / 5 / 0
9,981
475
4,560
9,896
3,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
akadies
Apollo
17
0 / 8 / 0
10,035
478
4,947
17,199
2,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Agni
ub
Agni
15
1 / 9 / 3
9,563
455
10,170
14,580
3,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
15
32
Kills
8
9
Deaths
32
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
4
3
2
1.67
W
Anhur
Dcrypted
Anhur
16
0
5
18.5
W
12
1
2
13
W
Tsukuyomi
Ftvb
Tsukuyomi
3
5
4
1
W
1
2
2
1
W
0
1
18
9
L
Sobek
Satyasena
Sobek
0
7
2
0.14
L
Hun Batz
Wrld9
Hun Batz
3
5
0
0.6
L
Apollo
akadies
Apollo
0
8
0
0
L
Agni
ub
Agni
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,515
Damage
34,976
67,615
Taken
83,787
44,851
Mitigated
44,027
32,225
Healing
11,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
11,787
1,964
487
2,590
23,351
20,563
0
4,916
18,435
97
80,301
W
Anhur
Dcrypted
Anhur
25,998
15,865
0
9,715
15,604
6,603
1,166
3,755
11,688
0
153,552
W
15,338
4,759
0
3,913
9,546
3,899
4,755
3,897
5,469
102,536
0
W
Tsukuyomi
Ftvb
Tsukuyomi
11,865
3,362
10
8,482
17,334
7,402
4,686
870
16,394
0
93,089
W
4,301
796
0
4,114
9,295
3,640
63
1,612
7,667
0
83,862
W
7,013
715
500
5,491
15,836
23,307
620
3,631
12,029
39,508
0
L
Sobek
Satyasena
Sobek
3,512
286
0
2,310
18,761
14,006
0
7,110
11,651
13,778
0
L
Hun Batz
Wrld9
Hun Batz
4,560
1,456
0
327
9,896
3,122
0
1,342
8,554
0
68,923
L
Apollo
akadies
Apollo
4,947
3,669
0
4,430
17,199
2,670
3,069
1,262
15,937
0
85,690
L
Agni
ub
Agni
10,170
504
0
1,627
14,580
3,666
0
7,721
6,859
68,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,688
Gold Earned
50,082
725
Minions Killed
577
0
Camps Cleared
0
2,147,293
Distance Traveled
1,907,317
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
12,247
583
166
8
0
397,456
0
W
Anhur
16,386
780
234
11
0
381,782
6
W
Sol
13,763
655
165
8
0
412,752
6
W
Tsukuyomi
12,667
603
157
7
0
462,647
1
W
Loki
13,030
620
159
8
0
462,673
4
W
Ganesha
12,842
612
10
0
0
427,439
5
L
Sobek
8,256
393
21
1
0
411,357
6
L
Hun Batz
9,981
475
113
5
0
394,575
4
L
Apollo
10,035
478
150
7
0
350,070
4
L
Agni
9,563
455
127
6
0
353,859
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role