Player Matchup

Neith
Neith
 
Neith
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Irucandji
Cerberus
Level 55
God Stats
3W - 6L
1,386 SR
Queue Stats
3W - 7L
1,276 Elo+
Solo
Thanatos
Thanatos
Matriixxed
Thanatos
Level 66
God Stats
1W - 7L
1,104 SR
Queue Stats
13W - 24L
1,291 Elo+
Party 2
Yemoja
Yemoja
StefonKing
Yemoja
Level 70
God Stats
1W - 4L
1,267 SR
Queue Stats
11W - 20L
1,258 Elo+
Party 2
Raijin
Raijin
lilchino
Raijin
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,267 Elo+
Party 2
Team Averages
Level 56
1,351 SR
1,318 Elo+

VS

Team Averages
Level 66
1,469 SR
1,300 Elo+
Anhur
Anhur
 
Anhur
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Ancsis
Sobek
Level 28
God Stats
0W - 3L
1,133 SR
Queue Stats
81W - 108L
1,123 Elo+
Party 1
Hercules
Hercules
Krisigaming3802
Hercules
Level 32
God Stats
5W - 6L
1,500 SR
Queue Stats
32W - 47L
1,138 Elo+
Party 1
Chang'e
Chang'e
Vossx114
Chang'e
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 116L
1,472 Elo+
Solo
Mercury
Mercury
fuszfusz
Mercury
Level 95
God Stats
9W - 8L
1,710 SR
Queue Stats
173W - 186L
1,267 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 1 / 1
6,766
483
6,406
3,515
1,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Irucandji
Cerberus
14
1 / 0 / 1
8,167
583
1,784
5,115
2,331
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Thanatos
Matriixxed
Thanatos
13
4 / 1 / 0
7,884
563
4,012
7,483
2,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Yemoja
StefonKing
Yemoja
11
0 / 0 / 3
6,476
463
5,445
5,743
3,913
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
lilchino
Raijin
12
1 / 1 / 2
7,711
551
3,908
4,430
1,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
1 / 2 / 1
5,599
400
2,868
5,340
1,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
Ancsis
Sobek
11
1 / 1 / 1
6,652
475
2,514
14,596
11,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
12
0 / 1 / 0
6,499
464
2,264
6,506
3,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
Vossx114
Chang'e
13
1 / 3 / 0
7,420
530
2,694
9,460
2,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
fuszfusz
Mercury
1
0 / 0 / 0
4,185
299
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
7
Kills
3
3
Deaths
7
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
1
1
1.5
L
Anhur
 
Anhur
1
2
1
0.75
L
Sobek
Ancsis
Sobek
1
1
1
1.5
W
Cerberus
Irucandji
Cerberus
1
0
1
1.5
L
Hercules
0
1
0
0
W
Thanatos
Matriixxed
Thanatos
4
1
0
4
W
Yemoja
StefonKing
Yemoja
0
0
3
1.5
L
Chang'e
Vossx114
Chang'e
1
3
0
0.33
L
Mercury
fuszfusz
Mercury
0
0
0
0
W
Raijin
lilchino
Raijin
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,555
Damage
10,340
26,286
Taken
35,902
11,262
Mitigated
19,754
12,295
Healing
12,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,406
2,891
1
663
3,515
1,143
1,913
650
2,865
0
40,072
L
Anhur
 
Anhur
2,868
1,053
0
1,589
5,340
1,319
17
755
4,585
0
24,412
L
Sobek
Ancsis
Sobek
2,514
132
0
6,242
14,596
11,816
0
4,690
9,906
19,771
0
W
Cerberus
Irucandji
Cerberus
1,784
293
0
1,468
5,115
2,331
0
0
4,890
44,479
0
L
Hercules
2,264
315
0
782
6,506
3,684
468
1,653
4,853
0
32,902
W
Thanatos
Matriixxed
Thanatos
4,012
495
0
8,455
7,483
2,454
0
1,264
6,191
0
42,341
W
Yemoja
StefonKing
Yemoja
5,445
2,104
277
981
5,743
3,913
717
1,460
4,283
27,394
0
L
Chang'e
Vossx114
Chang'e
2,694
58
0
4,216
9,460
2,935
0
3,679
5,421
47,481
0
L
Mercury
fuszfusz
Mercury
0
0
0
0
0
0
0
0
0
0
0
W
Raijin
lilchino
Raijin
3,908
274
0
450
4,430
1,421
999
1,676
2,624
40,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,004
Gold Earned
30,355
412
Minions Killed
239
0
Camps Cleared
0
1,250,537
Distance Traveled
896,456
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,766
483
84
6
0
260,858
2
L
Anhur
5,599
400
50
4
0
137,767
0
L
Sobek
6,652
475
33
2
0
264,299
1
W
Cerberus
8,167
583
118
8
0
250,257
2
L
Hercules
6,499
464
62
4
0
237,761
1
W
Thanatos
7,884
563
78
6
0
284,879
6
W
Yemoja
6,476
463
40
3
0
219,337
2
L
Chang'e
7,420
530
94
7
0
248,629
1
L
Mercury
4,185
299
0
0
0
8,000
0
W
Raijin
7,711
551
92
7
0
235,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role