Player Matchup

Anubis
Anubis
Gold IV
Mister MadBro
Anubis
Gold IV
Level 146
God Stats
10W - 3L
1,975 SR
Queue Stats
232W - 111L
1,637 MMR
Party 2
Cupid
Cupid
Gold IV
OsborneJack
Cupid
Gold IV
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 24L
1,641 MMR
Party 2
Atlas
Atlas
Gold IV
Yace 1996
Atlas
Gold IV
Level 129
God Stats
20W - 12L
1,756 SR
Queue Stats
281W - 192L
1,641 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,744 SR
1,640 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,571 SR
1,581 MMR
Ah Puch
Ah Puch
Gold II
NickyBrickks89
Ah Puch
Gold II
Level 154
God Stats
337W - 302L
1,563 SR
Queue Stats
625W - 653L
1,648 MMR
Party 1
Cthulhu
Cthulhu
Silver I
RAGINDEVILDOG1
Cthulhu
Silver I
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,512 MMR
Party 1
Ne Zha
Ne Zha
Gold IV
lxTopNotchx1
Ne Zha
Gold IV
Level 127
God Stats
19W - 18L
1,651 SR
Queue Stats
644W - 604L
1,583 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 8
11,588
828
12,749
13,281
5,884
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 2 / 7
10,362
740
7,077
10,441
2,700
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
Yace 1996
Atlas
17
4 / 0 / 12
11,063
790
15,110
13,593
10,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
GilgameshGebBastetSolZeus

VS

Bans
ChaacGaneshaHeraMulanPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
9,103
650
8,415
11,571
11,080
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 4 / 1
8,773
627
8,087
13,526
12,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
13
2 / 8 / 1
9,194
657
11,006
13,118
3,510
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
17
Kills
3
3
Deaths
17
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
8
1
8
12
L
1
5
1
0.3
W
5
2
7
4.25
L
0
4
1
0.13
W
Atlas
Yace 1996
Atlas
4
0
12
10
L
Ne Zha
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,936
Damage
27,508
37,315
Taken
38,215
19,527
Mitigated
26,667
19,875
Healing
6,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,749
1,171
0
8,365
13,281
5,884
1,522
6,478
6,803
65,877
0
L
8,415
290
931
2,565
11,571
11,080
0
8,660
2,562
33,867
0
W
7,077
3,336
749
3,936
10,441
2,700
1,270
3,278
7,163
0
31,830
L
8,087
81
873
1,518
13,526
12,077
0
9,193
3,676
26,974
0
W
Atlas
Yace 1996
Atlas
15,110
5,921
1,036
5,789
13,593
10,943
683
7,178
6,415
39,468
0
L
Ne Zha
11,006
1,131
0
1,022
13,118
3,510
0
8,547
4,118
0
29,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,013
Gold Earned
27,070
204
Minions Killed
127
10
Camps Cleared
1
752,472
Distance Traveled
712,595
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,588
828
108
8
5
238,303
3
L
Ah Puch
9,103
650
62
4
0
226,275
3
W
Cupid
10,362
740
45
3
4
242,693
0
L
Cthulhu
8,773
627
41
3
1
267,158
2
W
Atlas
11,063
790
51
4
1
271,476
2
L
Ne Zha
9,194
657
24
2
0
219,162
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role