Player Matchup

Hachiman
Hachiman
Chuckmansbeard
Hachiman
Level 81
God Stats
3W - 0L
1,500 SR
Queue Stats
97W - 91L
1,438 Elo+
Party 1
Hel
Hel
DeViLiSh_RaW
Hel
Level 155
God Stats
3W - 3L
1,285 SR
Queue Stats
76W - 58L
1,698 Elo+
Solo
Xing Tian
Xing Tian
Dudemanchu
Xing Tian
Level 117
God Stats
4W - 4L
1,858 SR
Queue Stats
282W - 276L
1,498 Elo+
Party 1
Gilgamesh
Gilgamesh
roouster92
Gilgamesh
Level 15
God Stats
2W - 1L
1,283 SR
Queue Stats
11W - 19L
1,698 Elo+
Party 1
Artemis
Artemis
xl_l_l_qp_l_l_lx
Artemis
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 21L
1,424 Elo+
Solo
Team Averages
Level 87
1,485 SR
1,551 Elo+

VS

Team Averages
Level 77
1,500 SR
1,506 Elo+
Hel
Hel
 
Hel
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Kormane
Fenrir
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 49L
1,388 Elo+
Solo
Arachne
Arachne
Traiđẹpnècácem
Arachne
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
247W - 187L
1,656 Elo+
Solo
Chronos
Chronos
trishadow1337
Chronos
Level 65
God Stats
1W - 5L
1,500 SR
Queue Stats
156W - 170L
1,482 Elo+
Solo
Tyr
Tyr
unapologeticsoul
Tyr
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 84L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
16
8 / 3 / 14
9,789
979
13,894
12,759
5,501
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
5 / 3 / 13
9,679
968
10,096
10,720
4,539
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Xing Tian
Dudemanchu
Xing Tian
15
2 / 4 / 19
8,707
871
7,375
15,136
13,130
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
roouster92
Gilgamesh
17
3 / 1 / 16
10,581
1,058
11,676
15,032
7,779
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
10 / 2 / 15
10,288
1,029
17,270
5,987
2,305
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
4 / 5 / 3
8,290
829
7,239
10,087
3,699
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
Kormane
Fenrir
14
2 / 5 / 6
7,855
786
10,924
12,437
11,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 5 / 7
7,927
793
5,644
13,655
11,496
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chronos
14
2 / 5 / 4
8,107
811
11,515
13,076
4,986
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 8 / 4
7,730
773
5,508
17,717
13,936
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
35
28
Kills
11
13
Deaths
28
77
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
4
5
3
1.1
W
Hachiman
8
3
14
5
W
5
3
13
3.83
W
Xing Tian
Dudemanchu
Xing Tian
2
4
19
2.88
L
Fenrir
Kormane
Fenrir
2
5
6
1
L
2
5
7
1.1
W
Gilgamesh
roouster92
Gilgamesh
3
1
16
11
L
Chronos
2
5
4
0.8
L
1
8
4
0.38
W
10
2
15
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,311
Damage
40,830
59,634
Taken
66,972
33,254
Mitigated
45,652
29,310
Healing
19,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
7,239
842
4,739
3,331
10,087
3,699
0
1,590
8,497
16,708
0
W
Hachiman
13,894
4,502
660
2,209
12,759
5,501
1,045
3,951
8,638
0
32,510
W
10,096
557
10,076
4,907
10,720
4,539
769
3,526
7,042
13,458
0
W
Xing Tian
Dudemanchu
Xing Tian
7,375
464
588
847
15,136
13,130
378
3,642
11,301
16,538
0
L
Fenrir
Kormane
Fenrir
10,924
2,627
1,477
2,961
12,437
11,535
419
3,664
8,773
0
14,435
L
5,644
2,575
155
2,418
13,655
11,496
58
3,227
10,428
0
10,938
W
Gilgamesh
roouster92
Gilgamesh
11,676
2,739
2,528
5,315
15,032
7,779
526
5,242
9,705
0
20,704
L
Chronos
11,515
2,772
0
800
13,076
4,986
1,067
3,419
9,657
19,342
0
L
5,508
1,265
730
2,441
17,717
13,936
138
5,571
12,146
0
14,396
W
17,270
5,654
1,210
970
5,987
2,305
1,938
2,393
3,518
0
38,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,044
Gold Earned
39,909
132
Minions Killed
65
0
Camps Cleared
0
1,023,192
Distance Traveled
890,987
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,290
829
15
2
0
165,400
2
W
Hachiman
9,789
979
36
4
0
190,741
0
W
Hel
9,679
968
7
1
0
195,381
1
W
Xing Tian
8,707
871
19
2
0
213,902
0
L
Fenrir
7,855
786
10
1
0
178,966
3
L
Arachne
7,927
793
10
1
0
187,919
1
W
Gilgamesh
10,581
1,058
21
2
0
236,831
1
L
Chronos
8,107
811
16
2
0
185,369
0
L
Tyr
7,730
773
14
1
0
173,333
0
W
Artemis
10,288
1,029
49
5
0
186,337
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role