Player Matchup

Yemoja
Yemoja
BobbyTeriyaki
Yemoja
Level 68
God Stats
2W - 3L
1,500 SR
Queue Stats
39W - 50L
1,258 Elo+
Party 2
Hun Batz
Hun Batz
HarveyDented
Hun Batz
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Izanami
Izanami
Ryaanski
Izanami
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 13L
1,500 Elo+
Party 2
Bastet
Bastet
WookieeStyle
Bastet
Level 118
God Stats
2W - 1L
1,573 SR
Queue Stats
19W - 18L
1,377 Elo+
Party 2
Nox
Nox
leskiins
Nox
Level 79
God Stats
13W - 13L
1,708 SR
Queue Stats
185W - 196L
1,454 Elo+
Solo
Team Averages
Level 78
1,556 SR
1,418 Elo+

VS

Team Averages
Level 81
1,418 SR
1,385 Elo+
Apollo
Apollo
CadeMFBrown
Apollo
Level 36
God Stats
2W - 3L
1,577 SR
Queue Stats
85W - 96L
1,459 Elo+
Party 1
Merlin
Merlin
mainerfishin
Merlin
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 104L
1,505 Elo+
Party 1
King Arthur
King Arthur
rangersheir
King Arthur
Level 28
God Stats
22W - 23L
1,228 SR
Queue Stats
183W - 166L
1,309 Elo+
Party 3
Ra
Ra
siralemvolt
Ra
Level 109
God Stats
2W - 4L
1,500 SR
Queue Stats
147W - 155L
1,356 Elo+
Solo
Fenrir
Fenrir
xcupcakexlo
Fenrir
Level 129
God Stats
3W - 4L
1,285 SR
Queue Stats
358W - 333L
1,294 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 4
7,687
549
3,879
13,307
7,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
HarveyDented
Hun Batz
11
2 / 3 / 3
7,079
506
2,085
7,714
2,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Ryaanski
Izanami
12
2 / 4 / 2
7,725
552
5,288
10,850
2,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
14
5 / 5 / 2
8,234
588
7,170
12,075
4,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 3 / 3
8,044
575
3,884
7,236
2,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
4 / 2 / 4
8,275
591
10,011
10,395
3,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
12
1 / 3 / 3
7,194
514
5,100
6,638
1,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
rangersheir
King Arthur
12
3 / 4 / 2
7,609
544
5,632
8,368
8,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 1 / 1
6,655
475
1,966
2,345
680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
13
8 / 4 / 2
8,561
612
9,108
10,778
6,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
29
13
Kills
17
17
Deaths
14
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
L
Apollo
4
2
4
3
W
Hun Batz
HarveyDented
Hun Batz
2
3
3
1.17
W
Izanami
Ryaanski
Izanami
2
4
2
0.75
W
Bastet
5
5
2
1.2
W
3
3
3
1.5
L
Merlin
1
3
3
0.83
L
King Arthur
rangersheir
King Arthur
3
4
2
1
L
1
1
1
1.5
L
Fenrir
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,306
Damage
31,817
51,182
Taken
38,524
19,921
Mitigated
20,117
15,543
Healing
12,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,879
828
1,515
3,947
13,307
7,995
105
2,451
10,856
23,884
0
L
Apollo
10,011
5,521
0
5,730
10,395
3,089
849
2,757
7,598
0
58,374
W
Hun Batz
HarveyDented
Hun Batz
2,085
386
0
728
7,714
2,206
1,046
138
7,217
0
21,059
W
Izanami
Ryaanski
Izanami
5,288
3,275
1
3,926
10,850
2,871
0
1,617
9,233
0
48,487
W
Bastet
7,170
1,841
0
4,226
12,075
4,020
36
909
10,886
0
47,158
W
3,884
203
0
1,200
7,236
2,829
503
2,098
5,054
44,610
0
L
Merlin
5,100
247
0
1,000
6,638
1,688
279
2,449
4,155
39,734
0
L
King Arthur
rangersheir
King Arthur
5,632
767
0
2,204
8,368
8,179
0
0
8,368
0
31,271
L
1,966
216
65
870
2,345
680
772
193
2,110
30,834
0
L
Fenrir
9,108
3,092
0
3,007
10,778
6,481
52
2,156
8,530
0
41,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,769
Gold Earned
38,294
364
Minions Killed
387
0
Camps Cleared
0
1,248,127
Distance Traveled
1,176,377
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,687
549
28
2
0
255,649
0
L
Apollo
8,275
591
106
8
0
251,325
1
W
Hun Batz
7,079
506
36
3
0
232,862
1
W
Izanami
7,725
552
114
8
0
252,299
4
W
Bastet
8,234
588
88
6
0
255,219
5
W
Nox
8,044
575
98
7
0
252,098
1
L
Merlin
7,194
514
81
6
0
245,164
3
L
King Arthur
7,609
544
61
4
0
242,171
4
L
Ra
6,655
475
67
5
0
152,605
3
L
Fenrir
8,561
612
72
5
0
285,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role