Player Matchup

Yemoja
Yemoja
C4GE
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,440 Elo+
Party 2
Hou Yi
Hou Yi
CsunLike
Hou Yi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,440 Elo+
Party 2
Mulan
Mulan
General Sly386
Mulan
Level 69
God Stats
1W - 1L
1,750 SR
Queue Stats
21W - 39L
1,448 Elo+
Solo
Odin
Odin
Silent352
Odin
Level 16
God Stats
1W - 1L
1,704 SR
Queue Stats
1W - 4L
1,342 Elo+
Solo
Aphrodite
Aphrodite
manubonich
Aphrodite
Level 159
God Stats
10W - 5L
1,715 SR
Queue Stats
81W - 79L
1,554 Elo+
Solo
Team Averages
Level 50
1,634 SR
1,445 Elo+

VS

Team Averages
Level 32
1,475 SR
1,573 Elo+
Neith
Neith
DreamyWaifu
Neith
Level 5
God Stats
1W - 1L
1,265 SR
Queue Stats
2W - 2L
1,674 Elo+
Party 3
Guan Yu
Guan Yu
K1024Gladiator
Guan Yu
Level 48
God Stats
3W - 4L
1,432 SR
Queue Stats
6W - 8L
1,688 Elo+
Party 1
Ah Puch
Ah Puch
SinlessScarab1
Ah Puch
Level 29
God Stats
36W - 32L
1,702 SR
Queue Stats
100W - 116L
1,577 Elo+
Solo
Bacchus
Bacchus
efficient
Bacchus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,452 Elo+
Party 1
Nu Wa
Nu Wa
powerful-soup420
Nu Wa
Level 12
God Stats
2W - 2L
1,474 SR
Queue Stats
3W - 4L
1,476 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
C4GE
Yemoja
15
1 / 3 / 2
8,605
662
4,430
12,303
11,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hou Yi
CsunLike
Hou Yi
16
1 / 4 / 3
8,680
668
4,824
10,964
4,546
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
3 / 2 / 3
8,646
665
8,032
16,081
8,627
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Odin
14
1 / 2 / 2
7,912
609
5,346
9,269
6,367
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Aphrodite
manubonich
Aphrodite
17
4 / 2 / 4
9,671
744
13,796
13,483
7,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 5
9,572
736
11,384
9,268
3,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 3 / 1
9,111
701
5,641
11,823
12,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

18
5 / 1 / 5
10,502
808
23,750
13,300
7,591
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
efficient
Bacchus
15
1 / 3 / 7
9,462
728
7,477
12,273
16,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 2 / 6
8,741
672
6,319
3,906
1,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
37
10
Kills
13
13
Deaths
10
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Yemoja
C4GE
Yemoja
1
3
2
0.67
L
Hou Yi
CsunLike
Hou Yi
1
4
3
0.63
W
3
1
5
5.5
L
3
2
3
2.25
W
3
3
1
1.17
L
Odin
1
2
2
1
W
5
1
5
7.5
W
Bacchus
efficient
Bacchus
1
3
7
1.5
L
Aphrodite
manubonich
Aphrodite
4
2
4
3
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,428
Damage
54,571
62,100
Taken
50,570
38,253
Mitigated
41,361
20,917
Healing
18,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
C4GE
Yemoja
4,430
1,484
1,696
2,372
12,303
11,621
92
7,131
4,936
17,187
0
L
Hou Yi
CsunLike
Hou Yi
4,824
2,400
298
1,301
10,964
4,546
0
5,527
5,355
0
27,834
W
11,384
3,525
0
3,872
9,268
3,619
2,087
2,896
6,372
0
39,695
L
8,032
1,483
0
447
16,081
8,627
0
11,833
4,048
0
23,129
W
5,641
321
674
3,439
11,823
12,421
208
4,083
7,740
4,208
10,414
L
Odin
5,346
2,160
1,119
1,140
9,269
6,367
117
6,013
2,876
0
12,008
W
23,750
229
76
9,043
13,300
7,591
0
4,108
9,192
64,381
0
W
Bacchus
efficient
Bacchus
7,477
865
0
1,428
12,273
16,306
433
4,396
7,877
19,278
0
L
Aphrodite
manubonich
Aphrodite
13,796
869
4,219
8,325
13,483
7,092
420
7,346
5,907
63,146
0
W
6,319
2,603
0
377
3,906
1,424
1,290
2,743
1,163
16,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,514
Gold Earned
47,388
250
Minions Killed
231
0
Camps Cleared
0
1,132,203
Distance Traveled
1,250,668
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,605
662
25
2
0
216,874
1
L
Hou Yi
8,680
668
59
5
0
218,422
0
W
Neith
9,572
736
55
4
0
239,035
4
L
Mulan
8,646
665
31
2
0
244,316
1
W
Guan Yu
9,111
701
25
2
0
259,586
2
L
Odin
7,912
609
15
1
0
205,493
0
W
Ah Puch
10,502
808
96
7
0
269,697
1
W
Bacchus
9,462
728
19
1
0
262,642
7
L
Aphrodite
9,671
744
120
9
0
247,098
1
W
Nu Wa
8,741
672
36
3
0
219,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role