Player Matchup

Morgan Le Fay
Morgan Le Fay
SheLuvDro-
Morgan Le Fay
Level 64
God Stats
1W - 0L
1,513 SR
Queue Stats
7W - 5L
1,468 Elo+
Party 1
Chaac
Chaac
SheLuvTeeo-
Chaac
Level 64
God Stats
5W - 1L
1,807 SR
Queue Stats
10W - 9L
1,409 Elo+
Party 1
Bakasura
Bakasura
ssnickasm8
Bakasura
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,720 Elo+
Party 1
Team Averages
Level 77
1,607 SR
1,532 Elo+

VS

Team Averages
Level 108
1,431 SR
1,468 Elo+
Ymir
Ymir
 
Ymir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Bstaton_34
Chiron
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 73L
1,403 Elo+
Solo
Janus
Janus
WaterMicrobe8
Janus
Level 89
God Stats
0W - 1L
1,293 SR
Queue Stats
22W - 27L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
SheLuvDro-
Morgan Le Fay
14
0 / 1 / 11
9,263
713
13,215
6,908
2,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 0 / 8
10,033
772
8,455
11,954
9,716
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bakasura
ssnickasm8
Bakasura
15
10 / 1 / 4
10,853
835
11,579
12,893
6,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
2 / 5 / 0
8,660
666
6,693
17,501
15,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chiron
Bstaton_34
Chiron
13
0 / 3 / 2
7,777
598
6,829
11,248
2,810
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

12
0 / 6 / 1
7,617
586
8,002
10,869
2,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
14
Kills
2
2
Deaths
14
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
5
0
0.4
L
Chiron
Bstaton_34
Chiron
0
3
2
0.33
W
Morgan Le Fay
SheLuvDro-
Morgan Le Fay
0
1
11
5.5
W
4
0
8
8
L
0
6
1
0.08
W
Bakasura
ssnickasm8
Bakasura
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,249
Damage
21,524
31,755
Taken
39,618
18,465
Mitigated
20,717
15,283
Healing
7,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
6,693
791
270
3,583
17,501
15,423
0
5,588
10,225
23,816
0
L
Chiron
Bstaton_34
Chiron
6,829
1,581
1,487
1,883
11,248
2,810
0
2,663
7,791
0
25,918
W
Morgan Le Fay
SheLuvDro-
Morgan Le Fay
13,215
1,987
103
2,246
6,908
2,582
860
3,957
2,951
47,813
0
W
8,455
1,330
1,224
5,938
11,954
9,716
753
5,237
6,717
0
24,791
L
8,002
455
0
320
10,869
2,484
0
4,374
5,559
40,386
0
W
Bakasura
ssnickasm8
Bakasura
11,579
7,175
0
5,772
12,893
6,167
1,151
6,237
6,542
0
22,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,149
Gold Earned
24,054
152
Minions Killed
139
5
Camps Cleared
6
788,591
Distance Traveled
669,946
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,660
666
27
2
0
200,029
1
L
Chiron
7,777
598
46
4
3
254,590
6
W
Morgan Le Fay
9,263
713
71
5
0
242,604
3
W
Chaac
10,033
772
37
3
1
263,126
1
L
Janus
7,617
586
66
5
3
215,327
2
W
Bakasura
10,853
835
44
3
4
282,861
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role