Player Matchup

Cerberus
Cerberus
Platinum I
IRunTreYFlex
Cerberus
Platinum I
Level 105
God Stats
17W - 2L
1,951 SR
Queue Stats
26W - 8L
2,081 MMR
Party 2
Set
Set
Platinum IV
Nope Digga
Set
Platinum IV
Level 141
God Stats
44W - 18L
1,847 SR
Queue Stats
85W - 45L
1,984 MMR
Party 2
Ymir
Ymir
Diamond V
iDontPlyYmir
Ymir
Diamond V
Level 157
God Stats
141W - 17L
1,904 SR
Queue Stats
163W - 75L
2,185 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 134
1,901 SR
2,083 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 127
1,636 SR
1,777 MMR
Artio
Artio
Gold I
ESP Vallecas ES
Artio
Gold I
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 57L
1,846 MMR
Party 1
Odin
Odin
Platinum V
Tiesburon30
Odin
Platinum V
Level 155
God Stats
17W - 17L
1,686 SR
Queue Stats
657W - 702L
1,877 MMR
Party 1
Hou Yi
Hou Yi
Gold IV
Tiesmo30
Hou Yi
Gold IV
Level 81
God Stats
2W - 3L
1,722 SR
Queue Stats
85W - 48L
1,607 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
IRunTreYFlex
Cerberus
15
4 / 3 / 13
10,953
730
8,362
19,884
20,460
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
11 / 4 / 5
12,283
819
24,886
19,383
14,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
2 / 5 / 13
10,840
723
10,786
23,867
24,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
SolGebAchillesFenrirBastet

VS

Bans
AresScyllaAh Muzen CabThothMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 6
10,371
691
14,834
23,877
24,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 7 / 9
10,370
691
14,579
16,356
13,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
Tiesmo30
Hou Yi
14
4 / 5 / 4
10,035
669
18,806
15,560
5,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
31
17
Kills
12
12
Deaths
17
31
Assists
19
Player
Kills
Deaths
Assists
KDA
L
6
5
6
1.8
W
Cerberus
IRunTreYFlex
Cerberus
4
3
13
3.5
W
11
4
5
3.38
L
2
7
9
0.93
L
Hou Yi
Tiesmo30
Hou Yi
4
5
4
1.2
W
2
5
13
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,034
Damage
48,219
63,134
Taken
55,793
59,268
Mitigated
44,210
22,119
Healing
12,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,834
1,176
3,309
6,464
23,877
24,892
0
7,043
16,834
23,893
0
W
Cerberus
IRunTreYFlex
Cerberus
8,362
1,132
858
6,399
19,884
20,460
607
5,629
13,113
26,362
0
W
24,886
12,214
0
6,388
19,383
14,546
1,451
6,259
12,162
0
50,034
L
14,579
2,537
0
1,304
16,356
13,449
0
6,462
9,894
6,596
28,068
L
Hou Yi
Tiesmo30
Hou Yi
18,806
8,832
0
1,167
15,560
5,869
101
6,115
9,445
0
43,230
W
10,786
2,235
546
7,928
23,867
24,262
402
5,602
17,027
35,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,076
Gold Earned
30,776
131
Minions Killed
112
6
Camps Cleared
7
771,920
Distance Traveled
766,265
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
10,371
691
10
1
0
258,523
4
W
Cerberus
10,953
730
45
3
2
270,335
0
W
Set
12,283
819
45
3
2
263,064
2
L
Odin
10,370
691
45
3
2
270,281
3
L
Hou Yi
10,035
669
57
4
5
237,461
1
W
Ymir
10,840
723
41
3
2
238,521
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role