Player Matchup

Merlin
Merlin
ConduckNoNo
Merlin
Level 67
God Stats
13W - 12L
1,524 SR
Queue Stats
149W - 130L
1,568 Elo+
Party 1
Serqet
Serqet
Lavranish1
Serqet
Level 73
God Stats
1W - 1L
1,500 SR
Queue Stats
178W - 158L
1,524 Elo+
Party 1
Cthulhu
Cthulhu
Misa_Yemeko
Cthulhu
Level 88
God Stats
11W - 15L
1,804 SR
Queue Stats
120W - 133L
1,679 Elo+
Solo
Achilles
Achilles
edudorba
Achilles
Level 106
God Stats
5W - 5L
1,734 SR
Queue Stats
258W - 258L
1,512 Elo+
Solo
Charybdis
Charybdis
zankoniann
Charybdis
Level 66
God Stats
13W - 8L
1,673 SR
Queue Stats
62W - 49L
1,528 Elo+
Solo
Team Averages
Level 80
1,647 SR
1,562 Elo+

VS

Team Averages
Level 138
1,535 SR
1,560 Elo+
Medusa
Medusa
DreadHead
Medusa
Level 111
God Stats
0W - 1L
1,686 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Merlin
Merlin
MeechTheBeast89
Merlin
Level 147
God Stats
14W - 15L
1,497 SR
Queue Stats
126W - 162L
1,534 Elo+
Party 2
Ares
Ares
TheBlueGh0st
Ares
Level 118
God Stats
8W - 5L
1,504 SR
Queue Stats
69W - 53L
1,687 Elo+
Solo
Hercules
Hercules
dingowarrior666
Hercules
Level 160
God Stats
21W - 44L
1,488 SR
Queue Stats
725W - 817L
1,494 Elo+
Party 2
Arachne
Arachne
xXBerniniXx
Arachne
Level 153
God Stats
11W - 15L
1,500 SR
Queue Stats
170W - 184L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
1 / 1 / 1
6,363
578
3,668
4,153
1,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
Lavranish1
Serqet
10
2 / 1 / 0
5,979
544
1,699
5,116
1,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Misa_Yemeko
Cthulhu
9
1 / 2 / 1
5,462
497
2,699
6,859
5,521
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
edudorba
Achilles
11
2 / 2 / 0
6,706
610
6,480
8,655
6,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charybdis
zankoniann
Charybdis
10
4 / 3 / 2
6,374
579
6,602
7,332
2,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DreadHead
Medusa
9
2 / 3 / 2
5,564
506
4,160
5,785
1,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
1 / 2 / 0
5,912
537
2,478
5,207
1,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
3 / 3 / 2
5,570
506
3,887
8,570
3,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
11
3 / 2 / 0
6,491
590
5,491
9,705
5,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
xXBerniniXx
Arachne
1
0 / 0 / 0
2,041
186
0
0
0

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
10
Kills
9
9
Deaths
10
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
1
1
1
1.5
L
Medusa
DreadHead
Medusa
2
3
2
1
W
Serqet
Lavranish1
Serqet
2
1
0
2
L
1
2
0
0.5
W
Cthulhu
Misa_Yemeko
Cthulhu
1
2
1
0.75
L
3
3
2
1.33
L
Hercules
3
2
0
1.5
W
Achilles
edudorba
Achilles
2
2
0
1
L
Arachne
xXBerniniXx
Arachne
0
0
0
0
W
Charybdis
zankoniann
Charybdis
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,148
Damage
16,016
32,115
Taken
29,267
16,826
Mitigated
12,643
11,625
Healing
6,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
3,668
92
0
555
4,153
1,273
372
2,231
1,762
37,781
0
L
Medusa
DreadHead
Medusa
4,160
1,929
0
568
5,785
1,298
148
1,419
4,366
0
25,448
W
Serqet
Lavranish1
Serqet
1,699
388
0
2,459
5,116
1,437
114
57
4,925
0
24,252
L
2,478
177
0
102
5,207
1,714
610
3,668
1,539
31,332
0
W
Cthulhu
Misa_Yemeko
Cthulhu
2,699
207
335
1,693
6,859
5,521
491
1,933
4,926
19,859
0
L
3,887
26
0
2,058
8,570
3,934
25
1,280
7,290
9,101
0
L
Hercules
5,491
3,560
0
3,938
9,705
5,697
392
0
8,845
0
35,290
W
Achilles
edudorba
Achilles
6,480
2,935
0
3,629
8,655
6,439
0
0
8,655
0
33,418
L
Arachne
xXBerniniXx
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
Charybdis
zankoniann
Charybdis
6,602
3,075
0
2,954
7,332
2,156
134
1,954
5,378
0
38,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,884
Gold Earned
25,578
311
Minions Killed
194
0
Camps Cleared
0
1,016,383
Distance Traveled
774,194
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,363
578
77
7
0
211,740
1
L
Medusa
5,564
506
40
4
0
192,957
2
W
Serqet
5,979
544
56
5
0
243,697
2
L
Merlin
5,912
537
73
7
0
192,864
4
W
Cthulhu
5,462
497
32
3
0
203,313
1
L
Ares
5,570
506
4
0
0
203,434
3
L
Hercules
6,491
590
77
7
0
184,939
0
W
Achilles
6,706
610
69
6
0
178,934
0
L
Arachne
2,041
186
0
0
0
0
0
W
Charybdis
6,374
579
77
7
0
178,699
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role