Player Matchup

Apollo
Apollo
Bronze III
 
Apollo
Bronze III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Nautillos
Sylvanus
Bronze III
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 9L
1,454 MMR
Solo
Chaac
Chaac
Silver III
TheGladiator
Chaac
Silver III
Level 109
God Stats
8W - 3L
1,282 SR
Queue Stats
124W - 119L
1,411 MMR
Party 3
Awilix
Awilix
Bronze III
p1nh3ad3
Awilix
Bronze III
Level 65
God Stats
4W - 4L
1,500 SR
Queue Stats
16W - 14L
1,500 MMR
Party 3
Agni
Agni
Gold IV
sks19972
Agni
Gold IV
Level 145
God Stats
10W - 23L
1,547 SR
Queue Stats
210W - 205L
1,455 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 119
1,466 SR
1,464 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 104
1,553 SR
1,464 MMR
Neith
Neith
Bronze III
 
Neith
Bronze III
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cerberus
Cerberus
Silver II
CongenialKahuna
Cerberus
Silver II
Level 128
God Stats
2W - 3L
1,730 SR
Queue Stats
44W - 53L
1,458 MMR
Solo
Kukulkan
Kukulkan
Bronze III
Rampageeeeeeee
Kukulkan
Bronze III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,454 MMR
Party 2
Bellona
Bellona
Gold IV
TwitchObkyrish
Bellona
Gold IV
Level 124
God Stats
7W - 7L
1,792 SR
Queue Stats
844W - 829L
1,505 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold IV
αrrrigα
Tsukuyomi
Gold IV
Level 122
God Stats
19W - 16L
1,241 SR
Queue Stats
267W - 260L
1,402 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
19
9 / 2 / 6
12,853
714
11,077
17,295
6,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
Nautillos
Sylvanus
14
4 / 4 / 13
9,965
554
6,336
17,859
22,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
1 / 0 / 12
10,772
598
10,622
20,853
18,014
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Awilix
p1nh3ad3
Awilix
18
12 / 5 / 4
12,157
675
13,902
13,544
5,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
18
3 / 4 / 7
11,682
649
10,282
10,197
3,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
GebArachne

VS

Bans
BastetCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 7 / 1
7,770
432
3,316
7,737
1,414
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cerberus
13
2 / 4 / 5
8,163
454
5,086
14,114
11,483
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
13
1 / 5 / 5
8,161
453
6,217
12,685
3,521
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 6 / 3
8,793
489
11,704
17,034
11,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tsukuyomi
αrrrigα
Tsukuyomi
16
8 / 7 / 3
10,269
571
12,068
17,189
5,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
30
29
Kills
13
15
Deaths
29
42
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
9
2
6
6
L
Neith
 
Neith
2
7
1
0.36
L
Cerberus
2
4
5
1.13
W
Sylvanus
Nautillos
Sylvanus
4
4
13
2.63
L
Kukulkan
1
5
5
0.7
W
1
0
12
7
L
0
6
3
0.25
W
Awilix
p1nh3ad3
Awilix
12
5
4
2.8
W
Agni
3
4
7
1.63
L
Tsukuyomi
αrrrigα
Tsukuyomi
8
7
3
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,219
Damage
38,391
79,748
Taken
68,759
56,329
Mitigated
34,089
35,987
Healing
13,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
11,077
5,763
0
9,225
17,295
6,810
4,010
2,625
14,670
0
117,396
L
Neith
 
Neith
3,316
839
0
825
7,737
1,414
0
535
7,202
0
32,632
L
Cerberus
5,086
310
0
2,978
14,114
11,483
0
4,257
9,857
30,085
0
W
Sylvanus
Nautillos
Sylvanus
6,336
812
3,357
3,786
17,859
22,273
668
5,489
12,370
14,996
4,549
L
Kukulkan
6,217
891
151
1,826
12,685
3,521
0
4,701
7,984
49,124
0
W
10,622
2,596
995
15,155
20,853
18,014
1,522
2,076
18,777
0
51,679
L
11,704
3,889
82
4,409
17,034
11,904
0
3,234
13,800
0
62,221
W
Awilix
p1nh3ad3
Awilix
13,902
5,362
0
2,005
13,544
5,474
3,215
2,309
11,235
0
70,077
W
Agni
10,282
774
0
1,464
10,197
3,758
2,919
1,632
8,565
89,233
0
L
Tsukuyomi
αrrrigα
Tsukuyomi
12,068
3,397
0
2,970
17,189
5,767
0
3,891
13,298
0
54,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,429
Gold Earned
43,156
556
Minions Killed
457
0
Camps Cleared
0
1,747,170
Distance Traveled
1,714,345
26
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
12,853
714
178
10
0
336,499
4
L
Neith
7,770
432
68
4
0
290,441
4
L
Cerberus
8,163
454
60
3
0
358,149
8
W
Sylvanus
9,965
554
18
1
0
323,813
5
L
Kukulkan
8,161
453
105
6
0
346,542
5
W
Chaac
10,772
598
101
6
0
375,811
6
L
Bellona
8,793
489
137
8
0
361,311
0
W
Awilix
12,157
675
97
5
0
373,108
4
W
Agni
11,682
649
162
9
0
337,939
7
L
Tsukuyomi
10,269
571
87
5
0
357,902
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role