Player Matchup

Erlang Shen
Erlang Shen
FearedShadow
Erlang Shen
Level 153
God Stats
3W - 6L
1,500 SR
Queue Stats
404W - 387L
1,580 Elo+
Party 2
Atlas
Atlas
JAKEFR0MST8FARM
Atlas
Level 155
God Stats
26W - 19L
1,480 SR
Queue Stats
743W - 711L
1,451 Elo+
Solo
Gilgamesh
Gilgamesh
JMILLZ56
Gilgamesh
Level 128
God Stats
2W - 2L
1,212 SR
Queue Stats
124W - 134L
1,599 Elo+
Party 2
Rama
Rama
Sevar0g_1
Rama
Level 105
God Stats
6W - 0L
1,905 SR
Queue Stats
229W - 242L
1,621 Elo+
Solo
Nu Wa
Nu Wa
Wraitheon2000
Nu Wa
Level 156
God Stats
16W - 20L
1,500 SR
Queue Stats
770W - 744L
1,476 Elo+
Solo
Team Averages
Level 139
1,519 SR
1,545 Elo+

VS

Team Averages
Level 116
1,505 SR
1,417 Elo+
Mercury
Mercury
 
Mercury
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
CDR__LITZ
Agni
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 31L
1,220 Elo+
Party 1
Apollo
Apollo
JuliusCheeserr
Apollo
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Kemikalz
Cabrakan
Level 127
God Stats
15W - 12L
1,500 SR
Queue Stats
124W - 123L
1,413 Elo+
Party 1
Gilgamesh
Gilgamesh
RapturousDragoon
Gilgamesh
Level 107
God Stats
4W - 7L
1,527 SR
Queue Stats
64W - 63L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FearedShadow
Erlang Shen
19
4 / 1 / 8
11,610
581
8,096
14,138
8,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
3 / 3 / 15
10,673
534
10,885
13,548
12,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
JMILLZ56
Gilgamesh
17
4 / 0 / 4
11,592
580
7,043
12,276
9,084
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rama
18
11 / 3 / 9
12,173
609
11,727
16,769
6,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
7 / 0 / 8
11,915
596
11,941
3,967
1,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
0 / 3 / 0
9,294
465
5,223
13,412
13,171
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Agni
14
1 / 5 / 1
9,017
451
5,401
10,644
2,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 9 / 3
8,681
434
10,323
13,819
4,924
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
Kemikalz
Cabrakan
13
0 / 8 / 5
7,624
381
6,901
15,808
14,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilgamesh
15
2 / 4 / 2
9,111
456
8,318
17,013
6,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
17
29
Kills
6
7
Deaths
29
44
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
3
0
0
L
Agni
1
5
1
0.3
W
Erlang Shen
FearedShadow
Erlang Shen
4
1
8
8
W
3
3
15
3.5
W
Gilgamesh
JMILLZ56
Gilgamesh
4
0
4
6
L
3
9
3
0.5
L
Cabrakan
Kemikalz
Cabrakan
0
8
5
0.31
L
Gilgamesh
2
4
2
0.75
W
Rama
11
3
9
5.17
W
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,692
Damage
36,166
60,698
Taken
70,696
37,745
Mitigated
41,100
20,478
Healing
15,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,223
1,111
0
3,608
13,412
13,171
1,066
2,542
10,712
0
59,497
L
Agni
5,401
237
0
1,829
10,644
2,469
96
4,279
6,099
40,762
0
W
Erlang Shen
FearedShadow
Erlang Shen
8,096
3,696
0
4,696
14,138
8,257
0
2,611
11,429
0
92,489
W
10,885
3,126
437
2,242
13,548
12,457
68
3,864
9,496
50,552
4,040
W
Gilgamesh
JMILLZ56
Gilgamesh
7,043
1,740
0
2,760
12,276
9,084
484
571
11,651
0
69,072
L
10,323
5,690
0
1,456
13,819
4,924
2,462
5,225
8,438
0
56,214
L
Cabrakan
Kemikalz
Cabrakan
6,901
729
0
2,780
15,808
14,304
287
5,485
10,131
33,684
0
L
Gilgamesh
8,318
2,199
0
6,317
17,013
6,232
0
3,534
13,317
0
67,237
W
Rama
11,727
9,431
0
8,907
16,769
6,533
4,685
3,102
13,543
0
76,883
W
11,941
1,498
0
1,436
3,967
1,414
615
1,336
2,277
68,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,963
Gold Earned
43,727
594
Minions Killed
449
0
Camps Cleared
0
1,904,718
Distance Traveled
1,791,479
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,294
465
120
6
0
388,815
5
L
Agni
9,017
451
83
4
0
343,285
2
W
Erlang Shen
11,610
581
136
7
0
443,390
6
W
Atlas
10,673
534
69
3
0
373,094
1
W
Gilgamesh
11,592
580
143
7
0
368,578
7
L
Apollo
8,681
434
104
5
0
328,432
2
L
Cabrakan
7,624
381
36
2
0
350,795
4
L
Gilgamesh
9,111
456
106
5
0
380,152
6
W
Rama
12,173
609
116
6
0
367,110
4
W
Nu Wa
11,915
596
130
7
0
352,546
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role