Player Matchup

Gilgamesh
Gilgamesh
Catman175
Gilgamesh
Level 28
God Stats
22W - 27L
1,678 SR
Queue Stats
74W - 92L
1,438 Elo+
Party 3
Scylla
Scylla
DarlingKun
Scylla
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 8L
1,052 Elo+
Party 1
Chang'e
Chang'e
ILiekToHeal
Chang'e
Level 122
God Stats
19W - 22L
1,556 SR
Queue Stats
126W - 149L
1,571 Elo+
Party 3
Ne Zha
Ne Zha
Pog recruit8265
Ne Zha
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,922 Elo+
Party 3
Danzaburou
Danzaburou
hactid
Danzaburou
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 1
Team Averages
Level 75
1,547 SR
1,497 Elo+

VS

Team Averages
Level 44
1,568 SR
1,495 Elo+
Chaac
Chaac
Duality__HD
Chaac
Level 84
God Stats
3W - 2L
1,732 SR
Queue Stats
19W - 20L
1,474 Elo+
Party 2
Ares
Ares
GreenxxBeans
Ares
Level 47
God Stats
1W - 1L
1,588 SR
Queue Stats
228W - 227L
1,632 Elo+
Solo
Odin
Odin
RinneReborn
Odin
Level 18
God Stats
0W - 1L
1,298 SR
Queue Stats
9W - 12L
1,474 Elo+
Party 2
Sol
Sol
Warforgedsouls
Sol
Level 43
God Stats
2W - 1L
1,725 SR
Queue Stats
71W - 95L
1,405 Elo+
Solo
Neith
Neith
makachu
Neith
Level 28
God Stats
4W - 7L
1,499 SR
Queue Stats
77W - 76L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Catman175
Gilgamesh
18
2 / 1 / 16
11,191
746
7,926
12,759
11,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
DarlingKun
Scylla
19
5 / 3 / 9
11,855
790
16,840
9,321
3,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
ILiekToHeal
Chang'e
20
9 / 3 / 15
13,192
879
17,796
14,656
6,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
9 / 5 / 11
12,828
855
23,829
22,353
10,219
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
hactid
Danzaburou
18
3 / 3 / 13
11,729
782
20,831
15,825
8,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 4 / 4
11,046
736
14,880
17,858
17,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 4 / 7
11,200
747
14,678
25,716
35,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
2 / 4 / 8
10,234
682
10,728
24,546
21,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
0 / 10 / 6
9,495
633
11,461
16,101
4,656
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
makachu
Neith
18
2 / 7 / 3
10,972
731
8,211
17,444
7,535
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
42
28
Kills
14
15
Deaths
29
64
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Catman175
Gilgamesh
2
1
16
10
W
Scylla
DarlingKun
Scylla
5
3
9
3.17
L
6
4
4
2
L
4
4
7
1.88
W
Chang'e
ILiekToHeal
Chang'e
9
3
15
5.5
W
9
5
11
2.9
L
2
4
8
1.5
L
0
10
6
0.3
W
Danzaburou
hactid
Danzaburou
3
3
13
3.17
L
Neith
makachu
Neith
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,222
Damage
59,958
74,914
Taken
101,665
39,603
Mitigated
87,233
30,481
Healing
15,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Catman175
Gilgamesh
7,926
1,651
0
2,097
12,759
11,515
435
5,771
6,763
288
25,479
W
Scylla
DarlingKun
Scylla
16,840
1,291
0
1,533
9,321
3,575
1,087
2,941
6,190
41,576
0
L
14,880
1,972
706
5,139
17,858
17,561
706
6,740
10,550
107
35,565
L
14,678
455
580
2,971
25,716
35,653
502
9,090
15,383
24,271
0
W
Chang'e
ILiekToHeal
Chang'e
17,796
1,940
9,302
6,585
14,656
6,281
934
5,776
8,699
49,798
0
W
23,829
2,588
0
5,955
22,353
10,219
1,629
9,958
12,112
0
55,853
L
10,728
890
338
2,225
24,546
21,828
308
8,479
15,282
4,396
18,426
L
11,461
4,567
115
1,449
16,101
4,656
507
3,866
12,035
23,657
0
W
Danzaburou
hactid
Danzaburou
20,831
8,372
487
4,522
15,825
8,013
1,457
3,597
11,907
0
41,682
L
Neith
makachu
Neith
8,211
3,818
92
2,081
17,444
7,535
597
4,988
12,116
0
48,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,795
Gold Earned
52,947
263
Minions Killed
220
0
Camps Cleared
0
1,545,568
Distance Traveled
1,337,092
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,191
746
33
2
0
342,698
0
W
Scylla
11,855
790
49
3
0
325,225
3
L
Chaac
11,046
736
53
4
0
254,367
0
L
Ares
11,200
747
18
1
0
295,460
0
W
Chang'e
13,192
879
84
6
0
304,276
0
W
Ne Zha
12,828
855
57
4
0
297,890
4
L
Odin
10,234
682
23
2
0
306,166
0
L
Sol
9,495
633
28
2
0
220,315
0
W
Danzaburou
11,729
782
40
3
0
275,479
3
L
Neith
10,972
731
98
7
0
260,784
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role