Player Matchup

Sylvanus
Sylvanus
TiltedKamo
Sylvanus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 6L
1,666 Elo+
Party 1
Hel
Hel
iLovMySkills
Hel
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 3L
1,666 Elo+
Party 1
Medusa
Medusa
jhonny_mentero83
Medusa
Level 64
God Stats
8W - 2L
1,728 SR
Queue Stats
12W - 3L
1,666 Elo+
Party 1
Team Averages
Level 94
1,576 SR
1,666 Elo+

VS

Team Averages
Level 90
1,649 SR
1,597 Elo+
Skadi
Skadi
Astral_Wizard24
Skadi
Level 146
God Stats
3W - 0L
1,836 SR
Queue Stats
22W - 16L
1,267 Elo+
Party 2
Artio
Artio
ConjureCloud
Artio
Level 24
God Stats
2W - 0L
1,777 SR
Queue Stats
28W - 14L
1,762 Elo+
Party 2
Bacchus
Bacchus
DrunkenPatch
Bacchus
Level 101
God Stats
4W - 1L
1,332 SR
Queue Stats
17W - 10L
1,762 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
TiltedKamo
Sylvanus
10
0 / 6 / 2
7,289
663
4,641
10,221
8,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
1 / 7 / 3
7,982
726
5,639
10,536
3,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
3 / 2 / 1
8,203
746
8,347
6,097
2,171
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 8
8,982
817
10,539
6,330
2,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
6 / 2 / 9
8,800
800
5,621
11,374
11,901
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bacchus
DrunkenPatch
Bacchus
13
3 / 1 / 11
8,060
733
7,403
8,152
8,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
4
Kills
15
15
Deaths
4
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
6
1
8
10
W
6
2
9
5.25
W
Bacchus
DrunkenPatch
Bacchus
3
1
11
8.5
L
Sylvanus
TiltedKamo
Sylvanus
0
6
2
0.17
L
1
7
3
0.36
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,627
Damage
23,563
26,854
Taken
25,856
14,422
Mitigated
22,994
8,037
Healing
10,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,539
5,775
0
1,311
6,330
2,237
842
3,219
3,111
0
42,521
W
5,621
1,114
1,251
5,891
11,374
11,901
324
4,947
6,427
16,457
0
W
Bacchus
DrunkenPatch
Bacchus
7,403
729
538
1,857
8,152
8,856
419
2,777
5,375
13,308
0
L
Sylvanus
TiltedKamo
Sylvanus
4,641
722
1,331
1,679
10,221
8,522
0
4,101
5,923
10,020
0
L
5,639
712
1,896
2,846
10,536
3,729
51
5,310
4,946
25,946
0
L
8,347
4,077
0
285
6,097
2,171
156
3,322
2,691
0
22,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,474
Gold Earned
25,842
105
Minions Killed
106
3
Camps Cleared
8
557,192
Distance Traveled
622,231
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,982
817
72
7
6
206,739
5
W
Artio
8,800
800
23
2
0
210,999
2
W
Bacchus
8,060
733
11
1
2
204,493
2
L
Sylvanus
7,289
663
8
1
0
156,965
3
L
Hel
7,982
726
63
6
3
174,328
4
L
Medusa
8,203
746
34
3
0
225,899
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role