Player Matchup

Heimdallr
Heimdallr
Briefcasejoe777
Heimdallr
Level 130
God Stats
4W - 6L
1,500 SR
Queue Stats
86W - 103L
1,264 Elo+
Party 1
Atlas
Atlas
HeatwaveS13
Atlas
Level 124
God Stats
18W - 18L
1,532 SR
Queue Stats
147W - 163L
1,422 Elo+
Party 1
Athena
Athena
Lyxoria
Athena
Level 83
God Stats
3W - 0L
1,500 SR
Queue Stats
41W - 45L
1,461 Elo+
Party 1
Thanatos
Thanatos
SniperSullie
Thanatos
Level 27
God Stats
22W - 16L
1,479 SR
Queue Stats
389W - 392L
1,459 Elo+
Party 1
Ra
Ra
Subzers
Ra
Level 54
God Stats
6W - 4L
1,659 SR
Queue Stats
108W - 120L
1,479 Elo+
Solo
Team Averages
Level 84
1,534 SR
1,417 Elo+

VS

Team Averages
Level 82
1,351 SR
1,398 Elo+
Yemoja
Yemoja
MissStellaBell
Yemoja
Level 11
God Stats
8W - 13L
1,460 SR
Queue Stats
162W - 163L
1,394 Elo+
Party 2
Bastet
Bastet
Spantix
Bastet
Level 39
God Stats
1W - 3L
1,181 SR
Queue Stats
16W - 23L
1,331 Elo+
Party 2
Medusa
Medusa
Thormadn3ss
Medusa
Level 124
God Stats
44W - 33L
1,305 SR
Queue Stats
228W - 180L
1,278 Elo+
Party 2
Merlin
Merlin
klawless1990
Merlin
Level 107
God Stats
90W - 77L
1,588 SR
Queue Stats
166W - 164L
1,595 Elo+
Party 3
Chang'e
Chang'e
pizzalightning
Chang'e
Level 129
God Stats
1W - 2L
1,223 SR
Queue Stats
211W - 241L
1,390 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Briefcasejoe777
Heimdallr
20
11 / 2 / 4
14,445
602
24,506
17,227
8,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
3 / 3 / 7
11,275
470
10,104
22,299
23,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
Lyxoria
Athena
16
2 / 2 / 8
11,640
485
5,265
24,137
22,852
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
SniperSullie
Thanatos
16
1 / 8 / 8
10,142
423
6,105
14,819
6,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
5 / 4 / 11
12,348
515
20,945
18,644
5,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 1
9,540
398
3,232
16,838
15,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
Spantix
Bastet
20
11 / 3 / 4
13,652
569
21,606
23,847
9,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
19
0 / 4 / 1
11,613
484
7,884
17,387
5,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Merlin
19
4 / 4 / 1
12,032
501
17,553
15,617
6,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 6 / 5
10,880
453
9,577
19,274
6,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
29
22
Kills
17
19
Deaths
22
38
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Briefcasejoe777
Heimdallr
11
2
4
6.5
W
3
3
7
2.17
W
Athena
Lyxoria
Athena
2
2
8
3
L
0
5
1
0.1
W
Thanatos
SniperSullie
Thanatos
1
8
8
0.63
L
Bastet
Spantix
Bastet
11
3
4
4.33
W
5
4
11
2.63
L
Medusa
0
4
1
0.13
L
Merlin
4
4
1
1.13
L
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,925
Damage
59,852
97,126
Taken
92,963
66,738
Mitigated
43,744
38,179
Healing
33,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Briefcasejoe777
Heimdallr
24,506
12,107
0
6,500
17,227
8,608
3,936
4,827
12,400
0
136,035
W
10,104
1,693
0
4,259
22,299
23,099
779
9,269
13,030
60,613
0
W
Athena
Lyxoria
Athena
5,265
1,683
4,028
5,201
24,137
22,852
313
11,450
12,687
23,784
0
L
3,232
580
1,158
1,740
16,838
15,784
0
7,638
8,760
29,913
0
W
Thanatos
SniperSullie
Thanatos
6,105
684
0
8,604
14,819
6,215
0
4,228
10,591
0
60,074
L
Bastet
Spantix
Bastet
21,606
5,818
0
9,630
23,847
9,589
0
8,517
14,773
0
116,563
W
20,945
1,062
2,922
6,665
18,644
5,964
896
8,814
9,830
95,182
0
L
Medusa
7,884
2,873
0
6,638
17,387
5,445
2,784
2,234
15,094
0
97,958
L
Merlin
17,553
644
224
2,070
15,617
6,044
885
7,096
7,896
86,541
0
L
9,577
1,122
3,581
8,188
19,274
6,882
602
8,813
10,125
67,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,850
Gold Earned
57,717
588
Minions Killed
634
0
Camps Cleared
0
2,270,782
Distance Traveled
2,264,341
36
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
14,445
602
207
9
0
465,744
13
W
Atlas
11,275
470
99
4
0
428,992
8
W
Athena
11,640
485
32
1
0
452,447
6
L
Yemoja
9,540
398
58
2
0
378,644
0
W
Thanatos
10,142
423
86
4
0
452,098
2
L
Bastet
13,652
569
165
7
0
532,760
2
W
Ra
12,348
515
164
7
0
471,501
7
L
Medusa
11,613
484
157
7
0
463,010
5
L
Merlin
12,032
501
135
6
0
436,979
3
L
Chang'e
10,880
453
119
5
0
452,948
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role