Player Matchup

Tiamat
Tiamat
DEADPOOL2897
Tiamat
Level 103
God Stats
5W - 4L
1,725 SR
Queue Stats
436W - 407L
1,581 Elo+
Party 2
Bellona
Bellona
Gayden178
Bellona
Level 124
God Stats
3W - 4L
1,511 SR
Queue Stats
89W - 76L
1,277 Elo+
Party 2
Thoth
Thoth
Joseamagdalo
Thoth
Level 37
God Stats
2W - 1L
1,500 SR
Queue Stats
217W - 203L
1,699 Elo+
Party 2
Geb
Geb
Pambochon55
Geb
Level 16
God Stats
1W - 0L
1,285 SR
Queue Stats
4W - 5L
1,404 Elo+
Party 2
Susano
Susano
RajiAmagdalas
Susano
Level 89
God Stats
4W - 4L
1,500 SR
Queue Stats
204W - 183L
1,626 Elo+
Party 2
Team Averages
Level 74
1,504 SR
1,517 Elo+

VS

Team Averages
Level 80
1,585 SR
1,503 Elo+
Sol
Sol
FALLEN_KING_FL
Sol
Level 65
God Stats
0W - 4L
1,500 SR
Queue Stats
79W - 93L
1,458 Elo+
Solo
Anubis
Anubis
FonderAsh
Anubis
Level 105
God Stats
9W - 19L
1,500 SR
Queue Stats
52W - 79L
1,500 Elo+
Solo
Thanatos
Thanatos
Mane_ArcA
Thanatos
Level 40
God Stats
1W - 6L
1,535 SR
Queue Stats
44W - 43L
1,570 Elo+
Party 1
Hercules
Hercules
QcDeviLL
Hercules
Level 74
God Stats
3W - 2L
1,909 SR
Queue Stats
26W - 32L
1,556 Elo+
Party 1
Bacchus
Bacchus
robertarq
Bacchus
Level 117
God Stats
17W - 16L
1,482 SR
Queue Stats
454W - 498L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
5 / 0 / 5
9,885
618
13,282
8,072
4,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Gayden178
Bellona
15
5 / 4 / 6
9,395
587
8,986
12,781
7,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
3 / 5 / 1
8,307
519
5,725
9,306
2,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 2 / 8
7,728
483
3,878
11,751
9,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
7 / 4 / 7
9,091
568
14,001
13,750
4,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 2
8,635
540
8,547
8,427
2,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
FonderAsh
Anubis
14
2 / 5 / 4
8,491
531
7,240
13,162
5,634
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
Mane_ArcA
Thanatos
14
4 / 4 / 3
8,494
531
5,153
16,529
5,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
QcDeviLL
Hercules
12
2 / 6 / 3
7,634
477
7,461
11,940
6,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Bacchus
robertarq
Bacchus
12
3 / 3 / 4
8,147
509
5,432
13,368
14,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
31
21
Kills
15
15
Deaths
21
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Tiamat
5
0
5
7.5
L
4
3
2
1.67
L
Anubis
FonderAsh
Anubis
2
5
4
0.8
W
Bellona
Gayden178
Bellona
5
4
6
2
W
3
5
1
0.7
L
Thanatos
Mane_ArcA
Thanatos
4
4
3
1.38
W
1
2
8
2.5
L
Hercules
QcDeviLL
Hercules
2
6
3
0.58
W
7
4
7
2.63
L
Bacchus
robertarq
Bacchus
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,872
Damage
33,833
55,660
Taken
63,426
29,136
Mitigated
35,189
10,904
Healing
22,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
13,282
2,139
0
2,202
8,072
4,796
757
2,706
5,324
80,109
0
L
8,547
2,654
0
3,017
8,427
2,405
3,062
4,671
3,756
54,494
9,443
L
Anubis
FonderAsh
Anubis
7,240
475
120
3,611
13,162
5,634
90
4,807
8,355
45,977
0
W
Bellona
Gayden178
Bellona
8,986
2,815
0
3,345
12,781
7,880
420
3,439
8,869
0
52,435
W
5,725
434
0
1,597
9,306
2,321
548
3,432
5,832
57,160
0
L
Thanatos
Mane_ArcA
Thanatos
5,153
1,164
0
11,540
16,529
5,849
0
3,458
13,071
0
42,586
W
3,878
60
0
1,214
11,751
9,458
361
5,395
6,356
15,534
0
L
Hercules
QcDeviLL
Hercules
7,461
819
0
2,357
11,940
6,658
0
3,431
8,509
0
30,193
W
14,001
3,327
0
2,546
13,750
4,681
0
4,915
8,792
0
51,427
L
Bacchus
robertarq
Bacchus
5,432
502
0
1,438
13,368
14,643
0
6,518
6,850
28,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,406
Gold Earned
41,401
447
Minions Killed
391
0
Camps Cleared
0
1,650,634
Distance Traveled
1,546,407
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,885
618
138
9
0
340,250
4
L
Sol
8,635
540
109
7
0
273,676
0
L
Anubis
8,491
531
92
6
0
262,908
1
W
Bellona
9,395
587
115
7
0
330,701
1
W
Thoth
8,307
519
98
6
0
293,340
1
L
Thanatos
8,494
531
89
6
0
352,705
3
W
Geb
7,728
483
19
1
0
324,772
1
L
Hercules
7,634
477
65
4
0
330,658
1
W
Susano
9,091
568
77
5
0
361,571
1
L
Bacchus
8,147
509
36
2
0
326,460
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role