Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Disconnecting
Charybdis
Level 148
God Stats
1W - 1L
1,577 SR
Queue Stats
67W - 24L
1,829 Elo+
Party 1
Ne Zha
Ne Zha
JLimmyLam
Ne Zha
Level 126
God Stats
2W - 1L
1,695 SR
Queue Stats
91W - 57L
1,806 Elo+
Party 1
Ra
Ra
kennyxxx
Ra
Level 146
God Stats
3W - 2L
1,500 SR
Queue Stats
122W - 85L
1,792 Elo+
Party 1
Kukulkan
Kukulkan
wniccw
Kukulkan
Level 29
God Stats
3W - 1L
1,740 SR
Queue Stats
23W - 13L
1,500 Elo+
Party 1
Team Averages
Level 106
1,602 SR
1,686 Elo+

VS

Team Averages
Level 83
1,375 SR
1,547 Elo+
Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
FenrirsHate
Tyr
Level 103
God Stats
6W - 11L
1,585 SR
Queue Stats
117W - 147L
1,560 Elo+
Party 3
Discordia
Discordia
Glamur12
Discordia
Level 39
God Stats
0W - 1L
1,232 SR
Queue Stats
10W - 13L
1,477 Elo+
Party 2
Khepri
Khepri
XxSIOPAO1025xX
Khepri
Level 98
God Stats
2W - 8L
1,057 SR
Queue Stats
165W - 227L
1,469 Elo+
Party 3
Neith
Neith
cesaraaaa
Neith
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,727 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
1 / 0 / 4
8,327
757
1,533
6,842
6,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Disconnecting
Charybdis
17
5 / 0 / 6
10,035
912
12,303
6,852
2,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Ne Zha
JLimmyLam
Ne Zha
16
6 / 4 / 8
9,272
843
12,215
11,565
5,013
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

18
5 / 3 / 5
9,659
878
13,253
11,736
5,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Kukulkan
wniccw
Kukulkan
15
1 / 1 / 5
8,467
770
5,973
6,282
2,527
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
1 / 1 / 3
9,494
863
7,325
9,142
3,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 2 / 0
9,368
852
6,491
13,965
11,503
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Discordia
Glamur12
Discordia
16
2 / 5 / 3
8,827
802
9,210
8,862
2,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 4 / 3
7,892
717
5,936
10,885
4,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
cesaraaaa
Neith
12
0 / 6 / 2
7,335
667
7,159
10,391
3,164
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
18
Kills
8
8
Deaths
18
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
0
4
3
L
Sol
 
Sol
1
1
3
2.5
W
Charybdis
Disconnecting
Charybdis
5
0
6
8
L
5
2
0
2.5
L
Discordia
Glamur12
Discordia
2
5
3
0.7
W
Ne Zha
JLimmyLam
Ne Zha
6
4
8
2.5
L
0
4
3
0.38
L
Neith
cesaraaaa
Neith
0
6
2
0.17
W
5
3
5
2.5
W
Kukulkan
wniccw
Kukulkan
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,277
Damage
36,121
43,277
Taken
53,245
22,258
Mitigated
24,605
18,941
Healing
8,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
1,533
323
7,179
2,377
6,842
6,786
156
3,800
3,042
4,012
0
L
Sol
 
Sol
7,325
1,671
1,105
2,411
9,142
3,184
1,917
1,826
7,316
36,926
0
W
Charybdis
Disconnecting
Charybdis
12,303
6,703
0
2,310
6,852
2,755
5,330
2,899
3,953
0
36,435
L
6,491
494
0
2,990
13,965
11,503
0
5,325
8,640
0
34,112
L
Discordia
Glamur12
Discordia
9,210
380
554
614
8,862
2,637
570
3,442
5,420
25,756
0
W
Ne Zha
JLimmyLam
Ne Zha
12,215
3,772
0
1,472
11,565
5,013
0
4,777
6,788
0
25,707
L
5,936
425
0
0
10,885
4,117
0
5,535
5,350
24,777
0
L
Neith
cesaraaaa
Neith
7,159
1,846
21
634
10,391
3,164
456
4,631
5,760
0
9,921
W
13,253
2,594
824
4,529
11,736
5,177
0
5,425
6,311
49,675
0
W
Kukulkan
wniccw
Kukulkan
5,973
722
0
250
6,282
2,527
602
5,570
712
30,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,760
Gold Earned
42,916
265
Minions Killed
223
0
Camps Cleared
0
1,130,115
Distance Traveled
1,122,269
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,327
757
3
0
0
226,405
2
L
Sol
9,494
863
68
6
0
215,087
1
W
Charybdis
10,035
912
65
6
0
229,021
1
L
Tyr
9,368
852
76
7
0
256,840
1
L
Discordia
8,827
802
31
3
0
230,371
2
W
Ne Zha
9,272
843
26
2
0
222,845
1
L
Khepri
7,892
717
43
4
0
213,212
1
L
Neith
7,335
667
5
0
0
206,759
1
W
Ra
9,659
878
99
9
0
232,469
4
W
Kukulkan
8,467
770
72
7
0
219,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role