Player Matchup

Sylvanus
Sylvanus
Amalie21
Sylvanus
Level 118
God Stats
24W - 16L
1,382 SR
Queue Stats
119W - 122L
1,361 Elo+
Solo
Fenrir
Fenrir
DaniproXDGG
Fenrir
Level 27
God Stats
28W - 24L
1,514 SR
Queue Stats
526W - 548L
1,422 Elo+
Party 1
Neith
Neith
Marcoscabj
Neith
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,677 Elo+
Solo
Chaac
Chaac
UCH_To225mi
Chaac
Level 66
God Stats
48W - 46L
1,557 SR
Queue Stats
583W - 611L
1,425 Elo+
Party 1
Athena
Athena
kyoshi13
Athena
Level 86
God Stats
8W - 10L
1,371 SR
Queue Stats
207W - 221L
1,416 Elo+
Solo
Team Averages
Level 80
1,465 SR
1,460 Elo+

VS

Team Averages
Level 68
1,464 SR
1,375 Elo+
Fenrir
Fenrir
OGKING_darkblood
Fenrir
Level 33
God Stats
19W - 27L
1,398 SR
Queue Stats
56W - 75L
1,342 Elo+
Solo
Ah Puch
Ah Puch
Tritenicks
Ah Puch
Level 98
God Stats
2W - 2L
1,500 SR
Queue Stats
411W - 458L
1,474 Elo+
Party 2
Zeus
Zeus
ZenSOoO_
Zeus
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 20L
1,426 Elo+
Solo
Chiron
Chiron
sebastianaav
Chiron
Level 81
God Stats
59W - 58L
1,472 SR
Queue Stats
166W - 182L
1,288 Elo+
Solo
Amaterasu
Amaterasu
ty1Bestplayer
Amaterasu
Level 62
God Stats
6W - 10L
1,450 SR
Queue Stats
286W - 315L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Amalie21
Sylvanus
14
1 / 1 / 7
8,955
498
7,749
12,515
8,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fenrir
14
9 / 3 / 1
10,232
568
10,998
12,663
5,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
14
2 / 7 / 5
8,621
479
3,996
9,016
3,551
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

17
6 / 3 / 6
11,092
616
14,790
20,444
23,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Athena
kyoshi13
Athena
12
1 / 1 / 6
8,383
466
5,519
17,357
16,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 6 / 1
8,912
495
10,477
13,402
4,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ah Puch
Tritenicks
Ah Puch
12
2 / 4 / 7
7,886
438
9,709
18,133
11,380
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
8
0 / 3 / 0
6,602
367
3,001
3,943
997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chiron
14
5 / 2 / 4
9,054
503
17,544
11,827
3,788
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
ty1Bestplayer
Amaterasu
12
2 / 4 / 1
7,834
435
6,935
14,171
10,090
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
28
19
Kills
15
15
Deaths
19
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Amalie21
Sylvanus
1
1
7
4.5
W
Fenrir
9
3
1
3.17
W
Neith
2
7
5
0.64
L
6
6
1
1.08
L
Ah Puch
Tritenicks
Ah Puch
2
4
7
1.38
W
6
3
6
3
L
Zeus
0
3
0
0
W
Athena
kyoshi13
Athena
1
1
6
4
L
Chiron
5
2
4
3.5
L
Amaterasu
ty1Bestplayer
Amaterasu
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,052
Damage
47,666
71,995
Taken
61,476
56,698
Mitigated
31,190
25,302
Healing
19,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Amalie21
Sylvanus
7,749
2,427
1,991
5,263
12,515
8,303
930
2,562
9,819
37,962
8,868
W
Fenrir
10,998
3,002
0
3,325
12,663
5,228
1,130
3,562
9,055
0
41,289
W
Neith
3,996
946
0
552
9,016
3,551
1,509
2,056
6,960
0
39,147
L
10,477
2,659
0
451
13,402
4,935
0
3,408
9,858
0
46,862
L
Ah Puch
Tritenicks
Ah Puch
9,709
1,442
212
7,423
18,133
11,380
160
5,053
12,928
32,424
0
W
14,790
3,218
384
7,913
20,444
23,493
1,744
1,351
19,074
0
65,043
L
Zeus
3,001
1,155
0
731
3,943
997
230
1,176
2,689
20,872
0
W
Athena
kyoshi13
Athena
5,519
1,545
809
5,065
17,357
16,123
369
2,980
14,377
21,917
0
L
Chiron
17,544
7,727
897
4,419
11,827
3,788
1,116
2,656
9,171
0
74,457
L
Amaterasu
ty1Bestplayer
Amaterasu
6,935
4,879
21
5,095
14,171
10,090
614
328
12,954
0
34,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,283
Gold Earned
40,288
405
Minions Killed
339
0
Camps Cleared
0
1,746,695
Distance Traveled
1,455,974
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,955
498
70
4
0
323,593
2
W
Fenrir
10,232
568
63
4
0
398,345
0
W
Neith
8,621
479
101
6
0
302,004
4
L
Fenrir
8,912
495
65
4
0
367,997
0
L
Ah Puch
7,886
438
45
3
0
326,774
0
W
Chaac
11,092
616
138
8
0
352,947
0
L
Zeus
6,602
367
48
3
0
135,997
1
W
Athena
8,383
466
33
2
0
369,806
5
L
Chiron
9,054
503
122
7
0
324,489
2
L
Amaterasu
7,834
435
59
3
0
300,717
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role