Player Matchup

Izanami
Izanami
Grandmaster
ΙNIESTA8
Izanami
Grandmaster
Level 98
God Stats
4W - 1L
1,936 SR
Queue Stats
772W - 100L
2,926 MMR
Solo
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 98
1,936 SR
2,926 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 107
1,766 SR
2,252 MMR
Hades
Hades
Platinum II
Heckathorne
Hades
Platinum II
Level 107
God Stats
33W - 19L
1,766 SR
Queue Stats
35W - 24L
2,252 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ΙNIESTA8
Izanami
13
3 / 1 / 0
7,768
1,110
6,002
7,624
3,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
TsukuyomiSolBastetChronosBellona

VS

Bans
Ah Muzen CabSkadiAnhurOlorunHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
5,958
851
3,723
8,597
3,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Izanami
ΙNIESTA8
Izanami
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,002
Damage
3,723
7,624
Taken
8,597
3,588
Mitigated
3,905
3,414
Healing
3,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,723
872
0
3,305
8,597
3,905
0
364
8,138
28,650
0
W
Izanami
ΙNIESTA8
Izanami
6,002
4,363
0
3,414
7,624
3,588
1,743
3,855
3,769
0
45,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,768
Gold Earned
5,958
90
Minions Killed
69
5
Camps Cleared
3
132,940
Distance Traveled
149,194
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
5,958
851
69
10
3
149,194
2
W
Izanami
7,768
1,110
90
13
5
132,940
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role