Player Matchup

Merlin
Merlin
Gold III
 
Merlin
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Gold II
Uchiha Vibe
Fenrir
Gold II
Level 150
God Stats
31W - 21L
1,633 SR
Queue Stats
140W - 121L
1,784 MMR
Party 1
Ganesha
Ganesha
Gold IV
iamdeadfool
Ganesha
Gold IV
Level 155
God Stats
0W - 1L
1,518 SR
Queue Stats
10W - 6L
1,774 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 155
1,550 SR
1,686 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,467 SR
1,643 MMR
Ymir
Ymir
Gold IV
 
Ymir
Gold IV
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Gold V
Basiliisk
Hou Yi
Gold V
Level 160
God Stats
10W - 4L
1,184 SR
Queue Stats
71W - 67L
1,719 MMR
Solo
Bacchus
Bacchus
Gold III
elfifo1
Bacchus
Gold III
Level 110
God Stats
2W - 2L
1,715 SR
Queue Stats
98W - 91L
1,711 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
2 / 0 / 3
10,942
684
14,964
6,762
3,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
15
3 / 4 / 2
10,385
649
5,665
13,678
10,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ganesha
iamdeadfool
Ganesha
15
0 / 0 / 5
10,743
671
6,289
14,284
17,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
ThothAchillesBastetGilgameshSol

VS

Bans
GebScyllaBaron SamediZeusPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
0 / 2 / 3
11,375
711
5,454
16,402
16,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
Basiliisk
Hou Yi
17
4 / 1 / 0
11,093
693
17,639
10,727
5,003
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Bacchus
elfifo1
Bacchus
16
0 / 2 / 3
10,067
629
7,639
15,008
21,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
5
Kills
4
4
Deaths
5
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
0
3
3.5
W
Ymir
 
Ymir
0
2
3
0.75
W
Hou Yi
Basiliisk
Hou Yi
4
1
0
4
L
Fenrir
3
4
2
1
W
Bacchus
elfifo1
Bacchus
0
2
3
0.75
L
Ganesha
iamdeadfool
Ganesha
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,918
Damage
30,732
34,724
Taken
42,137
31,603
Mitigated
43,261
6,479
Healing
16,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
14,964
687
0
1,156
6,762
3,142
0
2,683
3,837
55,543
0
W
Ymir
 
Ymir
5,454
447
251
5,957
16,402
16,731
434
10,638
5,605
31,311
0
W
Hou Yi
Basiliisk
Hou Yi
17,639
9,926
0
5,486
10,727
5,003
1,985
5,419
5,185
0
90,471
L
Fenrir
5,665
1,443
132
1,446
13,678
10,987
0
5,652
7,766
249
13,680
W
Bacchus
elfifo1
Bacchus
7,639
751
549
3,847
15,008
21,527
494
5,965
7,846
15,377
0
L
Ganesha
iamdeadfool
Ganesha
6,289
415
626
3,119
14,284
17,474
0
4,213
9,701
27,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,070
Gold Earned
32,535
155
Minions Killed
206
3
Camps Cleared
12
830,787
Distance Traveled
914,510
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,942
684
113
7
1
236,443
0
W
Ymir
11,375
711
43
3
2
299,630
4
W
Hou Yi
11,093
693
151
9
9
287,802
5
L
Fenrir
10,385
649
42
3
2
287,702
3
W
Bacchus
10,067
629
12
1
1
327,078
2
L
Ganesha
10,743
671
0
0
0
306,642
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role