Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
D4V1DFORCH
Fenrir
Level 47
God Stats
0W - 9L
1,500 SR
Queue Stats
167W - 194L
1,340 Elo+
Solo
Agni
Agni
DeFaMiir
Agni
Level 65
God Stats
9W - 5L
1,540 SR
Queue Stats
46W - 44L
1,483 Elo+
Party 1
Rama
Rama
GULLT9
Rama
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,497 Elo+
Party 1
Skadi
Skadi
Sadqu
Skadi
Level 59
God Stats
0W - 4L
1,058 SR
Queue Stats
3W - 9L
1,183 Elo+
Party 2
Team Averages
Level 65
1,420 SR
1,401 Elo+

VS

Team Averages
Level 76
1,495 SR
1,447 Elo+
Bellona
Bellona
Crayon Eater244
Bellona
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
171W - 175L
1,535 Elo+
Solo
Athena
Athena
FinnGamePro
Athena
Level 110
God Stats
3W - 1L
1,293 SR
Queue Stats
135W - 141L
1,422 Elo+
Solo
Izanami
Izanami
Jaesnek
Izanami
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,383 Elo+
Solo
Zhong Kui
Zhong Kui
Ntrax02
Zhong Kui
Level 69
God Stats
15W - 7L
1,890 SR
Queue Stats
462W - 437L
1,466 Elo+
Solo
Loki
Loki
Sasquatch7753
Loki
Level 44
God Stats
11W - 14L
1,294 SR
Queue Stats
106W - 113L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
3 / 4 / 3
7,195
514
4,564
12,267
9,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fenrir
D4V1DFORCH
Fenrir
11
1 / 4 / 1
6,815
487
3,054
11,294
3,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
14
3 / 2 / 0
8,001
572
10,552
6,867
2,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Rama
GULLT9
Rama
11
1 / 7 / 5
6,769
484
5,269
9,197
2,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
Sadqu
Skadi
8
1 / 2 / 0
5,851
418
2,028
4,233
1,022
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 2
8,158
583
6,748
7,732
7,772
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Athena
11
3 / 1 / 10
7,896
564
4,342
11,307
9,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Jaesnek
Izanami
12
6 / 5 / 2
7,733
552
7,253
8,746
3,155
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Ntrax02
Zhong Kui
14
3 / 0 / 2
8,177
584
5,018
10,625
7,854
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 2 / 5
7,207
515
5,990
7,726
2,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
9
Kills
19
19
Deaths
9
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
3
4
3
1.13
W
4
1
2
5
L
Fenrir
D4V1DFORCH
Fenrir
1
4
1
0.38
L
Agni
3
2
0
1.5
W
Athena
3
1
10
8
L
Rama
GULLT9
Rama
1
7
5
0.5
W
Izanami
Jaesnek
Izanami
6
5
2
1.4
W
Zhong Kui
Ntrax02
Zhong Kui
3
0
2
4
L
Skadi
Sadqu
Skadi
1
2
0
0.5
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,467
Damage
29,351
43,858
Taken
46,136
18,405
Mitigated
31,276
9,812
Healing
16,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,564
609
92
3,984
12,267
9,468
0
2,198
10,069
19,015
1,863
W
6,748
1,867
154
3,026
7,732
7,772
644
677
7,055
0
38,997
L
Fenrir
D4V1DFORCH
Fenrir
3,054
214
0
2,652
11,294
3,740
0
2,441
8,853
0
40,816
L
Agni
10,552
803
0
1,922
6,867
2,075
0
2,492
4,375
56,284
0
W
Athena
4,342
1,316
513
2,881
11,307
9,997
138
2,255
9,052
17,278
0
L
Rama
GULLT9
Rama
5,269
3,906
0
893
9,197
2,100
0
2,229
6,968
0
27,219
W
Izanami
Jaesnek
Izanami
7,253
5,476
0
1,167
8,746
3,155
705
3,153
5,593
0
56,122
W
Zhong Kui
Ntrax02
Zhong Kui
5,018
876
0
7,428
10,625
7,854
671
5,698
4,927
47,737
0
L
Skadi
Sadqu
Skadi
2,028
1,267
0
269
4,233
1,022
0
0
4,233
0
16,221
W
5,990
1,565
0
1,722
7,726
2,498
0
3,333
4,393
0
36,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,631
Gold Earned
39,171
291
Minions Killed
370
0
Camps Cleared
0
1,238,927
Distance Traveled
1,403,518
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,195
514
20
1
0
240,930
3
W
Bellona
8,158
583
85
6
0
303,212
3
L
Fenrir
6,815
487
75
5
0
270,210
4
L
Agni
8,001
572
105
8
0
270,977
4
W
Athena
7,896
564
25
2
0
304,410
5
L
Rama
6,769
484
58
4
0
254,299
3
W
Izanami
7,733
552
92
7
0
242,714
2
W
Zhong Kui
8,177
584
111
8
0
258,696
1
L
Skadi
5,851
418
33
2
0
202,511
3
W
Loki
7,207
515
57
4
0
294,486
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role