Player Matchup

Charybdis
Charybdis
AnimeAnnie
Charybdis
Level 102
God Stats
1W - 1L
1,919 SR
Queue Stats
16W - 25L
1,215 Elo+
Party 1
Baron Samedi
Baron Samedi
MysticChrome4
Baron Samedi
Level 124
God Stats
1W - 0L
1,650 SR
Queue Stats
24W - 44L
1,266 Elo+
Party 1
Kumbhakarna
Kumbhakarna
SILENT-J
Kumbhakarna
Level 127
God Stats
3W - 3L
1,525 SR
Queue Stats
17W - 36L
1,215 Elo+
Party 1
Fenrir
Fenrir
Yung Loogie
Fenrir
Level 93
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 6L
1,215 Elo+
Party 1
Cthulhu
Cthulhu
iamCLOUT
Cthulhu
Level 27
God Stats
1W - 0L
1,507 SR
Queue Stats
1W - 1L
1,351 Elo+
Party 1
Team Averages
Level 95
1,620 SR
1,252 Elo+

VS

Team Averages
Level 67
1,511 SR
1,429 Elo+
Thoth
Thoth
McMuhffiin
Thoth
Level 126
God Stats
4W - 11L
1,500 SR
Queue Stats
217W - 130L
1,500 Elo+
Party 2
Neith
Neith
McSwanskii
Neith
Level 8
God Stats
20W - 15L
1,500 SR
Queue Stats
164W - 87L
1,500 Elo+
Party 2
Atlas
Atlas
Nefeliion
Atlas
Level 122
God Stats
6W - 5L
1,500 SR
Queue Stats
135W - 64L
1,500 Elo+
Party 2
Bakasura
Bakasura
RAG3_Squezzy
Bakasura
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 106L
1,253 Elo+
Solo
Sol
Sol
Seventybuffa
Sol
Level 44
God Stats
4W - 5L
1,554 SR
Queue Stats
66W - 73L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AnimeAnnie
Charybdis
12
0 / 0 / 3
6,833
621
1,828
4,228
1,050
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
MysticChrome4
Baron Samedi
10
0 / 1 / 1
5,881
535
3,909
3,982
1,465
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
SILENT-J
Kumbhakarna
10
0 / 1 / 2
5,994
545
1,419
6,458
3,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
12
8 / 0 / 0
7,599
691
4,865
5,270
1,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
iamCLOUT
Cthulhu
10
0 / 0 / 2
5,953
541
2,700
7,956
5,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
11
0 / 0 / 2
5,988
544
5,205
3,429
876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
12
0 / 2 / 1
6,499
591
2,075
4,358
1,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
Nefeliion
Atlas
9
2 / 1 / 0
6,194
563
1,176
6,727
3,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
RAG3_Squezzy
Bakasura
7
0 / 3 / 0
4,936
449
876
4,368
1,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

11
0 / 2 / 0
6,157
560
3,116
5,557
1,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
8
Kills
2
2
Deaths
8
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AnimeAnnie
Charybdis
0
0
3
1.5
L
Thoth
0
0
2
1
L
Neith
0
2
1
0.25
W
Baron Samedi
MysticChrome4
Baron Samedi
0
1
1
0.5
L
Atlas
Nefeliion
Atlas
2
1
0
2
L
Bakasura
RAG3_Squezzy
Bakasura
0
3
0
0
W
Kumbhakarna
SILENT-J
Kumbhakarna
0
1
2
1
L
0
2
0
0
W
Fenrir
8
0
0
8
W
Cthulhu
iamCLOUT
Cthulhu
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,721
Damage
12,448
27,894
Taken
24,439
12,477
Mitigated
9,807
11,072
Healing
7,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AnimeAnnie
Charybdis
1,828
648
0
1,884
4,228
1,050
1,040
327
3,901
0
44,741
L
Thoth
5,205
121
0
391
3,429
876
0
1,536
1,893
45,917
0
L
Neith
2,075
825
0
1,235
4,358
1,678
0
311
4,047
0
40,883
W
Baron Samedi
MysticChrome4
Baron Samedi
3,909
222
170
1,420
3,982
1,465
0
2,655
1,327
28,738
0
L
Atlas
Nefeliion
Atlas
1,176
549
0
1,771
6,727
3,983
0
3,284
3,443
8,493
0
L
Bakasura
RAG3_Squezzy
Bakasura
876
647
0
1,629
4,368
1,427
0
664
3,642
0
14,017
W
Kumbhakarna
SILENT-J
Kumbhakarna
1,419
200
182
2,121
6,458
3,036
0
2,852
3,606
19,823
0
L
3,116
687
0
2,085
5,557
1,843
1,072
1,823
3,386
27,742
3,949
W
Fenrir
4,865
1,152
0
3,295
5,270
1,816
0
806
4,464
0
33,241
W
Cthulhu
iamCLOUT
Cthulhu
2,700
342
0
2,000
7,956
5,110
500
2,632
5,324
25,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,260
Gold Earned
29,774
311
Minions Killed
323
0
Camps Cleared
0
1,189,693
Distance Traveled
1,034,700
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,833
621
106
10
0
224,557
1
L
Thoth
5,988
544
93
8
0
239,590
4
L
Neith
6,499
591
97
9
0
207,874
5
W
Baron Samedi
5,881
535
54
5
0
221,721
3
L
Atlas
6,194
563
21
2
0
236,200
2
L
Bakasura
4,936
449
38
3
0
170,653
0
W
Kumbhakarna
5,994
545
30
3
0
237,153
5
L
Sol
6,157
560
74
7
0
180,383
5
W
Fenrir
7,599
691
70
6
0
266,967
1
W
Cthulhu
5,953
541
51
5
0
239,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role