Player Matchup

Skadi
Skadi
 
Skadi
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Rondyn
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,196 Elo+
Solo
Mulan
Mulan
ThyHolynade
Mulan
Level 45
God Stats
2W - 1L
1,643 SR
Queue Stats
9W - 10L
1,419 Elo+
Solo
Ares
Ares
matmatpedryyy
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
thebittenepeach
Nu Wa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 20
1,529 SR
1,423 Elo+

VS

Team Averages
Level 24
1,526 SR
1,491 Elo+
Xing Tian
Xing Tian
DLBlue07
Xing Tian
Level 28
God Stats
3W - 0L
1,797 SR
Queue Stats
12W - 12L
1,711 Elo+
Solo
Thor
Thor
Diddle_Team
Thor
Level 5
God Stats
2W - 2L
1,270 SR
Queue Stats
6W - 6L
1,370 Elo+
Solo
Nu Wa
Nu Wa
FamDamilyMan
Nu Wa
Level 42
God Stats
5W - 3L
1,591 SR
Queue Stats
5W - 6L
1,365 Elo+
Solo
Sylvanus
Sylvanus
HeavyWeapons745
Sylvanus
Level 29
God Stats
1W - 3L
1,133 SR
Queue Stats
19W - 21L
1,429 Elo+
Solo
Medusa
Medusa
Hypnorlax
Medusa
Level 17
God Stats
6W - 0L
1,836 SR
Queue Stats
56W - 46L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
0 / 0 / 0
4,166
833
2,483
1,808
689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thor
Rondyn
Thor
8
0 / 1 / 0
3,942
788
1,220
3,395
1,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8
0 / 3 / 0
3,967
793
1,859
5,313
1,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 2 / 0
3,649
730
0
2,015
1,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 1 / 0
3,853
771
1,553
2,532
621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DLBlue07
Xing Tian
8
0 / 0 / 3
4,088
818
1,767
4,030
2,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
2 / 0 / 1
4,728
946
1,941
2,206
784
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
1 / 0 / 5
4,908
982
2,798
913
251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
9
1 / 0 / 2
4,720
944
1,031
2,267
1,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
Hypnorlax
Medusa
10
3 / 0 / 2
4,737
947
3,796
3,252
940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
7
7
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
0
0
0
W
Xing Tian
DLBlue07
Xing Tian
0
0
3
1.5
W
2
0
1
2.5
W
1
0
5
3.5
W
Sylvanus
1
0
2
2
W
Medusa
Hypnorlax
Medusa
3
0
2
4
L
Thor
Rondyn
Thor
0
1
0
0
L
0
3
0
0
L
0
2
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,115
Damage
11,333
15,063
Taken
12,668
5,531
Mitigated
5,152
1,774
Healing
4,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
2,483
948
0
235
1,808
689
0
356
1,452
0
12,130
W
Xing Tian
DLBlue07
Xing Tian
1,767
0
0
795
4,030
2,058
243
120
3,870
4,910
0
W
1,941
1,069
0
500
2,206
784
0
0
2,206
0
12,109
W
2,798
972
522
433
913
251
640
337
538
12,017
0
W
Sylvanus
1,031
483
838
766
2,267
1,119
147
267
1,934
3,183
0
W
Medusa
Hypnorlax
Medusa
3,796
1,637
0
1,001
3,252
940
630
613
2,567
0
13,563
L
Thor
Rondyn
Thor
1,220
67
0
178
3,395
1,035
0
2,043
1,121
0
6,422
L
1,859
189
0
431
5,313
1,966
0
1,523
3,630
0
6,320
L
0
0
0
0
2,015
1,220
32
402
1,613
0
0
L
1,553
340
0
930
2,532
621
0
852
1,651
5,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,577
Gold Earned
23,181
57
Minions Killed
86
0
Camps Cleared
0
390,398
Distance Traveled
509,878
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,166
833
23
5
0
100,505
0
W
Xing Tian
4,088
818
9
2
0
101,508
1
W
Thor
4,728
946
21
4
0
96,522
0
W
Nu Wa
4,908
982
18
4
0
94,768
2
W
Sylvanus
4,720
944
10
2
0
106,936
1
W
Medusa
4,737
947
28
6
0
110,144
2
L
Thor
3,942
788
10
2
0
99,815
2
L
Mulan
3,967
793
11
2
0
99,944
1
L
Ares
3,649
730
0
0
0
33,244
0
L
Nu Wa
3,853
771
13
3
0
56,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role