Player Matchup

Artemis
Artemis
IronRaven0509
Artemis
Level 23
God Stats
1W - 1L
1,326 SR
Queue Stats
1W - 1L
1,284 Elo+
Party 2
Loki
Loki
Natureboi
Loki
Level 44
God Stats
9W - 4L
1,912 SR
Queue Stats
37W - 67L
1,567 Elo+
Party 1
Charybdis
Charybdis
Nekrohm
Charybdis
Level 69
God Stats
4W - 1L
1,500 SR
Queue Stats
11W - 9L
1,284 Elo+
Party 2
Yemoja
Yemoja
SpennyDoinkers
Yemoja
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 176L
1,613 Elo+
Party 1
Tiamat
Tiamat
wesker405003149
Tiamat
Level 109
God Stats
2W - 1L
1,687 SR
Queue Stats
8W - 10L
1,464 Elo+
Party 2
Team Averages
Level 69
1,585 SR
1,443 Elo+

VS

Team Averages
Level 62
1,488 SR
1,365 Elo+
Baron Samedi
Baron Samedi
Dozenquill
Baron Samedi
Level 89
God Stats
4W - 10L
1,715 SR
Queue Stats
14W - 33L
1,358 Elo+
Solo
Yemoja
Yemoja
HaleyAW
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,162 Elo+
Party 3
Ullr
Ullr
HngMeat
Ullr
Level 85
God Stats
0W - 2L
1,226 SR
Queue Stats
83W - 105L
1,414 Elo+
Solo
Ra
Ra
kommanderrc
Ra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 28L
1,389 Elo+
Party 3
Cliodhna
Cliodhna
taneanator
Cliodhna
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
20
9 / 2 / 11
12,668
792
23,400
12,765
5,758
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
19
6 / 1 / 14
11,982
749
8,976
11,515
4,460
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charybdis
Nekrohm
Charybdis
20
10 / 1 / 10
12,989
812
18,439
12,263
5,632
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

19
3 / 1 / 12
12,366
773
9,723
13,807
15,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

18
2 / 2 / 12
11,547
722
11,208
8,105
4,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dozenquill
Baron Samedi
17
3 / 5 / 3
10,618
664
11,217
20,252
12,803
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
HaleyAW
Yemoja
16
0 / 7 / 3
10,081
630
3,443
18,422
19,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ullr
HngMeat
Ullr
17
0 / 2 / 3
10,048
628
6,042
16,681
6,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
0 / 10 / 5
9,818
614
7,445
15,543
5,397
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
taneanator
Cliodhna
19
4 / 6 / 1
12,006
750
10,386
18,118
7,537
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
22
30
Kills
7
7
Deaths
30
59
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Dozenquill
Baron Samedi
3
5
3
0.9
L
Yemoja
HaleyAW
Yemoja
0
7
3
0.21
L
Ullr
HngMeat
Ullr
0
2
3
0.75
W
Artemis
9
2
11
7.25
W
Loki
6
1
14
13
W
Charybdis
Nekrohm
Charybdis
10
1
10
15
W
3
1
12
9
L
0
10
5
0.25
L
Cliodhna
taneanator
Cliodhna
4
6
1
0.75
W
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,746
Damage
38,533
58,455
Taken
89,016
35,466
Mitigated
52,145
23,653
Healing
19,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Dozenquill
Baron Samedi
11,217
1,022
3,219
5,365
20,252
12,803
0
3,659
16,257
27,196
0
L
Yemoja
HaleyAW
Yemoja
3,443
392
692
927
18,422
19,411
0
4,406
13,459
19,219
0
L
Ullr
HngMeat
Ullr
6,042
2,784
285
5,658
16,681
6,997
0
3,948
12,515
0
33,414
W
Artemis
23,400
12,373
1,231
4,832
12,765
5,758
2,395
5,044
7,721
0
55,802
W
Loki
8,976
1,187
0
751
11,515
4,460
0
4,065
7,450
0
30,133
W
Charybdis
Nekrohm
Charybdis
18,439
10,674
1,111
5,807
12,263
5,632
5,267
2,778
9,485
0
73,935
W
9,723
1,159
3,664
3,998
13,807
15,392
870
5,742
8,065
32,185
0
L
7,445
647
187
591
15,543
5,397
0
3,903
11,402
31,816
0
L
Cliodhna
taneanator
Cliodhna
10,386
1,185
0
2,597
18,118
7,537
0
3,690
14,168
0
58,631
W
11,208
227
431
1,828
8,105
4,224
269
4,476
3,629
48,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,552
Gold Earned
52,571
300
Minions Killed
265
0
Camps Cleared
0
1,530,829
Distance Traveled
1,383,431
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,618
664
30
2
0
275,838
1
L
Yemoja
10,081
630
30
2
0
257,818
0
L
Ullr
10,048
628
72
5
0
291,323
1
W
Artemis
12,668
792
50
3
0
289,582
0
W
Loki
11,982
749
28
2
0
357,863
0
W
Charybdis
12,989
812
111
7
0
306,282
0
W
Yemoja
12,366
773
35
2
0
275,147
0
L
Ra
9,818
614
44
3
0
254,022
0
L
Cliodhna
12,006
750
89
6
0
304,430
0
W
Tiamat
11,547
722
76
5
0
301,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role