Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Beefyrage
Geb
Level 120
God Stats
1W - 1L
1,746 SR
Queue Stats
4W - 8L
1,468 Elo+
Party 1
Cthulhu
Cthulhu
Hillbillyboy NC
Cthulhu
Level 104
God Stats
5W - 9L
1,500 SR
Queue Stats
508W - 493L
1,562 Elo+
Solo
Charybdis
Charybdis
PukingBabyPoo
Charybdis
Level 141
God Stats
3W - 6L
1,493 SR
Queue Stats
90W - 101L
1,526 Elo+
Party 1
King Arthur
King Arthur
TaTTooED ReXX
King Arthur
Level 143
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 26L
1,403 Elo+
Party 1
Team Averages
Level 134
1,548 SR
1,492 Elo+

VS

Team Averages
Level 127
1,584 SR
1,469 Elo+
Thor
Thor
 
Thor
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Erayson
Medusa
Level 124
God Stats
12W - 9L
1,367 SR
Queue Stats
260W - 247L
1,339 Elo+
Party 3
Ymir
Ymir
JayAreDubz
Ymir
Level 146
God Stats
4W - 1L
1,500 SR
Queue Stats
254W - 239L
1,304 Elo+
Party 3
Loki
Loki
WhisperTundra
Loki
Level 85
God Stats
2W - 0L
1,706 SR
Queue Stats
140W - 136L
1,560 Elo+
Party 2
Discordia
Discordia
brahmin_noodles
Discordia
Level 155
God Stats
6W - 3L
1,847 SR
Queue Stats
254W - 248L
1,641 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
2 / 7 / 6
8,634
480
6,141
18,909
6,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 3 / 8
8,013
445
7,651
16,431
13,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
6 / 6 / 4
9,659
537
10,416
14,404
5,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
PukingBabyPoo
Charybdis
12
0 / 6 / 0
7,771
432
4,747
13,732
3,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
TaTTooED ReXX
King Arthur
15
5 / 5 / 1
9,403
522
10,177
15,312
11,514
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
6 / 5 / 7
10,716
595
13,751
16,401
8,798
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
Erayson
Medusa
20
9 / 1 / 6
11,943
664
17,438
8,266
3,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
5 / 0 / 11
9,987
555
6,346
13,789
14,937
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
4 / 3 / 7
9,417
523
9,610
10,911
3,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
brahmin_noodles
Discordia
14
3 / 4 / 7
9,221
512
7,703
8,521
2,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
65
13
Kills
27
27
Deaths
13
19
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
7
6
0.71
W
Thor
 
Thor
6
5
7
1.9
L
0
3
8
1.33
W
Medusa
Erayson
Medusa
9
1
6
12
L
6
6
4
1.33
W
5
0
11
10.5
L
Charybdis
PukingBabyPoo
Charybdis
0
6
0
0
L
King Arthur
TaTTooED ReXX
King Arthur
5
5
1
1.1
W
4
3
7
2.5
W
Discordia
brahmin_noodles
Discordia
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,132
Damage
54,848
78,788
Taken
57,888
40,637
Mitigated
33,662
18,139
Healing
12,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,141
871
0
5,051
18,909
6,746
0
2,705
16,134
0
57,655
W
Thor
 
Thor
13,751
3,747
0
4,166
16,401
8,798
312
3,719
12,594
173
62,238
L
7,651
1,407
727
4,371
16,431
13,572
0
5,087
11,220
18,639
0
W
Medusa
Erayson
Medusa
17,438
8,438
0
3,785
8,266
3,293
2,334
1,610
6,594
0
105,000
L
10,416
206
1,020
557
14,404
5,767
0
3,755
10,307
51,766
0
W
6,346
1,600
1,115
3,277
13,789
14,937
0
5,208
8,448
36,048
0
L
Charybdis
PukingBabyPoo
Charybdis
4,747
1,494
0
3,066
13,732
3,038
1,080
887
12,827
0
54,057
L
King Arthur
TaTTooED ReXX
King Arthur
10,177
1,032
0
3,347
15,312
11,514
0
1,185
14,109
0
59,323
W
9,610
2,221
0
230
10,911
3,962
0
2,749
8,019
0
56,198
W
Discordia
brahmin_noodles
Discordia
7,703
304
0
25
8,521
2,672
0
4,136
4,166
50,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,480
Gold Earned
51,284
444
Minions Killed
511
0
Camps Cleared
0
1,662,716
Distance Traveled
1,760,760
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,634
480
95
5
0
333,122
5
W
Thor
10,716
595
124
7
0
345,093
1
L
Geb
8,013
445
20
1
0
364,192
7
W
Medusa
11,943
664
172
10
0
344,747
6
L
Cthulhu
9,659
537
104
6
0
353,647
1
W
Ymir
9,987
555
48
3
0
343,674
4
L
Charybdis
7,771
432
112
6
0
290,656
2
L
King Arthur
9,403
522
113
6
0
321,099
0
W
Loki
9,417
523
85
5
0
406,245
5
W
Discordia
9,221
512
82
5
0
321,001
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role