Player Matchup

Atlas
Atlas
AfricanCaulk
Atlas
Level 150
God Stats
25W - 16L
1,875 SR
Queue Stats
395W - 428L
1,507 Elo+
Party 1
Medusa
Medusa
ExpertDegree
Medusa
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 18L
1,838 Elo+
Solo
Rama
Rama
KamiAdrian
Rama
Level 66
God Stats
2W - 0L
1,714 SR
Queue Stats
548W - 519L
1,536 Elo+
Solo
Sun Wukong
Sun Wukong
OD-Icy
Sun Wukong
Level 107
God Stats
2W - 2L
1,736 SR
Queue Stats
11W - 13L
1,635 Elo+
Party 1
Scylla
Scylla
OD-Savages_MSBS
Scylla
Level 124
God Stats
18W - 24L
1,137 SR
Queue Stats
363W - 395L
1,453 Elo+
Party 1
Team Averages
Level 93
1,592 SR
1,594 Elo+

VS

Team Averages
Level 48
1,597 SR
1,559 Elo+
Kuzenbo
Kuzenbo
Evasivness
Kuzenbo
Level 108
God Stats
8W - 6L
1,500 SR
Queue Stats
127W - 96L
1,568 Elo+
Solo
Zeus
Zeus
Toomduggy
Zeus
Level 69
God Stats
5W - 4L
1,724 SR
Queue Stats
296W - 351L
1,515 Elo+
Solo
Xbalanque
Xbalanque
ULTRASAUCE1337
Xbalanque
Level 20
God Stats
2W - 1L
1,915 SR
Queue Stats
8W - 8L
1,549 Elo+
Solo
Izanami
Izanami
nicitosGTO
Izanami
Level 14
God Stats
0W - 2L
1,343 SR
Queue Stats
8W - 15L
1,552 Elo+
Solo
Gilgamesh
Gilgamesh
okteej
Gilgamesh
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 25
11,690
899
11,784
14,719
20,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
16
3 / 2 / 15
9,780
752
7,072
8,643
6,510
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
15 / 0 / 11
12,181
937
27,960
17,360
10,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
OD-Icy
Sun Wukong
17
7 / 4 / 24
10,991
845
15,448
15,904
16,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
8 / 2 / 13
10,937
841
15,890
9,971
4,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Evasivness
Kuzenbo
17
2 / 4 / 4
9,836
757
13,704
21,136
25,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Zeus
16
4 / 9 / 3
9,793
753
9,765
12,687
4,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
ULTRASAUCE1337
Xbalanque
15
0 / 9 / 3
8,520
655
5,254
15,197
5,389
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
nicitosGTO
Izanami
14
1 / 8 / 3
8,384
645
7,334
11,730
4,350
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
okteej
Gilgamesh
14
1 / 10 / 4
8,911
685
9,472
26,672
14,153
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
25
40
Kills
8
8
Deaths
40
88
Assists
17
Player
Kills
Deaths
Assists
KDA
W
7
0
25
19.5
L
Kuzenbo
Evasivness
Kuzenbo
2
4
4
1
W
Medusa
3
2
15
5.25
W
15
0
11
20.5
W
Sun Wukong
OD-Icy
Sun Wukong
7
4
24
4.75
W
8
2
13
7.25
L
Zeus
4
9
3
0.61
L
Xbalanque
ULTRASAUCE1337
Xbalanque
0
9
3
0.17
L
Izanami
nicitosGTO
Izanami
1
8
3
0.31
L
Gilgamesh
okteej
Gilgamesh
1
10
4
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,154
Damage
45,529
66,597
Taken
87,422
59,210
Mitigated
53,724
25,458
Healing
9,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,784
4,001
0
3,390
14,719
20,877
826
3,618
11,101
24,508
0
L
Kuzenbo
Evasivness
Kuzenbo
13,704
3,182
0
2,594
21,136
25,481
0
5,418
15,192
50,298
0
W
Medusa
7,072
1,838
0
1,780
8,643
6,510
781
3,618
5,025
0
25,546
W
27,960
21,667
0
13,515
17,360
10,642
6,405
7,320
10,040
0
64,339
W
Sun Wukong
OD-Icy
Sun Wukong
15,448
2,104
0
3,965
15,904
16,792
484
5,803
10,101
0
33,465
W
15,890
1,763
210
2,598
9,971
4,389
124
3,110
6,861
44,660
0
L
Zeus
9,765
1,081
0
10
12,687
4,351
0
4,946
7,444
25,547
0
L
Xbalanque
ULTRASAUCE1337
Xbalanque
5,254
2,519
42
159
15,197
5,389
0
4,762
10,029
0
27,411
L
Izanami
nicitosGTO
Izanami
7,334
3,530
0
9
11,730
4,350
565
3,997
7,509
0
24,401
L
Gilgamesh
okteej
Gilgamesh
9,472
2,370
1,667
5,058
26,672
14,153
196
7,835
18,379
0
18,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,579
Gold Earned
45,444
259
Minions Killed
213
0
Camps Cleared
0
1,356,861
Distance Traveled
1,120,160
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,690
899
17
1
0
293,140
1
L
Kuzenbo
9,836
757
76
6
0
265,744
1
W
Medusa
9,780
752
37
3
0
260,971
2
W
Rama
12,181
937
97
7
0
257,649
3
W
Sun Wukong
10,991
845
34
3
0
291,772
0
W
Scylla
10,937
841
74
6
0
253,329
0
L
Zeus
9,793
753
33
3
0
202,630
0
L
Xbalanque
8,520
655
40
3
0
226,492
0
L
Izanami
8,384
645
42
3
0
184,245
2
L
Gilgamesh
8,911
685
22
2
0
241,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role