Player Matchup

Anubis
Anubis
AlanRMC
Anubis
Level 94
God Stats
14W - 21L
1,684 SR
Queue Stats
126W - 201L
1,707 Elo+
Party 2
Hercules
Hercules
JAJAitsAbdiel330
Hercules
Level 38
God Stats
18W - 20L
1,724 SR
Queue Stats
160W - 239L
1,555 Elo+
Party 2
Bastet
Bastet
d-a-r-i-a-n
Bastet
Level 117
God Stats
45W - 33L
1,296 SR
Queue Stats
778W - 829L
1,502 Elo+
Solo
Team Averages
Level 83
1,568 SR
1,588 Elo+

VS

Team Averages
Level 72
1,527 SR
1,481 Elo+
Cupid
Cupid
HelpingAFriend
Cupid
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 7L
1,685 Elo+
Party 1
Sylvanus
Sylvanus
Peck3rwould
Sylvanus
Level 81
God Stats
2W - 0L
1,844 SR
Queue Stats
52W - 38L
1,514 Elo+
Party 1
Vulcan
Vulcan
therjoker31873
Vulcan
Level 127
God Stats
9W - 15L
1,237 SR
Queue Stats
68W - 119L
1,243 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AlanRMC
Anubis
14
2 / 4 / 7
9,423
673
8,365
10,751
4,074
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 3 / 6
9,465
676
5,740
15,329
11,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bastet
15
5 / 5 / 5
10,683
763
15,642
13,572
5,634
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 2 / 1
11,867
848
13,576
10,078
3,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Peck3rwould
Sylvanus
14
1 / 4 / 9
9,538
681
8,605
15,308
10,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
0 / 4 / 9
9,001
643
9,312
9,082
2,343
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
31
10
Kills
12
12
Deaths
10
18
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Anubis
AlanRMC
Anubis
2
4
7
1.38
W
11
2
1
5.75
L
3
3
6
2
W
Sylvanus
Peck3rwould
Sylvanus
1
4
9
1.38
L
Bastet
5
5
5
1.5
W
0
4
9
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,747
Damage
31,493
39,652
Taken
34,468
21,080
Mitigated
17,008
10,678
Healing
11,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
AlanRMC
Anubis
8,365
727
0
4,525
10,751
4,074
319
5,587
5,164
49,451
0
W
13,576
5,691
1,587
3,414
10,078
3,788
1,661
3,002
7,033
0
57,427
L
5,740
951
293
3,643
15,329
11,372
146
7,430
7,899
0
15,503
W
Sylvanus
Peck3rwould
Sylvanus
8,605
1,394
1,151
5,091
15,308
10,877
344
3,540
11,364
16,602
2,264
L
Bastet
15,642
3,196
42
2,175
13,572
5,634
572
4,703
8,869
0
33,570
W
9,312
4,135
0
244
9,082
2,343
584
2,027
6,934
25,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,571
Gold Earned
30,406
156
Minions Killed
173
4
Camps Cleared
7
758,031
Distance Traveled
695,920
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,423
673
84
6
2
234,816
3
W
Cupid
11,867
848
105
8
5
252,067
1
L
Hercules
9,465
676
24
2
1
277,935
2
W
Sylvanus
9,538
681
26
2
2
237,258
3
L
Bastet
10,683
763
48
3
1
245,280
1
W
Vulcan
9,001
643
42
3
0
206,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role