Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Ikerdevol
Mercury
Level 97
God Stats
5W - 2L
1,715 SR
Queue Stats
147W - 119L
1,569 Elo+
Party 1
Zeus
Zeus
Knuddar
Zeus
Level 26
God Stats
1W - 4L
1,266 SR
Queue Stats
19W - 13L
1,592 Elo+
Party 1
Ymir
Ymir
jabu69xd
Ymir
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 30L
1,679 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
rajamaja
Ah Muzen Cab
Level 26
God Stats
13W - 11L
1,557 SR
Queue Stats
18W - 12L
1,635 Elo+
Party 1
Team Averages
Level 60
1,508 SR
1,595 Elo+

VS

Team Averages
Level 85
1,460 SR
1,518 Elo+
Bastet
Bastet
 
Bastet
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Megimo
Sol
Level 84
God Stats
1W - 2L
1,299 SR
Queue Stats
10W - 21L
1,085 Elo+
Solo
Skadi
Skadi
Phirasine
Skadi
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,752 Elo+
Party 2
Atlas
Atlas
Zalhatii
Atlas
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 3L
1,752 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
3 / 4 / 6
10,044
529
7,905
18,715
21,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
Ikerdevol
Mercury
15
5 / 6 / 0
9,481
499
7,945
15,555
5,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
Knuddar
Zeus
14
1 / 8 / 3
8,926
470
11,503
10,079
3,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
16
2 / 5 / 2
10,049
529
13,280
20,524
17,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
rajamaja
Ah Muzen Cab
12
1 / 10 / 0
7,852
413
6,070
16,823
4,574
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
11 / 3 / 7
11,672
614
14,677
15,930
6,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
 
Achilles
17
5 / 2 / 1
11,050
582
15,898
20,430
23,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sol
Megimo
Sol
18
9 / 3 / 6
12,226
643
12,802
14,525
5,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Skadi
Phirasine
Skadi
16
4 / 3 / 6
9,880
520
12,336
11,253
3,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atlas
Zalhatii
Atlas
16
4 / 1 / 12
10,222
538
10,143
12,293
11,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
65
12
Kills
33
33
Deaths
12
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
3
4
6
1.5
W
Bastet
 
Bastet
11
3
7
4.83
W
Achilles
 
Achilles
5
2
1
2.75
L
Mercury
Ikerdevol
Mercury
5
6
0
0.83
L
Zeus
Knuddar
Zeus
1
8
3
0.31
W
Sol
Megimo
Sol
9
3
6
4
W
Skadi
Phirasine
Skadi
4
3
6
2.33
W
Atlas
Zalhatii
Atlas
4
1
12
10
L
Ymir
2
5
2
0.6
L
Ah Muzen Cab
rajamaja
Ah Muzen Cab
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,703
Damage
65,856
81,696
Taken
74,431
52,417
Mitigated
50,579
16,910
Healing
31,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
7,905
390
1,012
3,919
18,715
21,390
0
8,379
10,336
28,819
0
W
Bastet
 
Bastet
14,677
3,661
0
6,421
15,930
6,437
225
5,327
10,137
0
76,369
W
Achilles
 
Achilles
15,898
4,358
0
10,360
20,430
23,910
2,163
10,654
9,732
0
64,035
L
Mercury
Ikerdevol
Mercury
7,945
3,635
0
3,545
15,555
5,174
0
3,527
12,028
0
55,478
L
Zeus
Knuddar
Zeus
11,503
2,260
0
250
10,079
3,386
233
5,154
4,925
44,139
1,323
W
Sol
Megimo
Sol
12,802
4,175
0
7,429
14,525
5,088
706
8,067
6,076
79,622
7,931
W
Skadi
Phirasine
Skadi
12,336
5,381
709
3,178
11,253
3,927
3,039
2,867
8,344
0
68,510
W
Atlas
Zalhatii
Atlas
10,143
3,763
392
3,115
12,293
11,217
195
4,878
7,270
30,874
0
L
Ymir
13,280
5,456
0
5,645
20,524
17,893
0
116
18,275
67,044
0
L
Ah Muzen Cab
rajamaja
Ah Muzen Cab
6,070
1,405
0
2,539
16,823
4,574
0
4,838
11,985
0
43,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,352
Gold Earned
55,050
426
Minions Killed
555
0
Camps Cleared
0
1,707,797
Distance Traveled
1,870,796
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,044
529
20
1
0
362,881
4
W
Bastet
11,672
614
113
6
0
454,209
4
W
Achilles
11,050
582
129
7
0
352,081
0
L
Mercury
9,481
499
88
5
0
407,222
3
L
Zeus
8,926
470
92
5
0
310,193
0
W
Sol
12,226
643
146
8
0
343,562
7
W
Skadi
9,880
520
130
7
0
348,478
3
W
Atlas
10,222
538
37
2
0
372,466
2
L
Ymir
10,049
529
125
7
0
316,290
0
L
Ah Muzen Cab
7,852
413
101
5
0
311,211
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role